CH	io.c	/^#   define CH(x)	(ansi ? screen_border[0][x] : scr/
CTRL	constant.h	/^#define CTRL(x)		(x & 0x1F)$/
DEBUG	save.c	/^#define DEBUG(x)	x$/
Ioctl	io.c	/^static Ioctl(i, l, p) long l; char *p; { return 0;/
Mmain	main.c	/^int main(argc, argv)$/
Mrnd	rnd.c	/^main ()$/
_get_char	save.c	/^int _get_char(generate, exit_flag)$/
_save_char	save.c	/^int _save_char(fnam)$/
acid_dam	moria1.c	/^void acid_dam(dam, kb_str)$/
add_food	misc1.c	/^void add_food(num)$/
add_inscribe	misc2.c	/^void add_inscribe(i_ptr, type)$/
aggravate_monster	spells.c	/^int aggravate_monster (dis_affect)$/
aim	wands.c	/^void aim()$/
alchemist	sets.c	/^int alchemist(element)$/
alloc_monster	misc1.c	/^void alloc_monster(num, dis, slp)$/
alloc_object	externs.h	/^void alloc_object(int (*)(), int, int);$/
area_affect	moria1.c	/^void area_affect(dir, y, x)$/
armory	sets.c	/^int armory(element)$/
attack_blows	misc2.c	/^int attack_blows(weight, wtohit)$/
bash	moria2.c	/^void bash()$/
bell	io.c	/^void bell()$/
bit_pos	misc1.c	/^int bit_pos(test)$/
blank_cave	generate.c	/^static void blank_cave()$/
bless	spells.c	/^void bless(amount)$/
bool_roff_recall	recall.c	/^int bool_roff_recall(mon_num)$/
breath	spells.c	/^void breath(typ, y, x, dam_hp, ddesc, monptr)$/
bst_stat	misc2.c	/^void bst_stat (stat, amount)$/
build_room	generate.c	/^static void build_room(yval, xval)$/
build_store	generate.c	/^static void build_store(store_num, y, x)$/
build_tunnel	generate.c	/^static void build_tunnel(row1, col1, row2, col2)$/
build_type1	generate.c	/^static void build_type1(yval, xval)$/
build_type2	generate.c	/^static void build_type2(yval, xval)$/
build_type3	generate.c	/^static void build_type3(yval, xval)$/
build_wall	spells.c	/^int build_wall(dir, y, x)$/
calc_bonuses	moria1.c	/^void calc_bonuses()$/
calc_hitpoints	misc2.c	/^void calc_hitpoints()$/
calc_mana	misc2.c	/^void calc_mana(stat)$/
calc_spells	misc2.c	/^void calc_spells(stat)$/
carry	moria2.c	/^static void carry(y, x, pickup)$/
cast	magic.c	/^void cast()$/
cast_spell	moria2.c	/^int cast_spell(prompt, item_val, sn, sc)$/
cave_gen	generate.c	/^static void cave_gen()$/
center_string	death.c	/^static char *center_string(centered_str, in_str)$/
change_character	wizard.c	/^void change_character()$/
change_name	misc2.c	/^void change_name()$/
change_speed	moria1.c	/^void change_speed(num)$/
change_stat	create.c	/^static void change_stat(stat, amount)$/
change_trap	moria1.c	/^void change_trap(y, x)$/
char_inven_init	main.c	/^static void char_inven_init()$/
check_mon_lite	creature.c	/^static int check_mon_lite(y, x)$/
check_strength	misc2.c	/^void check_strength()$/
check_time	misc1.c	/^int check_time()$/
check_view	misc2.c	/^void check_view()$/
chest_trap	moria2.c	/^static void chest_trap(y, x)$/
choose_race	create.c	/^static void choose_race()$/
chr_adj	misc2.c	/^int chr_adj()$/
clear_empty	desc.c	/^void clear_empty(i_ptr)$/
clear_from	io.c	/^void clear_from (row)$/
clear_known2	desc.c	/^void clear_known2(i_ptr)$/
clear_screen	io.c	/^void clear_screen()$/
clone_monster	spells.c	/^int clone_monster(dir, y, x)$/
closeobject	moria2.c	/^void closeobject()$/
cnv_stat	misc2.c	/^void cnv_stat(stat, out_val)$/
cold_dam	moria1.c	/^void cold_dam(dam, kb_str)$/
