AddPlaneToList	plane.c	/^void AddPlaneToList (plane)$/
AddPlaneToSector	plane.c	/^void AddPlaneToSector (plane, sct)$/
AddPlaneToStrings	list.c	/^static void AddPlaneToStrings (strings, plane)$/
AllMarkedPlanesHave	mark.c	/^bool AllMarkedPlanesHave (flag)$/
Arm	arm.c	/^Arm (x, y, what)$/
AskFlyItem	path.c	/^char * AskFlyItem (x, y, max_load, mission)$/
AskFlyRoute	path.c	/^char * AskFlyRoute (start, max_dist, comm)$/
BestFlyPath	path.c	/^char * BestFlyPath (sx, sy, ex, ey)$/
BinDumpPlanes	dump.c	/^void BinDumpPlanes (fp)$/
BinRestPlanes	dump.c	/^bool BinRestPlanes (fp)$/
BindBomb	bomb.c	/^void BindBomb (x, y, str)$/
BindDropOff	drop.c	/^void BindDropOff (x, y, str)$/
BindFly	fly.c	/^void BindFly (x, y, str)$/
BindRecon	recon.c	/^void BindRecon (x, y)$/
Bomb	bomb.c	/^void Bomb (x, y)$/
BuildPlane	build.c	/^void BuildPlane (x, y)$/
CalcFreeWings	wing.c	/^static void CalcFreeWings (upper, lower)$/
ChargeMobility	mark.c	/^void ChargeMobility ()$/
ChargePetrol	mark.c	/^bool ChargePetrol ()$/
ConvEff	path.c	/^char * ConvEff (eff)$/
DeleteMarkedPlanes	mark.c	/^void DeleteMarkedPlanes ()$/
DeletePlane	plane.c	/^void DeletePlane (plane)$/
DeletePlaneFromSector	plane.c	/^void DeletePlaneFromSector (plane)$/
DeletePlanes	plane.c	/^void DeletePlanes ()$/
DoBomb	bomb.c	/^void DoBomb (x, y, from, planes, escort, path, str/
DoBuildPlane	build.c	/^void DoBuildPlane (x, y, planeid, techn)$/
DoDropOff	drop.c	/^void DoDropOff (x, y, planes, escort, trans, path)/
DoFly	fly.c	/^void DoFly (x, y, planes, escort, trans, path)$/
DoLaunch	launch.c	/^void DoLaunch (plane)$/
DoLaunchWing	launch.c	/^void DoLaunchWing ( wing )$/
DoParadrop	paradrop.c	/^void DoParadrop (x, y)$/
DoRecon	recon.c	/^void DoRecon (x, y)$/
DoTransport	transport.c	/^void DoTransport (x, y)$/
DropMarkedPlanes	mark.c	/^void DropMarkedPlanes (item, mult, sct)$/
DropOff	drop.c	/^void DropOff (x, y)$/
DumpPlanes	scan.c	/^void DumpPlanes (form, flag)$/
FScanPlanes	scan.c	/^int FScanPlanes (list, flag)$/
FScanShowPlaneBuild	scan.c	/^void FScanShowPlaneBuild ()$/
FScanShowPlaneCap	scan.c	/^void FScanShowPlaneCap ()$/
FeedFly	fly.c	/^bool FeedFly (command, planes, escorts, strat, ass/
FilterNonBombers	mark.c	/^void FilterNonBombers ()$/
FilterPlanesHaving	mark.c	/^void FilterPlanesHaving (flag)$/
FilterPlanesMob	mark.c	/^void FilterPlanesMob ()$/
FilterPlanesNotHaving	mark.c	/^void FilterPlanesNotHaving (flag)$/
FindPlaneTypeByName	scan.c	/^int FindPlaneTypeByName (name, must_exist)$/
FirstFreeWing	wing.c	/^char FirstFreeWing ()$/
FirstWingInSct	wing.c	/^char FirstWingInSct (sct)$/
Fly	fly.c	/^void Fly (x, y)$/
FollowOwnedPath	path.c	/^Sector FollowOwnedPath (from, path, owned)$/
FollowPath	path.c	/^Sector FollowPath (sct, path)$/
GiveEscortWing	wing.c	/^char GiveEscortWing ()$/
GiveNextWingInSct	wing.c	/^char GiveNextWingInSct (sct, wing)$/
Harden	harden.c	/^void Harden (what)$/
