# Copyright (c) 2016 by Michael Zahniser
#
# Endless Sky is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later version.
#
# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.  See the GNU General Public License for more details.

outfit "Small Collector Module"
	category "Power"
	licenses
		Coalition
	cost 60000
	thumbnail "outfit/small collector module"
	"mass" 8
	"outfit space" -6
	"solar collection" .8
	"heat generation" .4
	description "Solar power is the mainstay of the Coalition's merchant marine. The design of these panels has been refined over the millennia, growing ever more efficient."

outfit "Large Collector Module"
	category "Power"
	licenses
		Coalition
	cost 300000
	thumbnail "outfit/large collector module"
	"mass" 28
	"outfit space" -21
	"solar collection" 3.3
	"heat generation" 1.5
	description "One of these solar panels is enough to meet the energy needs of a medium-sized Coalition civilian ship, especially given the energy efficiency of their engines and the fact that under their laws only Heliarch ships are allowed to have weapons."

outfit "Small Reactor Module"
	category "Power"
	licenses
		Heliarch
	cost 5497000
	thumbnail "outfit/small reactor module"
	"mass" 42
	"outfit space" -42
	"energy generation" 8.8
	"heat generation" 19
	description "Solar power is sufficient for commerce, but excessive thriftiness is seldom a winning strategy in warfare. So for ships that must have a reliable energy source to power weapons, the Heliarchs use nuclear reactors."

outfit "Large Reactor Module"
	category "Power"
	licenses
		Heliarch
	cost 17754000
	thumbnail "outfit/large reactor module"
	"mass" 98
	"outfit space" -98
	"energy generation" 22.3
	"heat generation" 45
	description "This reactor was designed for the most powerful Heliarch warships. Its design has not changed significantly in the millennia since the first battle with the Quarg, but each generation of reactors is made slightly more efficient than the previous ones."

outfit "Small Battery Module"
	category "Power"
	licenses
		Coalition
	cost 44000
	thumbnail "outfit/small battery module"
	"mass" 4
	"outfit space" -4
	"energy capacity" 900
	description "Because Coalition ships rely on solar power, they must also be able to store a substantial amount of energy. This small battery pack is much more efficient than comparable human technology."

outfit "Large Battery Module"
	category "Power"
	licenses
		Coalition
	cost 340000
	thumbnail "outfit/large battery module"
	"mass" 18
	"outfit space" -18
	"energy capacity" 4500
	description "This battery pack stores enough power to allow a Coalition ship to continue maneuvering even when its solar panels are only producing a fraction of their peak output."


outfit "Small Shield Module"
	category "Systems"
	licenses
		Coalition
	cost 84000
	thumbnail "outfit/small shield module"
	"mass" 11
	"outfit space" -11
	"shield generation" .28
	"shield energy" .28
	"shield heat" .1
	description "Although combat is almost unheard of in Coalition space, almost all of their ships are able to recharge their shields when necessary."

outfit "Large Shield Module"
	category "Systems"
	licenses
		Coalition
	cost 553000
	thumbnail "outfit/large shield module"
	"mass" 39
	"outfit space" -39
	"shield generation" 1.3
	"shield energy" 1.3
	"shield heat" .5
	description "The Coalition manufactures heavy shield generators for their ships in case they ever face aggression from the Quarg or another species."

outfit "Overcharged Shield Module"
	category "Systems"
	licenses
		Heliarch
	cost 1216000
	thumbnail "outfit/overcharged shield module"
	"mass" 44
	"outfit space" -44
	"shield generation" 3.7
	"shield energy" 3.7
	"shield heat" 1.4
	"energy consumption" 1.5
	description "These modular shield generators are the most powerful emitters produced in Coalition space, and as such they are strictly controlled and exclusively used by the Heliarchs. The additions made to the Large Shield Module nearly tripled its shield generation, but at the cost of it requiring a constant supply of energy to stabilize it."

outfit "Small Repair Module"
	category "Systems"
	licenses
		Coalition
	cost 64000
	thumbnail "outfit/small repair module"
	"mass" 6
	"outfit space" -6
	"hull repair rate" .12
	"hull energy" .12
	"hull heat" .1
	description "Arachi ships, which rely more on strong hull than on energy shields, often carry one of these repair modules to allow damaged hull plating to be patched back together on the fly."

outfit "Large Repair Module"
	category "Systems"
	licenses
		Coalition
	cost 553000
	thumbnail "outfit/large repair module"
	"mass" 21
	"outfit space" -21
	"hull repair rate" .57
	"hull energy" .57
	"hull heat" .5
	description "This hub houses a small fleet of repair robots that can climb around on a ship's hull and repair damage to it, even in the middle of combat."