compact_monsters	misc1.c	/^int compact_monsters()$/
compact_objects	misc1.c	/^static void compact_objects()$/
con_adj	misc2.c	/^int con_adj()$/
confuse_monster	spells.c	/^int confuse_monster(dir, y, x)$/
correct_dir	generate.c	/^static void correct_dir(rdir, cdir, y1, x1, y2, x2/
corrode_gas	moria1.c	/^void corrode_gas(kb_str)$/
count_msg_print	io.c	/^void count_msg_print(p)$/
create_character	create.c	/^void create_character()$/
create_food	spells.c	/^void create_food()$/
creatures	creature.c	/^void creatures(attack)$/
critical_blow	misc2.c	/^int critical_blow(weight, plus, dam, attack_type)$/
cure_blindness	spells.c	/^int cure_blindness()$/
cure_confusion	spells.c	/^int cure_confusion()$/
cure_poison	spells.c	/^int cure_poison()$/
damroll	misc1.c	/^int damroll(num, sides)$/
date	death.c	/^static void date(day)$/
dec_stat	misc2.c	/^int dec_stat(stat)$/
decrease_insults	store2.c	/^static void decrease_insults(store_num)$/
default_signals	signals.c	/^void default_signals()$/
delete_monster	moria2.c	/^void delete_monster(j)$/
delete_object	moria2.c	/^int delete_object(y, x)$/
desc_charges	desc.c	/^void desc_charges(item_val)$/
desc_remain	desc.c	/^void desc_remain(item_val)$/
describe_use	moria1.c	/^char *describe_use(i)$/
destroy_area	spells.c	/^void destroy_area(y, x)$/
detect_evil	spells.c	/^int detect_evil()$/
detect_inv2	spells.c	/^void detect_inv2(amount)$/
detect_invisible	spells.c	/^int detect_invisible()$/
detect_monsters	spells.c	/^int detect_monsters()$/
detect_object	spells.c	/^int detect_object()$/
detect_sdoor	spells.c	/^int detect_sdoor()$/
detect_trap	spells.c	/^int detect_trap()$/
detect_treasure	spells.c	/^int detect_treasure()$/
disarm_all	spells.c	/^int disarm_all(dir, y, x)$/
disarm_trap	moria2.c	/^void disarm_trap()$/
dispel_creature	spells.c	/^int dispel_creature(cflag, damage)$/
display_char	misc2.c	/^void display_char()$/
display_commands	store2.c	/^static void display_commands()$/
display_cost	store2.c	/^static void display_cost(store_num, pos)$/
display_inventory	store2.c	/^static void display_inventory(store_num, start)$/
display_scores	death.c	/^void display_scores(show_player)$/
display_store	store2.c	/^static void display_store(store_num, cur_top)$/
distance	misc1.c	/^int distance(y1, x1, y2, x2)$/
disturb	moria1.c	/^void disturb(s, l)$/
do_command	dungeon.c	/^static void do_command(com_val)$/
door_creation	spells.c	/^int door_creation()$/
drain_life	spells.c	/^int drain_life(dir, y, x)$/
draw_cave	misc2.c	/^void draw_cave()$/
drop_throw	moria2.c	/^static void drop_throw(y, x, t_ptr)$/
dungeon	dungeon.c	/^void dungeon()$/
duplicate_character	death.c	/^int duplicate_character ()$/
earthquake	spells.c	/^void earthquake()$/
eat	eat.c	/^void eat()$/
enchant	spells.c	/^int enchant(plusses)$/
enchanted	dungeon.c	/^static int enchanted (t_ptr)$/
end_find	moria1.c	/^void end_find()$/
enter_store	store2.c	/^void enter_store(store_num)$/
enter_wiz_mode	misc2.c	/^int enter_wiz_mode()$/
erase_line	io.c	/^void erase_line(row, col)$/
examine_book	dungeon.c	/^static void examine_book()$/
exit_game	death.c	/^void exit_game ()$/
facts	moria2.c	/^static void facts(i_ptr, tbth, tpth, tdam, tdis)$/
file_character	files.c	/^int file_character()$/
