#N canvas 445 99 639 383 10;
#X declare -lib Gem;
#X text 452 8 GEM object;
#X obj 8 226 cnv 15 430 120 empty empty empty 20 12 0 14 #e0e0e0 #404040 0;
#X text 37 228 Inlets:;
#X text 51 241 Inlet 1: gemlist;
#X text 37 302 Outlets:;
#X text 55 315 Outlet 1: gemlist;
#X obj 8 176 cnv 15 430 40 empty empty empty 20 12 0 14 #bcbcbc #404040 0;
#X text 17 175 Arguments:;
#X obj 8 76 cnv 15 430 90 empty empty empty 20 12 0 14 #e0e0e0 #404040 0;
#X obj 449 77 cnv 15 170 250 empty empty empty 20 12 0 14 #dce4fc #404040 0;
#X text 453 60 Example:;
#X text 71 31 Class: manipulation object;
#X obj 450 114 cnv 15 160 100 empty empty empty 20 12 0 14 #14e814 #404040 0;
#X obj 451 84 gemhead;
#X obj 451 233 square;
#X text 29 77 Description: rotation;
#X text 32 92 rotate accepts a gemList and changes the current transformation matrix by the specified rotation;
#X floatatom 486 122 5 0 0 1 X[deg] - - 0;
#X obj 451 186 rotateXYZ 45 0 0;
#X floatatom 506 142 5 0 0 1 Y[deg] - - 0;
#X floatatom 530 162 5 0 0 1 Z[deg] - - 0;
#X text 50 12 Synopsis: [rotateXYZ];
#X text 29 126 the rotation around the X- \, Y- and Z-axis (in this order) can be specified separately by arguments and changed via inlets.;
#X text 15 191 1st-3rd argument: rotation (in deg) around X- \, Y- and Z-axis;
#X text 51 256 Inlet 2: float: rotation amount around X-axis (in deg);
#X text 51 282 Inlet 4: float: rotation amount around Z-axis (in deg);
#X text 51 269 Inlet 3: float: rotation amount around Y-axis (in deg);
#X text 22 349 see also:;
#X obj 85 349 rotate;
#X obj 132 349 accumrotate;
#N canvas 484 243 450 300 META 0;
#X obj 10 25 declare -lib Gem;
#X text 10 45 DESCRIPTION rotation;
#X text 10 65 KEYWORDS Gem openGL transformation;
#X text 20 85 INLET_0 gemlist;
#X text 20 105 INLET_1 float;
#X text 20 125 INLET_2 float;
#X text 20 145 INLET_3 float;
#X text 20 165 OUTLET_0 gemlist;
#X text 10 185 AUTHOR IOhannes m zmölnig;
#X text 10 205 LICENSE GPL-2.0-or-later;
#X restore 518 8 pd META;
#X obj 526 277 _gemwin;
#X connect 13 0 18 0;
#X connect 17 0 18 1;
#X connect 18 0 14 0;
#X connect 19 0 18 2;
#X connect 20 0 18 3;