outfit "Overclocked Repair Module"
	category "Systems"
	licenses
		Heliarch
	cost 1126000
	thumbnail "outfit/overclocked repair module"
	"mass" 32
	"outfit space" -32
	"hull repair rate" 1.3
	"hull energy" 1.3
	"hull heat" 1.14
	"heat generation" .6
	description "These advanced repair modules are issued to Heliarch ships, providing hull repair unparalleled in all of Coalition space. The legions of small repair drones come with the extensive pathways they use to quickly get around a ship, and as such the outfit can interfere with a ship's cooling and heat dissipation systems."

outfit "Cooling Module"
	category "Systems"
	licenses
		Coalition
	cost 160000
	thumbnail "outfit/cooling module"
	"mass" 5
	"outfit space" -5
	"active cooling" 21
	"cooling energy" 1.4
	description "This cooling module consumes energy. To conserve power, it does not ramp up to full strength unless a ship is very close to overheating."

outfit "Scanning Module"
	category "Systems"
	licenses
		Heliarch
	cost 453600
	thumbnail "outfit/scan module"
	"mass" 3
	"outfit space" -3
	"outfit scan power" 25
	"outfit scan speed" 1
	"cargo scan power" 25
	"cargo scan speed" 1
	"tactical scan power" 25
	description "This system allows the Heliarchs to scan nearby ships, enabling them to detect weapons or illegal goods."


outfit "Small Thrust Module"
	category "Engines"
	licenses
		Coalition
	"cost" 66000
	thumbnail "outfit/small thrust module"
	"mass" 9
	"outfit space" -9
	"engine capacity" -9
	"thrust" 6.6
	"thrusting energy" 0.46
	"thrusting heat" 3.5
	"flare sprite" "effect/coalition flare/small"
		"frame rate" 4.8
	"flare sound" "atomic tiny"
	description "This tiny thruster produces a considerable amount of thrust... but also a considerable amount of heat."

outfit "Large Thrust Module"
	category "Engines"
	licenses
		Coalition
	"cost" 292000
	thumbnail "outfit/large thrust module"
	"mass" 32
	"outfit space" -32
	"engine capacity" -32
	"thrust" 26.2
	"thrusting energy" 1.7
	"thrusting heat" 12.5
	"flare sprite" "effect/coalition flare/large"
		"frame rate" 3.5
	"flare sound" "atomic small"
	description "Coalition engineers prefer to focus on perfecting a few versatile designs rather than producing a wide range of them. This thruster is quite efficient, but large ships will need several of them stacked together to produce sufficient thrust."

outfit "Small Steering Module"
	category "Engines"
	licenses
		Coalition
	"cost" 60000
	thumbnail "outfit/small steering module"
	"mass" 7
	"outfit space" -7
	"engine capacity" -7
	"turn" 178.8
	"turning energy" 0.26
	"turning heat" 2.3
	description "Despite its high efficiency, this module is not sufficient for any but the tiniest of ships. Instead, the modules are designed with the expectation that ships may use two or three of them in tandem."

outfit "Large Steering Module"
	category "Engines"
	licenses
		Coalition
	"cost" 269000
	thumbnail "outfit/large steering module"
	"mass" 25
	"outfit space" -25
	"engine capacity" -25
	"turn" 711.9
	"turning energy" 1.0
	"turning heat" 8.2
	description "By focusing on small, modular engines rather than the massive capital ship drives that most other species develop, the Coalition loses some of the potential efficiency for very large ships, but gains a considerable amount of flexibility."

outfit "Enforcer Confrontation Gear"
	category "Hand to Hand"
	licenses
		Heliarch
	cost 369000
	thumbnail "outfit/enforcer confrontation gear"
	"capture attack" 3.1
	"capture defense" 4.9
	"unplunderable" 1
	description "The peak of Heliarch combat engineering, this weapon uses condensed blasts of energy to dispatch any who dare threaten the Coalition safety."

outfit "Enforcer Riot Staff"
	category "Hand to Hand"
	licenses
		Heliarch
	cost 97000
	thumbnail "outfit/enforcer riot staff"
	"capture attack" 2.0
	"capture defense" 3.5
	"unplunderable" 1
	description "Made to deal with the occasional dissidents that pop up around Coalition space in a non lethal manner, these weapons see minimal use in shipbound combat, but are carried anyway in the event a dissident gets aboard."

outfit "Coalition License"
	category "Special"
	thumbnail "outfit/coalition license"
	description "Completed a lot of Coalition jobs and received permission to purchase civilian technology and ships."