fill_cave	generate.c	/^static void fill_cave(fval)$/
find_init	moria1.c	/^void find_init(dir)$/
find_range	misc2.c	/^int find_range(item1, item2, j, k)$/
find_run	moria1.c	/^void find_run()$/
fire_ball	spells.c	/^void fire_ball(typ, dir, y, x, dam_hp, descrip)$/
fire_bolt	spells.c	/^void fire_bolt(typ, dir, y, x, dam, bolt_typ)$/
fire_dam	moria1.c	/^void fire_dam(dam, kb_str)$/
fix1_delete_monster	moria2.c	/^void fix1_delete_monster(j)$/
fix2_delete_monster	moria2.c	/^void fix2_delete_monster(j)$/
flock	death.c	/^static int flock(f, l)$/
flush	io.c	/^void flush()$/
gain_level	misc2.c	/^static void gain_level()$/
gain_spells	misc2.c	/^void gain_spells()$/
general_store	sets.c	/^int general_store(element)$/
generate_cave	generate.c	/^void generate_cave()$/
genocide	spells.c	/^int genocide()$/
get_ahw	create.c	/^static void get_ahw()$/
get_all_stats	create.c	/^static void get_all_stats ()$/
get_alldir	moria1.c	/^int get_alldir(prompt, dir)$/
get_char	save.c	/^int get_char(generate)$/
get_check	io.c	/^int get_check(prompt)$/
get_class	create.c	/^static void get_class()$/
get_com	io.c	/^int get_com(prompt, command)$/
get_comdir	io.c	/^int get_comdir(prompt, command)$/
get_dir	moria1.c	/^int get_dir(prompt, dir)$/
get_flags	externs.h	/^void get_flags(int, int32u *, int *, int (**)());$/
get_haggle	store2.c	/^static int get_haggle(comment, new_offer, num_offe/
get_history	create.c	/^static void get_history()$/
get_item	moria1.c	/^int get_item(com_val, pmt, i, j)$/
get_money	create.c	/^static void get_money()$/
get_mons_num	misc1.c	/^int get_mons_num (level)$/
get_moves	creature.c	/^static void get_moves(monptr, mm)$/
get_name	misc2.c	/^void get_name()$/
get_obj_num	misc2.c	/^int get_obj_num(level)$/
get_panel	misc1.c	/^int get_panel(y, x, force)$/
get_rnd_seed	rnd.c	/^int32u get_rnd_seed ()$/
get_sex	create.c	/^static void get_sex()$/
get_spell	misc2.c	/^int get_spell(spell, num, sn, sc, prompt, first_sp/
get_stats	create.c	/^static void get_stats()$/
get_store_item	store2.c	/^static int get_store_item(com_val, pmt, i, j)$/
get_string	io.c	/^int get_string(in_str, row, column, slen)$/
geteuid	config.h	/^#define geteuid() PlayerUID$/
getuid	config.h	/^#define getuid() PlayerUID$/
go_down	dungeon.c	/^static void go_down()$/
go_up	dungeon.c	/^static void go_up()$/
haggle_commands	store2.c	/^static void haggle_commands(typ)$/
haggle_insults	store2.c	/^static int haggle_insults(store_num)$/
helpfile	files.c	/^void helpfile(filename)$/
highscores	death.c	/^static void highscores()$/
hit_trap	moria2.c	/^static void hit_trap(y, x)$/
hp_monster	spells.c	/^int hp_monster(dir, y, x, dam)$/
hp_player	spells.c	/^int hp_player(num)$/
ident_char	help.c	/^void ident_char()$/
ident_spell	spells.c	/^int ident_spell()$/
identify	desc.c	/^void identify(item)$/
ignore_signals	signals.c	/^void ignore_signals()$/
in_bounds	misc1.c	/^int in_bounds(y, x)$/
inc_stat	misc2.c	/^int inc_stat(stat)$/
increase_insults	store2.c	/^static int increase_insults(store_num)$/
init_curses	io.c	/^void init_curses()$/
init_m_level	main.c	/^static void init_m_level()$/
init_scorefile	files.c	/^void init_scorefile()$/
init_seeds	misc1.c	/^void init_seeds(seed)$/
init_signals	signals.c	/^void init_signals()$/
