Irrlicht 3D Engine: EMaterialTypes.h File Reference

| Irrlicht 3D Engine |

Namespaces | Enumerations | Variables
EMaterialTypes.h File Reference

Go to the source code of this file.

## Namespaces

- namespace irr

    Everything in the Irrlicht Engine can be found in this namespace.

- namespace irr::video

    The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.

## Enumerations

- enum irr::video::E_MATERIAL_TYPE {
  irr::video::EMT_SOLID = 0, irr::video::EMT_SOLID_2_LAYER, irr::video::EMT_LIGHTMAP, irr::video::EMT_LIGHTMAP_ADD,
  irr::video::EMT_LIGHTMAP_M2, irr::video::EMT_LIGHTMAP_M4, irr::video::EMT_LIGHTMAP_LIGHTING, irr::video::EMT_LIGHTMAP_LIGHTING_M2,
  irr::video::EMT_LIGHTMAP_LIGHTING_M4, irr::video::EMT_DETAIL_MAP, irr::video::EMT_SPHERE_MAP, irr::video::EMT_REFLECTION_2_LAYER,
  irr::video::EMT_TRANSPARENT_ADD_COLOR, irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL, irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF, irr::video::EMT_TRANSPARENT_VERTEX_ALPHA,
  irr::video::EMT_TRANSPARENT_REFLECTION_2_LAYER, irr::video::EMT_NORMAL_MAP_SOLID, irr::video::EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR, irr::video::EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA,
  irr::video::EMT_PARALLAX_MAP_SOLID, irr::video::EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR, irr::video::EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA, irr::video::EMT_ONETEXTURE_BLEND,
  irr::video::EMT_FORCE_32BIT = 0x7fffffff
  }
    Abstracted and easy to use fixed function/programmable pipeline material modes. More...

## Variables

- const char *const irr::video::sBuiltInMaterialTypeNames []
    Array holding the built in material type names.