                                Command : NAME

 SYNTAX:
   [##:##] Command: name <CLASS> <ID> <NAME>

The name command lets you assign names to your ships, tanks, balloons, trains,
and  spies.  Explicit or wildcarded names can subsequently be used in place of
ship, vehicle, and spy ID number arguments in future commands.   For  example,
to get a report of ships whose names start with "Big", you could specify:

   [21:255] Command : ship Big* n
   shp#   ship type        name         x,y   sct  eff civ mil pet mob tech
      1 cargo ship       Big Mama     -10,2    h  100%   1   0  47  72
      3 cargo ship       Big Hummer   -10,2    h  100%   1   0  49  72
   2 ships

The syntax for assigning names is pretty  straightforward.   For  the  <CLASS>
argument,  you  must  specify  the  type  of object being named, i.e., "ship",
"tank", "balloon", "train", or "spy".

                                Command : NAME

The <ID> argument is the ship, vehicle, or spy id, or  a  "*"  to  select  all
items  you own of that particular object class, or a sector or sector range to
select all items you own of that class that are within a specific region.  The
<ID>  can  also  be  the current name of the object, if it already has a name.
You can also optionally add additional  constraints  such  as  "?convoy=A"  to
additionally refine your selection.

The <NAME> is any string of up to 11 characters in length.  If the name string
has  embedded  blanks  (for example, "USS Royal"), the entire string should be
enclosed in double quotes.  To remove a name  from  an  object,  name  it  "~"
(tilde).

   [##:##] Command: name ship 1 Subsucker
   [##:##] Command: name spy 4 "James Bond"
   [##:##] Command: name ship Subsucker ~

