// Copyright 2020 Google LLC.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// Code generated file. DO NOT EDIT.

// Package gameservices provides access to the Game Services API.
//
// For product documentation, see: https://cloud.google.com/solutions/gaming/
//
// Creating a client
//
// Usage example:
//
//   import "google.golang.org/api/gameservices/v1beta"
//   ...
//   ctx := context.Background()
//   gameservicesService, err := gameservices.NewService(ctx)
//
// In this example, Google Application Default Credentials are used for authentication.
//
// For information on how to create and obtain Application Default Credentials, see https://developers.google.com/identity/protocols/application-default-credentials.
//
// Other authentication options
//
// To use an API key for authentication (note: some APIs do not support API keys), use option.WithAPIKey:
//
//   gameservicesService, err := gameservices.NewService(ctx, option.WithAPIKey("AIza..."))
//
// To use an OAuth token (e.g., a user token obtained via a three-legged OAuth flow), use option.WithTokenSource:
//
//   config := &oauth2.Config{...}
//   // ...
//   token, err := config.Exchange(ctx, ...)
//   gameservicesService, err := gameservices.NewService(ctx, option.WithTokenSource(config.TokenSource(ctx, token)))
//
// See https://godoc.org/google.golang.org/api/option/ for details on options.
package gameservices // import "google.golang.org/api/gameservices/v1beta"

import (
	"bytes"
	"context"
	"encoding/json"
	"errors"
	"fmt"
	"io"
	"net/http"
	"net/url"
	"strconv"
	"strings"

	googleapi "google.golang.org/api/googleapi"
	gensupport "google.golang.org/api/internal/gensupport"
	option "google.golang.org/api/option"
	internaloption "google.golang.org/api/option/internaloption"
	htransport "google.golang.org/api/transport/http"
)

// Always reference these packages, just in case the auto-generated code
// below doesn't.
var _ = bytes.NewBuffer
var _ = strconv.Itoa
var _ = fmt.Sprintf
var _ = json.NewDecoder
var _ = io.Copy
var _ = url.Parse
var _ = gensupport.MarshalJSON
var _ = googleapi.Version
var _ = errors.New
var _ = strings.Replace
var _ = context.Canceled
var _ = internaloption.WithDefaultEndpoint

const apiId = "gameservices:v1beta"
const apiName = "gameservices"
const apiVersion = "v1beta"
const basePath = "https://gameservices.googleapis.com/"

// OAuth2 scopes used by this API.
const (
	// View and manage your data across Google Cloud Platform services
	CloudPlatformScope = "https://www.googleapis.com/auth/cloud-platform"
)

// NewService creates a new Service.
func NewService(ctx context.Context, opts ...option.ClientOption) (*Service, error) {
	scopesOption := option.WithScopes(
		"https://www.googleapis.com/auth/cloud-platform",
	)
	// NOTE: prepend, so we don't override user-specified scopes.
	opts = append([]option.ClientOption{scopesOption}, opts...)
	opts = append(opts, internaloption.WithDefaultEndpoint(basePath))
	client, endpoint, err := htransport.NewClient(ctx, opts...)
	if err != nil {
		return nil, err
	}
	s, err := New(client)
	if err != nil {
		return nil, err
	}
	if endpoint != "" {
		s.BasePath = endpoint
	}
	return s, nil
}

// New creates a new Service. It uses the provided http.Client for requests.
//
// Deprecated: please use NewService instead.
// To provide a custom HTTP client, use option.WithHTTPClient.
// If you are using google.golang.org/api/googleapis/transport.APIKey, use option.WithAPIKey with NewService instead.
func New(client *http.Client) (*Service, error) {
	if client == nil {
		return nil, errors.New("client is nil")
	}
	s := &Service{client: client, BasePath: basePath}
	s.Projects = NewProjectsService(s)
	return s, nil
}

type Service struct {
	client    *http.Client
	BasePath  string // API endpoint base URL
	UserAgent string // optional additional User-Agent fragment

