Irrlicht 3D Engine: ISceneNodeAnimatorCameraFPS.h Source File

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ISceneNodeAnimatorCameraFPS.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
    00006 #define __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
    00007
    00008 #include "ISceneNodeAnimator.h"
    00009 #include "IEventReceiver.h"
    00010 #include "irrArray.h"
    00011
    00012 namespace irr
    00013 {
    00014     struct SKeyMap;
    00015
    00016 namespace scene
    00017 {
    00018
    00020
    00023     class ISceneNodeAnimatorCameraFPS : public ISceneNodeAnimator
    00024     {
    00025     public:
    00026
    00028         virtual f32 getMoveSpeed() const = 0;
    00029
    00031         virtual void setMoveSpeed(f32 moveSpeed) = 0;
    00032
    00034
    00037         virtual f32 getRotateSpeed() const = 0;
    00038
    00040         virtual void setRotateSpeed(f32 rotateSpeed) = 0;
    00041
    00043
    00045         virtual void setKeyMap(SKeyMap *map, u32 count) = 0;
    00046
    00049         virtual void setKeyMap(const core::array<SKeyMap>& keymap) = 0;
    00050
    00052         virtual const core::array<SKeyMap>& getKeyMap() const = 0;
    00053
    00055
    00058         virtual void setVerticalMovement(bool allow) = 0;
    00059
    00061
    00063         virtual void setInvertMouse(bool invert) = 0;
    00064     };
    00065 } // end namespace scene
    00066 } // end namespace irr
    00067
    00068 #endif
    00069