#N canvas 61 61 629 372 10;
#X declare -lib Gem;
#X text 432 8 GEM object;
#X obj 8 216 cnv 15 430 120 empty empty empty 20 12 0 14 #e0e0e0 #404040 0;
#X text 39 218 Inlets:;
#X text 63 231 Inlet 1: gemlist;
#X text 39 302 Outlets:;
#X text 57 315 Outlet 1: gemlist;
#X obj 8 166 cnv 15 430 40 empty empty empty 20 12 0 14 #bcbcbc #404040 0;
#X text 17 165 Arguments:;
#X obj 8 76 cnv 15 430 80 empty empty empty 20 12 0 14 #e0e0e0 #404040 0;
#X obj 449 77 cnv 15 170 250 empty empty empty 20 12 0 14 #dce4fc #404040 0;
#X text 453 60 Example:;
#X text 71 31 Class: manipulation object;
#X obj 450 118 cnv 15 160 60 empty empty empty 20 12 0 14 #14e814 #404040 0;
#X obj 451 84 gemhead;
#X obj 500 192 gemhead;
#X obj 500 230 world_light;
#X text 62 176 a list of 3 (RGB) or 4 (RGBA) float-values.;
#X text 13 79 Description: specular colouring;
#X obj 451 193 sphere;
#X obj 500 211 rotate 90 1 0 0;
#X text 60 191 defaults: 0 0 0 1;
#X obj 451 156 specularRGB 1 0 0;
#X floatatom 479 121 3 0 10 0 R - - 0;
#X floatatom 508 137 3 0 10 0 G - - 0;
#X floatatom 536 119 3 0 10 0 B - - 0;
#X floatatom 565 135 3 0 10 0 A - - 0;
#X text 50 12 Synopsis: [specularRGB];
#X text 22 96 [specularRGB] accepts a gemList and sets the specular-color for all subsequent vertex-operations. You have to enable lighting to see any effects.;
#X text 62 247 Inlet 2: float: Red-value;
#X text 62 287 Inlet 5: float: Alpha-value;
#X text 62 274 Inlet 4: float: Blue-value;
#X text 62 260 Inlet 3: float: Green-value;
#X text 35 341 see also:;
#X obj 107 342 specular;
#N canvas 484 243 450 300 META 0;
#X obj 10 25 declare -lib Gem;
#X text 10 45 DESCRIPTION specular colouring;
#X text 10 65 KEYWORDS Gem openGL transformation;
#X text 20 85 INLET_0 gemlist;
#X text 20 105 INLET_1 float;
#X text 20 125 INLET_2 float;
#X text 20 145 INLET_3 float;
#X text 20 165 INLET_4 float;
#X text 20 185 OUTLET_0 gemlist;
#X text 10 205 AUTHOR IOhannes m zmölnig;
#X text 10 225 LICENSE GPL-2.0-or-later;
#X restore 508 8 pd META;
#X obj 513 254 cnv 15 100 75 empty empty empty 20 12 0 14 #bcbcbc #404040 0;
#X obj 520 258 _gemwin \; 0 \; 0 \; lighting 1;
#X connect 13 0 21 0;
#X connect 14 0 19 0;
#X connect 19 0 15 0;
#X connect 21 0 18 0;
#X connect 22 0 21 1;
#X connect 23 0 21 2;
#X connect 24 0 21 3;
#X connect 25 0 21 4;
