# this file describes magic powers available to magical order of Aule,
# which is concerned mostly with things of the earth and with mining.
#
# the format for spirits is:
#	name level cost
# and for spells:
#	name level cost duration
#
# where `level' is the magical skill level at which you get the power,
# and `cost' is the cost in spell points to use the power.  `duration'
# tells how long a spell will last.
#
start 0
begin
  
end
spellcasting 40
begin 
  NEW_ARMY_TYPE:Mage
  CMINE:10
  #Spirit: Mole
end
Gargoyle 70
begin 
  #Spirit: Gargoyle
end
Dust_devil 150
begin 
  #Spirit: Dust Devil
end
Deception 200
begin 
  #Spell: Hide Army
  CMAX_FORT:10
end
Phase_Shift 250
begin 
  #Spell: Hide Sector
  #Spirit: Umber Hulk
end
Stone_skin 300
begin
  #Spell: Magic Bonus
  #Spell: Change Metal
  #Spell: Change Jewels
end
Tunnels 350
begin 
  #Spell: Burrow Army
end
Land_shaping 400
begin
  #Spell: Change Altitude
  #Spirit: Xorn
end
Magnetism 600
begin
  #Spell: Fly Army
  CMINE:10
  CMAX_FORT:10
end
Pumice 800
begin 
  #Spell: Water Walk
  #Spirit: Stone Giant
end
Smelting 950
begin
  NEW_CONSTRUCT:Refinery
end
Purple_Worm 1000
begin 
  #Spirit: Purple Worm
end
Earth_Elemental 2000
begin 
  #Spirit: Earth Elemental
end
Ancient_Peak 3000
begin 
  #Spirit: Mountain
end

#
summon_mole 40 7
summon_gargoyle 70 15
summon_dust_devil 150 27
summon_umber_hulk 250 35
summon_xorn 400 47
summon_stone_giant 800 51
summon_purple_worm 1000 110
summon_earth_elemental 2000 170
summon_mountain 3000 213
#
spell_hide_army 200 5 2
spell_hide_sector 250 15 8
spell_mag_bonus 300 4 2
spell_cmetal 300 20 12
spell_cjewels 300 20 10
spell_burrow_army 350 4 6
spell_caltitude 400 35 12
spell_fly_army 600 8 2
spell_water_walk 800 8 2
#