	Projects *ProjectsService
}

func (s *Service) userAgent() string {
	if s.UserAgent == "" {
		return googleapi.UserAgent
	}
	return googleapi.UserAgent + " " + s.UserAgent
}

func NewProjectsService(s *Service) *ProjectsService {
	rs := &ProjectsService{s: s}
	rs.Locations = NewProjectsLocationsService(s)
	return rs
}

type ProjectsService struct {
	s *Service

	Locations *ProjectsLocationsService
}

func NewProjectsLocationsService(s *Service) *ProjectsLocationsService {
	rs := &ProjectsLocationsService{s: s}
	rs.GameServerDeployments = NewProjectsLocationsGameServerDeploymentsService(s)
	rs.Operations = NewProjectsLocationsOperationsService(s)
	rs.Realms = NewProjectsLocationsRealmsService(s)
	return rs
}

type ProjectsLocationsService struct {
	s *Service

	GameServerDeployments *ProjectsLocationsGameServerDeploymentsService

	Operations *ProjectsLocationsOperationsService

	Realms *ProjectsLocationsRealmsService
}

func NewProjectsLocationsGameServerDeploymentsService(s *Service) *ProjectsLocationsGameServerDeploymentsService {
	rs := &ProjectsLocationsGameServerDeploymentsService{s: s}
	rs.Configs = NewProjectsLocationsGameServerDeploymentsConfigsService(s)
	return rs
}

type ProjectsLocationsGameServerDeploymentsService struct {
	s *Service

	Configs *ProjectsLocationsGameServerDeploymentsConfigsService
}

func NewProjectsLocationsGameServerDeploymentsConfigsService(s *Service) *ProjectsLocationsGameServerDeploymentsConfigsService {
	rs := &ProjectsLocationsGameServerDeploymentsConfigsService{s: s}
	return rs
}

type ProjectsLocationsGameServerDeploymentsConfigsService struct {
	s *Service
}

func NewProjectsLocationsOperationsService(s *Service) *ProjectsLocationsOperationsService {
	rs := &ProjectsLocationsOperationsService{s: s}
	return rs
}

type ProjectsLocationsOperationsService struct {
	s *Service
}

func NewProjectsLocationsRealmsService(s *Service) *ProjectsLocationsRealmsService {
	rs := &ProjectsLocationsRealmsService{s: s}
	rs.GameServerClusters = NewProjectsLocationsRealmsGameServerClustersService(s)
	return rs
}

type ProjectsLocationsRealmsService struct {
	s *Service

	GameServerClusters *ProjectsLocationsRealmsGameServerClustersService
}

func NewProjectsLocationsRealmsGameServerClustersService(s *Service) *ProjectsLocationsRealmsGameServerClustersService {
	rs := &ProjectsLocationsRealmsGameServerClustersService{s: s}
	return rs
}

type ProjectsLocationsRealmsGameServerClustersService struct {
	s *Service
}

// AuditConfig: Specifies the audit configuration for a service.
// The configuration determines which permission types are logged, and
// what
// identities, if any, are exempted from logging.
// An AuditConfig must have one or more AuditLogConfigs.
//
// If there are AuditConfigs for both `allServices` and a specific
// service,
// the union of the two AuditConfigs is used for that service: the
// log_types
// specified in each AuditConfig are enabled, and the exempted_members
// in each
// AuditLogConfig are exempted.
//
// Example Policy with multiple AuditConfigs:
//
//     {
//       "audit_configs": [
//         {
//           "service": "allServices"
//           "audit_log_configs": [
//             {
//               "log_type": "DATA_READ",
//               "exempted_members": [
//                 "user:jose@example.com"
//               ]
//             },
//             {
//               "log_type": "DATA_WRITE",
//             },
//             {
//               "log_type": "ADMIN_READ",
//             }
//           ]
//         },
//         {
//           "service": "sampleservice.googleapis.com"
//           "audit_log_configs": [
//             {
//               "log_type": "DATA_READ",
//             },
//             {
//               "log_type": "DATA_WRITE",
//               "exempted_members": [
//                 "user:aliya@example.com"
//               ]
//             }
//           ]
//         }
//       ]
//     }
//
// For sampleservice, this policy enables DATA_READ, DATA_WRITE and
// ADMIN_READ
// logging. It also exempts jose@example.com from DATA_READ logging,
// and
// aliya@example.com from DATA_WRITE logging.
type AuditConfig struct {
	// AuditLogConfigs: The configuration for logging of each type of
	// permission.
	AuditLogConfigs []*AuditLogConfig `json:"auditLogConfigs,omitempty"`

