06/19/97:
	Fixed "Prompt before picking things up" option.
	Fixed "Use old target by default" for some things, most
		notably spells/prayers and directional rods.
		However, wands and firing/throwing WILL ask for a
		direction even with this option enabled.
	Fixed "negative stat" problem.

06/10/97:
	Fixed bug in character sheet -- class title wasn't correct.

06/07/97:
	Made the client transmit the option set and char/attr
		redefinitions to the server.  Many more options work
		now and Windows graphics should also work (but
		that's untested).

06/03/97:
	Rearranged the order of function calls in the client.  Things
		work much nicer now.  While reading the Message of
		the Day, you are not in the game (being attacked).

05/31/97:
	----- MAngband 0.2.3 released -----

05/31/97:
	Added the artifact list ('~'), the unique list ('|'), and the
		player list ('@').

05/21/97:
	Added the character sheet command ('C').  Only the history
		is available so far, no skills yet.

05/18/97:
	Added "resting".
	Added "positional targetting".

05/16/97:
	Made the metaserver address a compile-time option.
	Removed the "p_idx" field from the "cave" array.  We now use
		a negative "m_idx" to mean that a player is in that
		grid.

05/10/97:
	Fixed another problem with the "lite area" spells.
	Fixed another problem causing incorrect stats to be sent to
		the client.

05/09/97:
	Fixed annoying "lite room" bug.

05/09/97:
	----- MAngband 0.2.2 released -----

05/09/97:
	Fixed some bugs with the looking code.
	Fixed inefficency in cave.c.
	Added a redraw command (^R) and fixed many of the redisplay
		bugs.

05/08/97:
	Deleted a bunch of nasty server messages that really don't
		tell much.
	Added looking.

05/07/97:
	Adding targetting.

05/06/97:
	Fixed bug causing stats to be misprinted if you had bonuses to
		them due to equipment.
	Added a command to drop gold.
	Added a "load pref file" command, which should allow people to
		experiment with macros and options while playing the
		game.

05/05/97:
	Fixed problem with reading multiple-word nicknames in the
		configuration file.
	Fixed bug that probably causes server crashes sometimes when
		people leave the server.
	Fixed price bug when selling multiple items to a store.
	Added firing/throwing.

05/04/97:
	Fixed a bug causing a server crash when players tried going up
		or down stairs twice in very rapid sucession (before the
		level got generated).

05/04/97:
	----- MAngband 0.2.1 released -----

05/04/97:
	Made the server "console" a compile-time option.
	Fixed bug causing a server crash when a monster "destorys" an
		object on the ground by breathing something, such as fire.

05/03/97:
	Fixed "Gold Remaining" bug in stores.
	Added a temporary hack to "fix" problems with the map of town not
		being redisplayed after leaving a store.
	Added a patch by Garrett to fix various things with the Windows
		port.
	
05/02/97:
	Fixed another big endian/little endian bug.
	Fixed another problem with the sun setting in town.
	Fixed problem causing messages from other players to not appear.
	Fixed problem disallowing the sale of certain objects in stores.
	Fixed stupid bug caused by writing Packet_scanf instead of
		Packet_printf.

05/01/97:
	----- MAngband 0.2.0 released -----

04/30/97:
	Added stores in town.
	The stores "maintain" themselves every 1000 player turns.
	Fixed some problems with town at night.

04/29/97:
	Fixed problem with the multiple configuration blocks in the .mangrc
		file.
	Minor changes to the loading of the server savefile.
	Fixed bug allowing players to activate unknown artifacts.
	Added in support for the Windows port.  All the work was done by
		Garrett Pease (gpease@dcomp.com).
	Fixed "multi-hued-ness" of monsters so that they flicker correctly.

04/28/97:
	Implemented a "server savefile".  It hold the uniques that have been
		killed, the artifacts that have been created, the layout of
		the town, and the object flavors.
	Added a server "console", for giving some simple commands to the
		server.

04/28/97:
	----- MAngband 0.1.5 released -----

04/28/97:
	Fixed problem with "project()".  Now player's magic missiles, etc. 
		don't pass through other players.  In fact, they hurt those
		players.
	Player's spells no longer hurt other players.

04/27/97:
	Messed with the message printing routines.  They should be less
		deadly and annoying now.
	Finally implemented inscribing and uninscribing in the client.  They
		had been in the server since 0.1.0!
	Reimplemented the usage of the {@#} feature in the macros, where # is
		a digit.
	Changed the color of messages sent by players to blue.
	Made running more "correct" when slightly slowed.

04/26/97:
	Added a Message of the Day feature.  The server sends the contents
		of its news.txt file to the client for display.  This should
		let server admins tell people about special things in their
		server.
	Fixed an annoying "can't-move-in-town" networking bug.

04/25/97:
	Fixed bug causing SEGV when player dies in the dungeon (and he is also
		the last person at that depth).

04/24/97:
	Added patch from Donald Sharp to allow different blocks in the
		.mangrc file to have different configurations for different
		servers.
	Increased radius of drops, so that players will drop most (if not all)
		of their stuff on death.

04/22/97:
	Included patch by Donald Sharp to implement server logging in
		lib/xtra/mangband.log.

04/21/97:
	The server now rejects clients that are too old, and the client will
		recognize this, and tell the user to upgrade.  Also, the client
		prints out more intelligible messages on failure.
	Fixed bug in the client networking code that only appeared on big
		endian machines.

04/20/97:
	----- MAngband 0.1.4 released -----

04/20/97:
	Added "option.prf", which sets all the options in one convenient
		place.

04/19/97:
	Fixed small bug in teleport_player_to -- after being teleported, the
		player left a "statue" of himself in his old location.
	Fixed problem with levels staying generated even if nobody was on that
		level.
	Rewrote part of the client networking code.  Now the minimap works
		correctly, and annoying buffer dumps should be prevented.

04/18/97:
	Slightly better messaging support -- Message that begins with a player
		name and then a colon sends message to only that player.
	Added player switching places code.
	
04/17/97:
	Added the minimap (sorta).  It doesn't work, because there seems to be
		a fatal error in the network protocols.
	Fixed bug with zapping of unidentified rods.
	Fixed confusion bug to prevent silly "You bump into X.  X bumps into
		you." messages, where you are player X.

04/03/97:
	Finished adding pref files, so now macros, keymappings, and a few 
		options now work.  Adding support for even more options should
		be fairly simple.

03/29/97:
	Fixed unique creation.  Now uniques will be generated.


03/28/97:
	Added player drops so that people drop their inventory when they
		die.
	Fixed a fatal server bug that happened rarely, having to do with
		updating the viewing area for player just having changed
		depth.

03/27/97:
	Fixed spell updates so that players don't see (untried) right after
		they cast a spell for the first time.


03/26/97:
	Added informational messages about the comings and goings of other
		players.
	Fixed object visibility bug -- occured when players changed depth.
	Fixed monster generation bug -- now dungeon monsters won't get
		generated in the town.
	Have server deny any spell casting that requires more mana than
		available.
	Fix another server infinite loop bug caused by neglecting to compact
		the object list after dungeon level destruction.