init_t_level	main.c	/^static void init_t_level()$/
inkey	io.c	/^char inkey()$/
inkeydir	io.c	/^char inkeydir()$/
inscribe	misc2.c	/^void inscribe(i_ptr, str)$/
insert_lnum	misc2.c	/^void insert_lnum(object_str, mtc_str, number, show/
insert_num	misc2.c	/^void insert_num(object_str, mtc_str, number, show_/
insert_store	store1.c	/^static void insert_store(store_num, pos, icost, i_/
insert_str	misc2.c	/^void insert_str(object_str, mtc_str, insert)$/
invcopy	desc.c	/^void invcopy(to, from_index)$/
inven_carry	misc2.c	/^int inven_carry(i_ptr)$/
inven_check_num	misc2.c	/^int inven_check_num (t_ptr)$/
inven_check_weight	misc2.c	/^int inven_check_weight(i_ptr)$/
inven_command	moria1.c	/^void inven_command(command)$/
inven_damage	externs.h	/^int inven_damage(int (*)(), int);$/
inven_destroy	misc2.c	/^void inven_destroy(item_val)$/
inven_drop	misc2.c	/^void inven_drop(item_val, drop_all)$/
inven_screen	moria1.c	/^static void inven_screen(new_scr)$/
inven_throw	moria2.c	/^static void inven_throw(item_val, t_ptr)$/
is_a_vowel	desc.c	/^int is_a_vowel(ch)$/
item_value	store1.c	/^int32 item_value(i_ptr)$/
jamdoor	dungeon.c	/^static void jamdoor()$/
kingly	death.c	/^static void kingly()$/
knowarmor	recall.c	/^#define knowarmor(l,d)		((d) > 304 \/ (4 + (l)))$/
knowdamage	recall.c	/^#define knowdamage(l,a,d)	((4 + (l))*(a) > 80 * (d/
known1	desc.c	/^void known1(i_ptr)$/
known1_p	desc.c	/^int known1_p(i_ptr)$/
known2	desc.c	/^void known2(i_ptr)$/
known2_p	desc.c	/^int known2_p(i_ptr)$/
light_area	spells.c	/^int light_area(y, x)$/
light_dam	moria1.c	/^void light_dam(dam, kb_str)$/
light_line	spells.c	/^void light_line(dir, y, x)$/
light_room	moria1.c	/^void light_room(y, x)$/
likert	misc2.c	/^char *likert(x, y)$/
lite_spot	moria1.c	/^void lite_spot(y, x)$/
loc_symbol	misc1.c	/^unsigned char loc_symbol(y, x)$/
look	moria2.c	/^void look()$/
look_ray	moria2.c	/^static int look_ray(y, from, to)$/
look_see	moria2.c	/^static int look_see(x, y, transparent)$/
los	misc1.c	/^int los(fromY, fromX, toY, toX)$/
lose_chr	spells.c	/^void lose_chr()$/
lose_con	spells.c	/^void lose_con()$/
lose_dex	spells.c	/^void lose_dex()$/
lose_exp	spells.c	/^void lose_exp(amount)$/
lose_int	spells.c	/^void lose_int()$/
lose_str	spells.c	/^void lose_str()$/
lose_wis	spells.c	/^void lose_wis()$/
lower_monster_name	spells.c	/^void lower_monster_name (m_name, m_ptr, r_ptr)$/
m_bonus	misc1.c	/^int m_bonus(base, max_std, level)$/
magic_init	desc.c	/^void magic_init()$/
magic_shop	sets.c	/^int magic_shop(element)$/
magic_treasure	misc1.c	/^void magic_treasure(x, level)$/
magik	misc1.c	/^int magik(chance)$/
make_attack	creature.c	/^static void make_attack(monptr)$/
make_move	creature.c	/^static void make_move(monptr, mm, rcmove)$/
map_area	spells.c	/^void map_area()$/
map_roguedir	moria1.c	/^static char map_roguedir(comval)$/
mass_genocide	spells.c	/^int mass_genocide()$/
mass_poly	spells.c	/^int mass_poly()$/
max_hp	misc1.c	/^int max_hp(array)$/
minus_ac	moria1.c	/^int minus_ac(typ_dam)$/
mlink	generate.c	/^static void mlink()$/
mmove	misc2.c	/^int mmove(dir, y, x)$/
modify_stat	misc2.c	/^int8u modify_stat (stat, amount)$/
mon_cast_spell	creature.c	/^static void mon_cast_spell(monptr, took_turn)$/