	ExemptedMembers []string `json:"exemptedMembers,omitempty"`

	// Service: Specifies a service that will be enabled for audit
	// logging.
	// For example, `storage.googleapis.com`,
	// `cloudsql.googleapis.com`.
	// `allServices` is a special value that covers all services.
	Service string `json:"service,omitempty"`

	// ForceSendFields is a list of field names (e.g. "AuditLogConfigs") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "AuditLogConfigs") to
	// include in API requests with the JSON null value. By default, fields
	// with empty values are omitted from API requests. However, any field
	// with an empty value appearing in NullFields will be sent to the
	// server as null. It is an error if a field in this list has a
	// non-empty value. This may be used to include null fields in Patch
	// requests.
	NullFields []string `json:"-"`
}

func (s *AuditConfig) MarshalJSON() ([]byte, error) {
	type NoMethod AuditConfig
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// AuditLogConfig: Provides the configuration for logging a type of
// permissions.
// Example:
//
//     {
//       "audit_log_configs": [
//         {
//           "log_type": "DATA_READ",
//           "exempted_members": [
//             "user:jose@example.com"
//           ]
//         },
//         {
//           "log_type": "DATA_WRITE",
//         }
//       ]
//     }
//
// This enables 'DATA_READ' and 'DATA_WRITE' logging, while
// exempting
// jose@example.com from DATA_READ logging.
type AuditLogConfig struct {
	// ExemptedMembers: Specifies the identities that do not cause logging
	// for this type of
	// permission.
	// Follows the same format of Binding.members.
	ExemptedMembers []string `json:"exemptedMembers,omitempty"`

	IgnoreChildExemptions bool `json:"ignoreChildExemptions,omitempty"`

	// LogType: The log type that this config enables.
	//
	// Possible values:
	//   "LOG_TYPE_UNSPECIFIED" - Default case. Should never be this.
	//   "ADMIN_READ" - Admin reads. Example: CloudIAM getIamPolicy
	//   "DATA_WRITE" - Data writes. Example: CloudSQL Users create
	//   "DATA_READ" - Data reads. Example: CloudSQL Users list
	LogType string `json:"logType,omitempty"`

	// ForceSendFields is a list of field names (e.g. "ExemptedMembers") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "ExemptedMembers") to
	// include in API requests with the JSON null value. By default, fields
	// with empty values are omitted from API requests. However, any field
	// with an empty value appearing in NullFields will be sent to the
	// server as null. It is an error if a field in this list has a
	// non-empty value. This may be used to include null fields in Patch
	// requests.
	NullFields []string `json:"-"`
}

func (s *AuditLogConfig) MarshalJSON() ([]byte, error) {
	type NoMethod AuditLogConfig
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// AuthorizationLoggingOptions: Authorization-related information used
// by Cloud Audit Logging.
type AuthorizationLoggingOptions struct {
	// PermissionType: The type of the permission that was checked.
	//
	// Possible values:
	//   "PERMISSION_TYPE_UNSPECIFIED" - Default. Should not be used.
	//   "ADMIN_READ" - A read of admin (meta) data.
	//   "ADMIN_WRITE" - A write of admin (meta) data.
	//   "DATA_READ" - A read of standard data.
	//   "DATA_WRITE" - A write of standard data.
	PermissionType string `json:"permissionType,omitempty"`

