Irrlicht 3D Engine: IBillboardSceneNode.h Source File

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IBillboardSceneNode.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
    00006 #define __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
    00007
    00008 #include "ISceneNode.h"
    00009
    00010 namespace irr
    00011 {
    00012 namespace scene
    00013 {
    00014
    00016
    00020 class IBillboardSceneNode : public ISceneNode
    00021 {
    00022 public:
    00023
    00025     IBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
    00026         const core::vector3df& position = core::vector3df(0,0,0))
    00027         : ISceneNode(parent, mgr, id, position) {}
    00028
    00030     virtual void setSize(const core::dimension2d<f32>& size) = 0;
    00031
    00033
    00037     virtual void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth) = 0;
    00038
    00040
    00044     virtual const core::dimension2d<f32>& getSize() const = 0;
    00045
    00047
    00051     virtual void getSize(f32& height, f32& bottomEdgeWidth, f32& topEdgeWidth) const =0;
    00052
    00054
    00055     virtual void setColor(const video::SColor& overallColor) = 0;
    00056
    00058
    00060     virtual void setColor(const video::SColor& topColor,
    00061             const video::SColor& bottomColor) = 0;
    00062
    00064
    00066     virtual void getColor(video::SColor& topColor,
    00067             video::SColor& bottomColor) const = 0;
    00068 };
    00069
    00070 } // end namespace scene
    00071 } // end namespace irr
    00072
    00073
    00074 #endif
    00075