mon_move	creature.c	/^static void mon_move(monptr, rcmove)$/
mon_take_hit	moria2.c	/^int mon_take_hit(monptr, dam)$/
monster_death	moria2.c	/^int32u monster_death(y, x, flags)$/
monster_name	spells.c	/^void monster_name (m_name, m_ptr, r_ptr)$/
monval	create.c	/^static int monval (i)$/
moria_main	main.c	/^int moria_main(argc, argv)$/
moriaterm	io.c	/^void moriaterm()$/
move_char	moria2.c	/^void move_char(dir, do_pickup)$/
move_cursor	io.c	/^void move_cursor(row, col)$/
move_cursor_relative	io.c	/^void move_cursor_relative(row, col)$/
move_light	moria1.c	/^void move_light(y1, x1, y2, x2)$/
move_rec	moria1.c	/^void move_rec(y1, x1, y2, x2)$/
movement_rate	creature.c	/^int movement_rate(speed)$/
msg_print	io.c	/^void msg_print(str_buff)$/
multiply_monster	creature.c	/^int multiply_monster(y, x, cr_index, monptr)$/
new_spot	generate.c	/^static void new_spot(y, x)$/
next_to	generate.c	/^static int next_to(y, x)$/
next_to_corr	misc1.c	/^int next_to_corr(y, x)$/
next_to_walls	misc1.c	/^int next_to_walls(y, x)$/
no_light	moria1.c	/^int no_light()$/
noneedtobargain	store1.c	/^int noneedtobargain(store_num, minprice)$/
nosignals	signals.c	/^void nosignals()$/
objdes	desc.c	/^void objdes(out_val, i_ptr, pref)$/
object_offset	desc.c	/^int16 object_offset(t_ptr)$/
openobject	moria2.c	/^void openobject()$/
original_commands	dungeon.c	/^static char original_commands(com_val)$/
panel_bounds	misc1.c	/^void panel_bounds()$/
panel_contains	misc1.c	/^int panel_contains(y, x)$/
pause_exit	io.c	/^void pause_exit(prt_line, delay)$/
pause_line	io.c	/^void pause_line(prt_line)$/
pdamroll	misc1.c	/^int pdamroll(array)$/
place_boundary	generate.c	/^static void place_boundary()$/
place_broken_door	generate.c	/^static void place_broken_door(y, x)$/
place_closed_door	generate.c	/^static void place_closed_door(y, x)$/
place_door	generate.c	/^static void place_door(y, x)$/
place_down_stairs	generate.c	/^static void place_down_stairs(y, x)$/
place_gold	misc2.c	/^void place_gold(y, x)$/
place_locked_door	generate.c	/^static void place_locked_door(y, x)$/
place_monster	misc1.c	/^int place_monster(y, x, z, slp)$/
place_object	misc2.c	/^void place_object(y, x)$/
place_open_door	generate.c	/^static void place_open_door(y, x)$/
place_rubble	misc2.c	/^void place_rubble(y, x)$/
place_secret_door	generate.c	/^static void place_secret_door(y, x)$/
place_stairs	generate.c	/^static void place_stairs(typ, num, walls)$/
place_streamer	generate.c	/^static void place_streamer(fval, treas_chance)$/
place_stuck_door	generate.c	/^static void place_stuck_door(y, x)$/
place_trap	misc2.c	/^void place_trap(y, x, subval)$/
place_up_stairs	generate.c	/^static void place_up_stairs(y, x)$/
place_win_monster	misc1.c	/^void place_win_monster()$/
player_saves	misc2.c	/^int player_saves()$/
plural	recall.c	/^#define plural(c, ss, sp)	((c) == 1 ? ss : sp)$/
poison_gas	moria1.c	/^void poison_gas(dam, kb_str)$/
poly_monster	spells.c	/^int poly_monster(dir, y, x)$/
popm	misc1.c	/^int popm()$/
popt	misc1.c	/^int popt()$/
pray	prayer.c	/^void pray()$/
price_adjust	main.c	/^static void price_adjust()$/
print	io.c	/^void print(ch, row, col)$/
print_history	create.c	/^static void print_history()$/
print_objects	files.c	/^void print_objects()$/