	// ForceSendFields is a list of field names (e.g. "PermissionType") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "PermissionType") to
	// include in API requests with the JSON null value. By default, fields
	// with empty values are omitted from API requests. However, any field
	// with an empty value appearing in NullFields will be sent to the
	// server as null. It is an error if a field in this list has a
	// non-empty value. This may be used to include null fields in Patch
	// requests.
	NullFields []string `json:"-"`
}

func (s *AuthorizationLoggingOptions) MarshalJSON() ([]byte, error) {
	type NoMethod AuthorizationLoggingOptions
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// Binding: Associates `members` with a `role`.
type Binding struct {
	// Condition: The condition that is associated with this binding.
	//
	// If the condition evaluates to `true`, then this binding applies to
	// the
	// current request.
	//
	// If the condition evaluates to `false`, then this binding does not
	// apply to
	// the current request. However, a different role binding might grant
	// the same
	// role to one or more of the members in this binding.
	//
	// To learn which resources support conditions in their IAM policies,
	// see
	// the
	// [IAM
	// documentation](https://cloud.google.com/iam/help/conditions/r
	// esource-policies).
	Condition *Expr `json:"condition,omitempty"`

	// Members: Specifies the identities requesting access for a Cloud
	// Platform resource.
	// `members` can have the following values:
	//
	// * `allUsers`: A special identifier that represents anyone who is
	//    on the internet; with or without a Google account.
	//
	// * `allAuthenticatedUsers`: A special identifier that represents
	// anyone
	//    who is authenticated with a Google account or a service
	// account.
	//
	// * `user:{emailid}`: An email address that represents a specific
	// Google
	//    account. For example, `alice@example.com` .
	//
	//
	// * `serviceAccount:{emailid}`: An email address that represents a
	// service
	//    account. For example,
	// `my-other-app@appspot.gserviceaccount.com`.
	//
	// * `group:{emailid}`: An email address that represents a Google
	// group.
	//    For example, `admins@example.com`.
	//
	// * `deleted:user:{emailid}?uid={uniqueid}`: An email address (plus
	// unique
	//    identifier) representing a user that has been recently deleted.
	// For
	//    example, `alice@example.com?uid=123456789012345678901`. If the
	// user is
	//    recovered, this value reverts to `user:{emailid}` and the
	// recovered user
	//    retains the role in the binding.
	//
	// * `deleted:serviceAccount:{emailid}?uid={uniqueid}`: An email address
	// (plus
	//    unique identifier) representing a service account that has been
	// recently
	//    deleted. For example,
	//
	// `my-other-app@appspot.gserviceaccount.com?uid=123456789012345678901`.
	//
	//    If the service account is undeleted, this value reverts to
	//    `serviceAccount:{emailid}` and the undeleted service account
	// retains the
	//    role in the binding.
	//
	// * `deleted:group:{emailid}?uid={uniqueid}`: An email address (plus
	// unique
	//    identifier) representing a Google group that has been recently
	//    deleted. For example,
	// `admins@example.com?uid=123456789012345678901`. If
	//    the group is recovered, this value reverts to `group:{emailid}`
	// and the
	//    recovered group retains the role in the binding.
	//
	//
	// * `domain:{domain}`: The G Suite domain (primary) that represents all
	// the
	//    users of that domain. For example, `google.com` or
	// `example.com`.
	//
	//
	Members []string `json:"members,omitempty"`

	// Role: Role that is assigned to `members`.
	// For example, `roles/viewer`, `roles/editor`, or `roles/owner`.
	Role string `json:"role,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Condition") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Condition") to include in
	// API requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *Binding) MarshalJSON() ([]byte, error) {
	type NoMethod Binding
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// CancelOperationRequest: The request message for
// Operations.CancelOperation.
type CancelOperationRequest struct {
}

// CloudAuditOptions: Write a Cloud Audit log
type CloudAuditOptions struct {
	// AuthorizationLoggingOptions: Information used by the Cloud Audit
	// Logging pipeline.
	AuthorizationLoggingOptions *AuthorizationLoggingOptions `json:"authorizationLoggingOptions,omitempty"`

	// LogName: The log_name to populate in the Cloud Audit Record.
	//
	// Possible values:
	//   "UNSPECIFIED_LOG_NAME" - Default. Should not be used.
	//   "ADMIN_ACTIVITY" - Corresponds to
	// "cloudaudit.googleapis.com/activity"
	//   "DATA_ACCESS" - Corresponds to
	// "cloudaudit.googleapis.com/data_access"
	LogName string `json:"logName,omitempty"`

