An example how cursor outfit has been made.
This is Arrow head cursor outfit. You must calculate cursor in 8 bit 
sequenses and each row separetly.


	Outfit			Chars

	
	1 0 0 0 0 0 0 0 0 	128,   0
	1 1 0 0 0 0 0 0 0 	192,   0
	1 1 1 0 0 0 0 0 0 	224,   0
	1 1 1 1 0 0 0 0 0 	240,   0
	1 1 1 1 1 0 0 0 0 	248,   0
	1 1 1 1 1 1 0 0 0 	252,   0
	1 1 1 1 1 1 1 0 0 	254,   0
	1 1 1 1 1 1 1 1 0 	255,   0
	1 1 1 1 1 1 1 1 1 	255, 128
	0 0 0 1 1 1 0 0 0 	 28,   0
	0 0 0 0 1 1 1 0 0 	 14,   0
	0 0 0 0 1 1 1 0 0 	 14,   0
	0 0 0 0 0 1 1 1 0 	  7,   0
	0 0 0 0 0 1 1 1 0 	  7,   0

	^             ^ ^
	|             | |
	|             | New moust sifnigant bit (in this case rest are zeros)
	|             |
	|             Last sifnigant bit
	|
	Moust sifnigant bit


You must put following lines in config.cc file that contains your cursor
information.

/* Cursor x size */
unsigned int kursori_kx=9;

/* Cursor y size */
unsigned int kursori_ky=14;

/* Cursor data calculated as shown above */
unsigned char kursori_data[]={128,0,192,0,224,0,240,0,
			      248,0,252,0,254,0,255,0,
			      255,128,28,0,14,0,14,0,
			      7,0,7,0,};

I hope this example helps you to make your own cursor, if you don't like the
ones with game.
