# Set maximum density of any given item type to 1 every 12000 blocks.
# For instance, no more than 3 items may exist in Continent (the default map).
maxItemDensity:		0.0012

# Set probability of for each item to appear at a tick in a block
itemAfterBurnerProb:	0.000009
itemRearshotProb:	0.00004
itemSensorProb:		0.00001
itemTankProb:		0.000008
itemMineProb:		0.00002
itemMissileProb:	0.00003
itemEnergyPackProb:	0.000002
itemCloakProb:		0.000006
itemECMProb:		0.00001
itemWideangleProb:	0.00005
itemTransporterProb:	0.00005

# No moving items please
movingItemProb:		0.0

# We like stronger gravity
gravity:		-0.35