	// ForceSendFields is a list of field names (e.g.
	// "AuthorizationLoggingOptions") to unconditionally include in API
	// requests. By default, fields with empty values are omitted from API
	// requests. However, any non-pointer, non-interface field appearing in
	// ForceSendFields will be sent to the server regardless of whether the
	// field is empty or not. This may be used to include empty fields in
	// Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g.
	// "AuthorizationLoggingOptions") to include in API requests with the
	// JSON null value. By default, fields with empty values are omitted
	// from API requests. However, any field with an empty value appearing
	// in NullFields will be sent to the server as null. It is an error if a
	// field in this list has a non-empty value. This may be used to include
	// null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *CloudAuditOptions) MarshalJSON() ([]byte, error) {
	type NoMethod CloudAuditOptions
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// Condition: A condition to be met.
type Condition struct {
	// Iam: Trusted attributes supplied by the IAM system.
	//
	// Possible values:
	//   "NO_ATTR" - Default non-attribute.
	//   "AUTHORITY" - Either principal or (if present) authority selector.
	//   "ATTRIBUTION" - The principal (even if an authority selector is
	// present), which
	// must only be used for attribution, not authorization.
	//   "SECURITY_REALM" - Any of the security realms in the IAMContext
	// (go/security-realms).
	// When used with IN, the condition indicates "any of the request's
	// realms
	// match one of the given values; with NOT_IN, "none of the realms
	// match
	// any of the given values". Note that a value can be:
	//  - 'self' (i.e., allow connections from clients that are in the same
	//  security realm)
	//  - 'self:cloud-region' (i.e., allow connections from clients that are
	// in
	//  the same cloud region)
	//  - 'guardians' (i.e., allow connections from its guardian realms.
	// See
	//  go/security-realms-glossary#guardian for more information.)
	//  - a realm (e.g., 'campus-abc')
	//  - a realm group (e.g., 'realms-for-borg-cell-xx', see:
	// go/realm-groups)
	// A match is determined by a realm group
	// membership check performed by a RealmAclRep object
	// (go/realm-acl-howto).
	// It is not permitted to grant access based on the *absence* of a
	// realm, so
	// realm conditions can only be used in a "positive" context (e.g.,
	// ALLOW/IN
	// or DENY/NOT_IN).
	//   "APPROVER" - An approver (distinct from the requester) that has
	// authorized this
	// request.
	// When used with IN, the condition indicates that one of the
	// approvers
	// associated with the request matches the specified principal, or is
	// a
	// member of the specified group. Approvers can only grant
	// additional
	// access, and are thus only used in a strictly positive context
	// (e.g. ALLOW/IN or DENY/NOT_IN).
	//   "JUSTIFICATION_TYPE" - What types of justifications have been
	// supplied with this request.
	// String values should match enum names
	// from
	// security.credentials.JustificationType, e.g. "MANUAL_STRING". It is
	// not
	// permitted to grant access based on the *absence* of a justification,
	// so
	// justification conditions can only be used in a "positive"
	// context
	// (e.g., ALLOW/IN or DENY/NOT_IN).
	//
	// Multiple justifications, e.g., a Buganizer ID and a
	// manually-entered
	// reason, are normal and supported.
	//   "CREDENTIALS_TYPE" - What type of credentials have been supplied
	// with this request.
	// String values should match enum names
	// from
	// security_loas_l2.CredentialsType - currently, only
	// CREDS_TYPE_EMERGENCY
	// is supported.
	// It is not permitted to grant access based on the *absence* of
	// a
	// credentials type, so the conditions can only be used in a
	// "positive"
	// context (e.g., ALLOW/IN or DENY/NOT_IN).
	Iam string `json:"iam,omitempty"`

	// Op: An operator to apply the subject with.
	//
	// Possible values:
	//   "NO_OP" - Default no-op.
	//   "EQUALS" - DEPRECATED. Use IN instead.
	//   "NOT_EQUALS" - DEPRECATED. Use NOT_IN instead.
	//   "IN" - The condition is true if the subject (or any element of it
	// if it is
	// a set) matches any of the supplied values.
	//   "NOT_IN" - The condition is true if the subject (or every element
	// of it if it is
	// a set) matches none of the supplied values.
	//   "DISCHARGED" - Subject is discharged
	Op string `json:"op,omitempty"`

