crispy-server(6)

NAME
crispy-server - dedicated server for crispy-doom

SYNOPSIS
crispy-server [options]

DESCRIPTION

Crispy Doom is a modern Doom engine designed to behave as similarly to the original Doom game as is possible.

crispy-server is a dedicated server for Crispy. It is equivalent to running crispy-doom(6) with the -dedicated option.

Game options are not specified to the server, which merely acts to retransmit data between players in the game; parameters for the game should be specified by the first player to connect to the server, who is designated the controlling player.

OPTIONS

-ignoreversion
    Ignore version mismatches between the server and the client. Using this option may cause game desyncs to occur, or differences in protocol may mean the netgame will simply not function at all.

-port n
    Use UDP port n for communications instead of the default (2342).

-privateserver
    Don't register with the global master server.

-servername name
    Specify a name for the server.

SEE ALSO
crispy-doom(6), crispy-setup(6)

AUTHOR
Chocolate Doom is written and maintained by Simon Howard.

This manual was written by Jonathan Dowland.

COPYRIGHT
Copyright © id Software Inc. Copyright © 2005-8 Simon Howard.

This is free software. You may redistribute copies of it under the terms of the GNU General Public License <http://www.gnu.org/licenses/gpl.html>. There is NO WARRANTY, to the extent permitted by law.