Irrlicht 3D Engine: IGUIElementFactory.h Source File

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IGUIElementFactory.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_GUI_ELEMENT_FACTORY_H_INCLUDED__
    00006 #define __I_GUI_ELEMENT_FACTORY_H_INCLUDED__
    00007
    00008 #include "IReferenceCounted.h"
    00009 #include "EGUIElementTypes.h"
    00010
    00011 namespace irr
    00012 {
    00013
    00014 namespace gui
    00015 {
    00016     class IGUIElement;
    00017
    00019
    00026     class IGUIElementFactory : public virtual IReferenceCounted
    00027     {
    00028     public:
    00029
    00031
    00034         virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) = 0;
    00035
    00037
    00040         virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0) = 0;
    00041
    00043         virtual s32 getCreatableGUIElementTypeCount() const = 0;
    00044
    00046
    00048         virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const = 0;
    00049
    00051
    00053         virtual const c8* getCreateableGUIElementTypeName(s32 idx) const = 0;
    00054
    00056
    00058         virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const = 0;
    00059     };
    00060
    00061
    00062 } // end namespace gui
    00063 } // end namespace irr
    00064
    00065 #endif // __I_GUI_ELEMENT_FACTORY_H_INCLUDED__
    00066