	// Svc: Trusted attributes discharged by the service.
	Svc string `json:"svc,omitempty"`

	// Sys: Trusted attributes supplied by any service that owns resources
	// and uses
	// the IAM system for access control.
	//
	// Possible values:
	//   "NO_ATTR" - Default non-attribute type
	//   "REGION" - Region of the resource
	//   "SERVICE" - Service name
	//   "NAME" - Resource name
	//   "IP" - IP address of the caller
	Sys string `json:"sys,omitempty"`

	// Values: The objects of the condition.
	Values []string `json:"values,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Iam") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Iam") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *Condition) MarshalJSON() ([]byte, error) {
	type NoMethod Condition
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// CounterOptions: Increment a streamz counter with the specified metric
// and field names.
//
// Metric names should start with a '/', generally be
// lowercase-only,
// and end in "_count". Field names should not contain an initial
// slash.
// The actual exported metric names will have "/iam/policy"
// prepended.
//
// Field names correspond to IAM request parameters and field values
// are
// their respective values.
//
// Supported field names:
//    - "authority", which is "[token]" if IAMContext.token is present,
//      otherwise the value of IAMContext.authority_selector if present,
// and
//      otherwise a representation of IAMContext.principal; or
//    - "iam_principal", a representation of IAMContext.principal even
// if a
//      token or authority selector is present; or
//    - "" (empty string), resulting in a counter with no
// fields.
//
// Examples:
//   counter { metric: "/debug_access_count"  field: "iam_principal" }
//   ==> increment counter /iam/policy/debug_access_count
//                         {iam_principal=[value of
// IAMContext.principal]}
type CounterOptions struct {
	// CustomFields: Custom fields.
	CustomFields []*CustomField `json:"customFields,omitempty"`

	// Field: The field value to attribute.
	Field string `json:"field,omitempty"`

	// Metric: The metric to update.
	Metric string `json:"metric,omitempty"`

	// ForceSendFields is a list of field names (e.g. "CustomFields") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "CustomFields") to include
	// in API requests with the JSON null value. By default, fields with
	// empty values are omitted from API requests. However, any field with
	// an empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *CounterOptions) MarshalJSON() ([]byte, error) {
	type NoMethod CounterOptions
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// CustomField: Custom fields.
// These can be used to create a counter with arbitrary
// field/value
// pairs.
// See: go/rpcsp-custom-fields.
type CustomField struct {
	// Name: Name is the field name.
	Name string `json:"name,omitempty"`

	// Value: Value is the field value. It is important that in contrast to
	// the
	// CounterOptions.field, the value here is a constant that is
	// not
	// derived from the IAMContext.
	Value string `json:"value,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Name") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Name") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *CustomField) MarshalJSON() ([]byte, error) {
	type NoMethod CustomField
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// DataAccessOptions: Write a Data Access (Gin) log
type DataAccessOptions struct {
	// Possible values:
	//   "LOG_MODE_UNSPECIFIED" - Client is not required to write a partial
	// Gin log immediately after
	// the authorization check. If client chooses to write one and it
	// fails,
	// client may either fail open (allow the operation to continue) or
	// fail closed (handle as a DENY outcome).
	//   "LOG_FAIL_CLOSED" - The application's operation in the context of
	// which this authorization
	// check is being made may only be performed if it is successfully
	// logged
	// to Gin. For instance, the authorization library may satisfy
	// this
	// obligation by emitting a partial log entry at authorization check
	// time
	// and only returning ALLOW to the application if it succeeds.
	//
	// If a matching Rule has this directive, but the client has not
	// indicated
	// that it will honor such requirements, then the IAM check will result
	// in
	// authorization failure by setting CheckPolicyResponse.success=false.
	LogMode string `json:"logMode,omitempty"`