LaunchDesignation	launch.c	/^static Sector LaunchDesignation (quest, range)$/
LaunchMissile	launch.c	/^void LaunchMissile (missile)$/
LaunchSatellite	launch.c	/^void LaunchSatellite (plane)$/
LaunchWing	launch.c	/^void LaunchWing (wing)$/
ListPlanes	list.c	/^void ListPlanes (x, y)$/
LoadMarked	mark.c	/^int LoadMarked (bomb_mission)$/
LoadMarkedPlanes	mark.c	/^bool LoadMarkedPlanes (itemchar, mult)$/
MarkAs20Mob	mark.c	/^void MarkAs20Mob ()$/
MarkPlanes	mark.c	/^void MarkPlanes (form)$/
MarkedPlanesId	mark.c	/^char * MarkedPlanesId (mobcost)$/
MaxPlaneLoad	plane.c	/^int MaxPlaneLoad (plane)$/
MaxRangeMarked	mark.c	/^int MaxRangeMarked (sct)$/
MoveMarkedPlanes	mark.c	/^void MoveMarkedPlanes (design, carrier)$/
MoveMarkedPlanesTo	mark.c	/^void MoveMarkedPlanesTo (sct)$/
MovePlaneTo	plane.c	/^void MovePlaneTo (plane, sct)$/
NextWingInSct	wing.c	/^char NextWingInSct (sct, wing)$/
NrMarkedPlanes	mark.c	/^int NrMarkedPlanes ()$/
NrToPlane	plane.c	/^Plane NrToPlane (nr)$/
PageShowPlaneCBs	plane.c	/^void PageShowPlaneCBs ()$/
Paradrop	paradrop.c	/^void Paradrop (x, y, what)$/
ParseFlyOutput	path.c	/^void ParseFlyOutput (carrier)$/
PlaneCapNames	plane.c	/^char * PlaneCapNames (flags)$/
PlaneHas	plane.c	/^bool PlaneHas (plane, flags)$/
PlaneMobCost	mark.c	/^int PlaneMobCost (plane)$/
PlaneName	plane.c	/^char *PlaneName (plane)$/
PlaneSector	plane.c	/^Sector PlaneSector (ptr)$/
PortablePlane	plane.c	/^bool PortablePlane (plane)$/
Recon	recon.c	/^void Recon (x, y, what)$/
RedoArm	arm.c	/^void RedoArm ()$/
RedoBomb	bomb.c	/^void RedoBomb ()$/
RedoBuildPlane	build.c	/^void RedoBuildPlane (x, y)$/
RedoDropOff	drop.c	/^void RedoDropOff ()$/
RedoFly	fly.c	/^void RedoFly ()$/
RedoHarden	harden.c	/^void RedoHarden ()$/
RedoParadrop	paradrop.c	/^void RedoParadrop ()$/
RedoScrapPlane	scrap.c	/^void RedoScrapPlane ()$/
RestoreShowPlane	dump.c	/^void RestoreShowPlane (fp)$/
SaveShowPlane	dump.c	/^void SaveShowPlane (fp)$/
ScanPlanes	scan.c	/^int ScanPlanes (flag)$/
ScanReconLine	path.c	/^ScanReconLine(line)$/
ScrapPlane	scrap.c	/^void ScrapPlane (what)$/
SelectPlanes	select.c	/^   char * SelectPlanes (x, y, sct, mission, quest)/
SetPlane	set.c	/^bool SetPlane (plane, soldat)$/
SetWing	set.c	/^void SetWing (wing)$/
ShowFreeWings	wing.c	/^void ShowFreeWings ()$/
ShowPlaneCBStrings	plane.c	/^static void ShowPlaneCBStrings (strings)$/
Transport	transport.c	/^void Transport (x, y, what)$/
UnchargePetrol	mark.c	/^void UnchargePetrol ()$/
UnloadMarkedPlanes	mark.c	/^void UnloadMarkedPlanes (itemchar, mult)$/
UnmarkAllPlanes	mark.c	/^void UnmarkAllPlanes ()$/
WingAdd	wingadd.c	/^void WingAdd (x, y)$/
WingColocated	wing.c	/^bool WingColocated (wing)$/
WingEmpty	wing.c	/^bool WingEmpty (wing)$/
WingId	wing.c	/^char * WingId ()$/
WingJoin	wing.c	/^void WingJoin (from, to)$/
WingSector	wing.c	/^Sector WingSector (wing)$/
