#N canvas 368 61 710 490 10;
#X declare -lib Gem;
#X text 54 30 Class: geometric object;
#X obj 464 77 cnv 15 200 180 empty empty empty 20 12 0 14 #dce4fc #404040 0;
#X obj 466 294 cnv 15 200 80 empty empty empty 20 12 0 14 #bcbcbc #404040 0;
#X text 475 59 Example:;
#X obj 7 67 cnv 15 450 200 empty empty empty 20 12 0 14 #e0e0e0 #404040 0;
#X obj 8 316 cnv 15 450 160 empty empty empty 20 12 0 14 #e0e0e0 #404040 0;
#X text 9 321 Inlets:;
#X obj 8 276 cnv 15 450 30 empty empty empty 20 12 0 14 #bcbcbc #404040 0;
#X text 17 275 Arguments:;
#X text 452 8 GEM object;
#X text 27 333 Inlet 1: gemlist;
#X text 9 420 Outlets:;
#X text 21 433 Outlet 1: gemlist;
#X obj 469 146 cnv 15 190 35 empty empty empty 20 12 0 14 #64fc64 #404040 0;
#X obj 470 203 cnv 15 50 30 empty empty empty 20 12 0 14 #14e814 #404040 0;
#X obj 583 311 gemhead;
#X obj 583 333 world_light;
#X obj 473 84 gemhead;
#X obj 492 413 model;
#X text 472 394 see also:;
#X text 33 14 Synopsis: [multimodel];
#X text 19 117 The open message is the name of the of model file \, the base model number (ie \, what number to start at) \, the top model number (what number to end at) \, and the skip rate (how to count).;
#X text 18 180 When you send the open message \, multimodel looks for the * in the file name and replaces it with a number.;
#X obj 473 209 multimodel;
#X msg 482 156 open mymodel*.obj 0 10 1;
#X text 27 350 Inlet 1: message: open <filename*.obj> <basenumber> <topnumber> <skip>;
#X obj 563 412 pix_multiimage;
#X text 7 69 Description: load multiple an Alias/Wavefront-Model and renders one of them;
#X text 18 386 for other messages to [multimodel] see [model];
#N canvas 484 243 450 300 META 0;
#X obj 10 25 declare -lib Gem;
#X text 10 45 DESCRIPTION load multiple an Alias/Wavefront-Model and renders one of them;
#X text 10 65 KEYWORDS Gem openGL shape;
#X text 20 85 INLET_0 gemlist open;
#X text 20 105 OUTLET_0 gemlist;
#X text 10 125 AUTHOR IOhannes m zmölnig;
#X text 10 145 LICENSE GPL-2.0-or-later;
#X restore 558 8 pd META;
#X obj 483 301 _gemwin \; 0 \; 0 \; lighting 1;
#X connect 15 0 16 0;
#X connect 17 0 23 0;
#X connect 24 0 23 0;
