mav_transparentObjectsRender - Render transparent objects correctly.

[ Maverik Level 3 functions ]

#

mav_transparentObjectsRender

mav_transparentObjectsRender, mav_objectIsTransparent, mav_transparentObjectsManage

## Summary

Render transparent objects correctly.

## Syntax

void mav_transparentObjectsRender(void *ignored);

int mav_objectIsTransparent(MAV_window *w, MAV_object *o);

void mav_transparentObjectsManage(MAV_window *w, MAV_object *o, MAV_drawInfo *di);

- MAV_window *w
  Window.

- MAV_object *o
  Object.

- MAV_drawInfo *di
  Draw info.

## Description

These functions ensure that transparent objects are drawn correctly.

- mav_transparentObjectsRender renders all transparent objects.

- mav_objectIsTransparent returns MAV_TRUE if object `o` in window `w` is transparent, otherwise MAV_FALSE.

- mav_transparentObjectsManage This function is called when the draw callback is executed for a transparent object `o`. This allows for special treatment, specifically to delay rendering until after all other objects have been drawn, and are depth sorted. These measures are necessary for transparent objects to be displayed correctly.

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