print_spells	misc2.c	/^void print_spells(spell, num, comment, nonconsec)$/
print_tomb	death.c	/^static void print_tomb()$/
protect_evil	spells.c	/^int protect_evil()$/
prt	io.c	/^void prt(str_buff, row, col)$/
prt_afraid	misc2.c	/^void prt_afraid()$/
prt_blind	misc2.c	/^void prt_blind()$/
prt_chp	misc2.c	/^void prt_chp()$/
prt_cmana	misc2.c	/^void prt_cmana()$/
prt_comment1	store2.c	/^static void prt_comment1()$/
prt_comment2	store2.c	/^static void prt_comment2(offer, asking, final)$/
prt_comment3	store2.c	/^static void prt_comment3(offer, asking, final)$/
prt_comment4	store2.c	/^static void prt_comment4()$/
prt_comment5	store2.c	/^static void prt_comment5()$/
prt_comment6	store2.c	/^static void prt_comment6()$/
prt_confused	misc2.c	/^void prt_confused()$/
prt_depth	misc2.c	/^void prt_depth()$/
prt_experience	misc2.c	/^void prt_experience()$/
prt_field	misc2.c	/^void prt_field(info, row, column)$/
prt_gold	misc2.c	/^void prt_gold()$/
prt_hunger	misc2.c	/^void prt_hunger()$/
prt_int	misc2.c	/^static void prt_int(num, row, column)$/
prt_level	misc2.c	/^void prt_level()$/
prt_lnum	misc2.c	/^static void prt_lnum(header, num, row, column)$/
prt_long	misc2.c	/^static void prt_long(num, row, column)$/
prt_map	misc1.c	/^void prt_map()$/
prt_mhp	misc2.c	/^void prt_mhp()$/
prt_num	misc2.c	/^static void prt_num(header, num, row, column)$/
prt_pac	misc2.c	/^void prt_pac()$/
prt_poisoned	misc2.c	/^void prt_poisoned()$/
prt_speed	misc2.c	/^void prt_speed ()$/
prt_stat	misc2.c	/^void prt_stat(stat)$/
prt_stat_block	misc2.c	/^void prt_stat_block()$/
prt_state	misc2.c	/^void prt_state()$/
prt_study	misc2.c	/^void prt_study()$/
prt_title	misc2.c	/^void prt_title()$/
prt_winner	misc2.c	/^void prt_winner()$/
purchase_haggle	store2.c	/^static int purchase_haggle(store_num, price, item)/
pusht	misc1.c	/^void pusht(x)$/
put_buffer	io.c	/^void put_buffer(out_str, row, col)$/
put_character	misc2.c	/^void put_character()$/
put_misc1	misc2.c	/^void put_misc1()$/
put_misc2	misc2.c	/^void put_misc2()$/
put_misc3	misc2.c	/^void put_misc3()$/
put_qio	io.c	/^void put_qio()$/
put_stats	misc2.c	/^void put_stats()$/
py_attack	moria2.c	/^static void py_attack(y, x)$/
py_bash	moria2.c	/^static void py_bash(y, x)$/
py_bonuses	moria1.c	/^void py_bonuses(t_ptr, factor)$/
quaff	potions.c	/^void quaff()$/
rand_dir	generate.c	/^static void rand_dir(rdir, cdir)$/
randint	misc1.c	/^int randint(maxval)$/
randnor	misc1.c	/^int randnor(mean, stand)$/
random_object	misc2.c	/^void random_object(y, x, num)$/
rd_byte	save.c	/^static void rd_byte(ptr)$/
rd_bytes	save.c	/^static void rd_bytes(ch_ptr, count)$/
rd_highscore	save.c	/^void rd_highscore(score)$/
rd_item	save.c	/^static void rd_item(item)$/
rd_long	save.c	/^static void rd_long(ptr)$/
rd_monster	save.c	/^static void rd_monster(mon)$/
rd_short	save.c	/^static void rd_short(ptr)$/
rd_shorts	save.c	/^static void rd_shorts(ptr, count)$/
rd_string	save.c	/^static void rd_string(str)$/
read_scroll	scrolls.c	/^void read_scroll()$/
read_times	files.c	/^void read_times()$/
receive_offer	store2.c	/^static int receive_offer(store_num, comment, new_o/
recharge	spells.c	/^int recharge(num)$/
refill_lamp	dungeon.c	/^static void refill_lamp()$/
