                               Command : ORDER

 SYNTAX:
   [##:##] Command:  order  <VEHICLE/FLEET>  [c|r|s|e|dest1  [[com1]  [[dest2]
[com2]]]]

You use the order command to give sailing orders to ships and other  vehicles.
At  each  update,  vehicles moving under orders autonavigate toward a specific
destination sector.  Telegrams notify you of arrivals.  (Although all  of  the
following  examples deal with ships, you can similarly use order with any type
of ship, tank, train, or balloon.)

Any ship can be given sailing orders, but in order to move during the update a
ship  must  have at least one crew (which may be civilian or military, but not
an uncompensated worker).
   [##:##] Command: order <SHIP/FLEET>
Order, without any parameters, shows current sailing orders.  Ships that  have
no orders are not listed.  The report indicates:

                               Command : ORDER

        shp#          ship number
        ship type     type of ship (cargo ship, destroyer, etc)
        x,y           ship's current position
        flt           fleet association
        cnv           convoy association
        destination   destination sector
        stdby         indicates that ship is on standby

   [13:248] Command : ord *
   shp#     ship type       x,y    flt cnv   dest
      8 fishing boat      -18,42        A  -33,-63    sby
     23 schooner          -32,38    c   A  -33,-63    sby
   2 ship(s)

   [##:##] Command: order <SHIP/FLEET> c[ancel]

                               Command : ORDER

The cancel option causes a ship to stop autonavigating and its current sailing
orders to be cancelled.  Cancelled orders cannot be resumed, and the ship will
no longer appear in the orders list.

   [##:##] Command: order <SHIP/FLEET> s[tandby]

The standby option causes a ship to stop  autonavigating,  but  maintains  its
orders (so that it shows up in the orders list).

   [##:##] Command: order <SHIP/FLEET> r[esume]

The resume option countermands a  standby  order,  causing  autonavigation  to
resume.

   [##:##] Command: order <SHIP/FLEET> e[ta]

The eta option instructs the game to compute the current shortest route to the
destination and report to you the distance (in sectors) and the estimated time
of arrival (real time and date).

                               Command : ORDER

   [##:##] Command: order <SHIP/FLEET> <dest>

Specifying a destination orders a ship to autonavigate until  the  destination
is  reached.   When the ship arrives, or if the trip is not possible, you will
be notified by telegram, and the ship's orders will be cancelled.

At update time, the most direct path from ship to destination  is  calculated,
and  each ship is then autonavigated along that path to the best of its mobil-
ity.  The path is calculated from what the player knows of the world (what you
can see using the bmap command).  Open sea, bridges, and unexplored regions of
the world are considered to be navigable; harbors are not.  The specific  ter-
rain restrictions for each type of autonavable vehicle are:

     vehicle type         can pass through these sector types
   ship                            . x =
   train                           w x = # +
   tank                all except  . ^ /
   tank (atv)          all except  . /
   balloon             all except  ^

                               Command : ORDER

Radar operates continuously as the  ship  moves  along  the  path,  constantly
adding  sector  information to the known world map.  When a ship encounters an
obstacle that was previously unknown, it will, if it still has  any  mobility,
use the newly-gained information to find a new route and try moving again.

Autonav movement is performed before mobility is increased.  This insures that
after  the update, ships with orders will still have some mobility so that you
can always manually navigate to some extent.

See also : autonav, bmap, nav, ship