regenhp	dungeon.c	/^static void regenhp(percent)$/
regenmana	dungeon.c	/^static void regenmana(percent)$/
remove_curse	spells.c	/^int remove_curse()$/
remove_fear	spells.c	/^int remove_fear()$/
replace_spot	spells.c	/^static void replace_spot(y, x, typ)$/
res_stat	misc2.c	/^int res_stat (stat)$/
reset_seed	misc1.c	/^void reset_seed()$/
rest	moria1.c	/^void rest()$/
rest_off	moria1.c	/^void rest_off()$/
restore_level	spells.c	/^int restore_level()$/
restore_screen	io.c	/^void restore_screen()$/
restore_signals	signals.c	/^void restore_signals()$/
restore_term	io.c	/^void restore_term()$/
rnd	rnd.c	/^int32 rnd ()$/
roff	recall.c	/^static void roff(p)$/
roff_recall	recall.c	/^int roff_recall(mon_num)$/
sample	desc.c	/^void sample (i_ptr)$/
save_char	save.c	/^int save_char(always_ask)$/
save_screen	io.c	/^void save_screen()$/
screen_map	io.c	/^void screen_map()$/
scribe_object	misc2.c	/^void scribe_object()$/
search	moria1.c	/^void search(y, x, chance)$/
search_off	moria1.c	/^void search_off()$/
search_on	moria1.c	/^void search_on()$/
see_nothing	moria1.c	/^static int see_nothing(dir, y, x)$/
see_wall	moria1.c	/^static int see_wall(dir, y, x)$/
sell_haggle	store2.c	/^static int sell_haggle(store_num, price, item)$/
sell_price	store1.c	/^int32 sell_price(snum, max_sell, min_sell, item)$/
set_acid_affect	sets.c	/^int set_acid_affect(item)$/
set_acid_destroy	sets.c	/^int set_acid_destroy(item)$/
set_corr	sets.c	/^int set_corr(element)$/
set_corrodes	sets.c	/^int set_corrodes(item)$/
set_fileptr	save.c	/^void set_fileptr(file)$/
set_fire_destroy	sets.c	/^int set_fire_destroy(item)$/
set_flammable	sets.c	/^int set_flammable(item)$/
set_floor	sets.c	/^int set_floor(element)$/
set_frost_destroy	sets.c	/^int set_frost_destroy(item)$/
set_lightning_destroy	sets.c	/^int set_lightning_destroy(item)$/
set_null	sets.c	/^int set_null(item)$/
set_options	misc1.c	/^void set_options()$/
set_rnd_seed	rnd.c	/^void set_rnd_seed (seedval)$/
set_room	sets.c	/^int set_room(element)$/
set_seed	misc1.c	/^void set_seed(seed)$/
set_use_stat	misc2.c	/^void set_use_stat(stat)$/
shell_out	io.c	/^void shell_out()$/
show_equip	moria1.c	/^int show_equip(weight, col)$/
show_inven	moria1.c	/^int show_inven(r1, r2, weight, col)$/
signal_handler	signals.c	/^static int signal_handler(sig, code, scp)$/
signals	signals.c	/^void signals()$/
sleep_monster	spells.c	/^int sleep_monster(dir, y, x)$/
sleep_monsters1	spells.c	/^int sleep_monsters1(y, x)$/
sleep_monsters2	spells.c	/^int sleep_monsters2()$/
slow_poison	spells.c	/^int slow_poison()$/
speed_monster	spells.c	/^int speed_monster(dir, y, x, spd)$/
speed_monsters	spells.c	/^int speed_monsters(spd)$/
spell_chance	misc2.c	/^int spell_chance(spell)$/
starlite	spells.c	/^void starlite(y, x)$/
stat_adj	misc2.c	/^int stat_adj(stat)$/
store_bought	desc.c	/^void store_bought(i_ptr)$/
store_bought_p	desc.c	/^int store_bought_p(i_ptr)$/
store_buy	sets.c	/^int store_buy(storeno, element)$/
store_carry	store1.c	/^void store_carry(store_num, ipos, t_ptr)$/
store_check_num	store1.c	/^int store_check_num(t_ptr, store_num)$/
store_create	store1.c	/^static void store_create(store_num)$/
store_destroy	store1.c	/^void store_destroy(store_num, item_val, one_of)$/
store_init	store1.c	/^void store_init()$/
store_maint	store1.c	/^void store_maint()$/
store_prt_gold	store2.c	/^static void store_prt_gold()$/
store_purchase	store2.c	/^static int store_purchase(store_num, cur_top)$/
store_sell	store2.c	/^static int store_sell(store_num, cur_top)$/
sub1_move_light	moria1.c	/^static void sub1_move_light(y1, x1, y2, x2)$/
sub3_move_light	moria1.c	/^static void sub3_move_light(y1, x1, y2, x2)$/
summon_monster	misc1.c	/^int summon_monster(y, x, slp)$/
summon_object	moria2.c	/^static int summon_object(y, x, num, typ)$/
summon_undead	misc1.c	/^int summon_undead(y, x)$/
suspend	io.c	/^int suspend()$/
sv_write	save.c	/^static int sv_write()$/
take_hit	moria1.c	/^void take_hit(damage, hit_from)$/
take_one_item	misc2.c	/^void take_one_item (s_ptr, i_ptr)$/
takeoff	moria1.c	/^void takeoff(item_val, posn)$/
td_destroy	spells.c	/^int td_destroy()$/
td_destroy2	spells.c	/^int td_destroy2(dir, y, x)$/
teleport	misc2.c	/^void teleport(dis)$/
teleport_away	spells.c	/^void teleport_away(monptr, dis)$/
teleport_monster	spells.c	/^int teleport_monster(dir, y, x)$/
teleport_to	spells.c	/^void teleport_to(ny, nx)$/
temple	sets.c	/^int temple(element)$/
test_hit	moria1.c	/^int test_hit(bth, level, pth, ac, attack_type)$/
test_light	misc1.c	/^int test_light(y, x)$/
throw_object	moria2.c	/^void throw_object()$/
title_string	misc2.c	/^char *title_string()$/
tlink	generate.c	/^static void tlink()$/
toac_adj	misc2.c	/^int toac_adj()$/
todam_adj	misc2.c	/^int todam_adj()$/
todis_adj	misc2.c	/^int todis_adj()$/
tohit_adj	misc2.c	/^int tohit_adj()$/
tot_dam	misc2.c	/^int tot_dam(i_ptr, tdam, monster)$/
total_points	death.c	/^int32 total_points()$/
town_gen	generate.c	/^static void town_gen()$/
trap_creation	spells.c	/^int trap_creation()$/
try_door	generate.c	/^static void try_door(y, x)$/
tunnel	moria2.c	/^void tunnel(dir)$/
turn_undead	spells.c	/^int turn_undead()$/
twall	moria2.c	/^int twall(y, x, t1, t2)$/
unlight_area	spells.c	/^int unlight_area(y, x)$/
unmagic_name	desc.c	/^void unmagic_name(i_ptr)$/
unsample	desc.c	/^static void unsample(i_ptr)$/
unused	sets.c	/^	#pragma unused(item)$/
update_mon	creature.c	/^void update_mon(monptr)$/
updatebargain	store1.c	/^void updatebargain(store_num, price, minprice)$/
use	staffs.c	/^void use()$/
valid_countcommand	dungeon.c	/^static int valid_countcommand(c)$/
vault_monster	generate.c	/^static void vault_monster(y, x, num)$/
vault_trap	generate.c	/^static void vault_trap(y, x, yd, xd, num)$/
verify	moria1.c	/^int verify(prompt, item)$/
wall_to_mud	spells.c	/^int wall_to_mud(dir, y, x)$/
warding_glyph	spells.c	/^void warding_glyph()$/
weaponsmith	sets.c	/^int weaponsmith(element)$/
weight_limit	misc2.c	/^int weight_limit()$/
wizard_create	wizard.c	/^void wizard_create()$/
wizard_light	wizard.c	/^void wizard_light()$/
wr_byte	save.c	/^static void wr_byte(c)$/
wr_bytes	save.c	/^static void wr_bytes(c, count)$/
wr_highscore	save.c	/^void wr_highscore(score)$/
wr_item	save.c	/^static void wr_item(item)$/
wr_long	save.c	/^static void wr_long(l)$/
wr_monster	save.c	/^static void wr_monster(mon)$/
wr_short	save.c	/^static void wr_short(s)$/
wr_shorts	save.c	/^static void wr_shorts(s, count)$/
wr_string	save.c	/^static void wr_string(str)$/