	// ForceSendFields is a list of field names (e.g. "LogMode") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "LogMode") to include in
	// API requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *DataAccessOptions) MarshalJSON() ([]byte, error) {
	type NoMethod DataAccessOptions
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// DeployedClusterState: The game server cluster changes made by the
// game server deployment.
type DeployedClusterState struct {
	// Cluster: The name of the cluster.
	Cluster string `json:"cluster,omitempty"`

	// FleetDetails: The details about the Agones fleets and autoscalers
	// created in the
	// game server cluster.
	FleetDetails []*DeployedFleetDetails `json:"fleetDetails,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Cluster") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Cluster") to include in
	// API requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *DeployedClusterState) MarshalJSON() ([]byte, error) {
	type NoMethod DeployedClusterState
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// DeployedFleet: Agones fleet specification and details.
type DeployedFleet struct {
	// Fleet: The name of the Agones fleet.
	Fleet string `json:"fleet,omitempty"`

	// FleetSpec: The fleet spec retrieved from the Agones fleet.
	FleetSpec string `json:"fleetSpec,omitempty"`

	// SpecSource: The source spec that is used to create the Agones
	// fleet.
	// The GameServerConfig resource may no longer exist in the system.
	SpecSource *SpecSource `json:"specSource,omitempty"`

	// Status: The current status of the Agones fleet.
	// Includes count of game servers in various states.
	Status *DeployedFleetStatus `json:"status,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Fleet") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Fleet") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *DeployedFleet) MarshalJSON() ([]byte, error) {
	type NoMethod DeployedFleet
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// DeployedFleetAutoscaler: Details about the Agones autoscaler.
type DeployedFleetAutoscaler struct {
	// Autoscaler: The name of the Agones autoscaler.
	Autoscaler string `json:"autoscaler,omitempty"`

	// FleetAutoscalerSpec: The autoscaler spec retrieved from Agones.
	FleetAutoscalerSpec string `json:"fleetAutoscalerSpec,omitempty"`

	// SpecSource: The source spec that is used to create the
	// autoscaler.
	// The GameServerConfig resource may no longer exist in the system.
	SpecSource *SpecSource `json:"specSource,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Autoscaler") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Autoscaler") to include in
	// API requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *DeployedFleetAutoscaler) MarshalJSON() ([]byte, error) {
	type NoMethod DeployedFleetAutoscaler
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// DeployedFleetDetails: Details of the deployed Agones fleet.
type DeployedFleetDetails struct {
	// DeployedAutoscaler: Information about the Agones autoscaler for that
	// fleet.
	DeployedAutoscaler *DeployedFleetAutoscaler `json:"deployedAutoscaler,omitempty"`

	// DeployedFleet: Information about the Agones fleet.
	DeployedFleet *DeployedFleet `json:"deployedFleet,omitempty"`

	// ForceSendFields is a list of field names (e.g. "DeployedAutoscaler")
	// to unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "DeployedAutoscaler") to
	// include in API requests with the JSON null value. By default, fields
	// with empty values are omitted from API requests. However, any field
	// with an empty value appearing in NullFields will be sent to the
	// server as null. It is an error if a field in this list has a
	// non-empty value. This may be used to include null fields in Patch
	// requests.
	NullFields []string `json:"-"`
}

func (s *DeployedFleetDetails) MarshalJSON() ([]byte, error) {
	type NoMethod DeployedFleetDetails
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// DeployedFleetStatus: DeployedFleetStatus has details about the Agones
// fleets such as how many
// are running, how many allocated, and so on.
type DeployedFleetStatus struct {
	// AllocatedReplicas: The number of GameServer replicas in the ALLOCATED
	// state in this fleet.
	AllocatedReplicas int64 `json:"allocatedReplicas,omitempty,string"`

	// ReadyReplicas: The number of GameServer replicas in the READY state
	// in this fleet.
	ReadyReplicas int64 `json:"readyReplicas,omitempty,string"`

	// Replicas: The total number of current GameServer replicas in this
	// fleet.
	Replicas int64 `json:"replicas,omitempty,string"`

	// ReservedReplicas: The number of GameServer replicas in the RESERVED
	// state in this fleet.
	// Reserved instances won't be deleted on scale down, but won't cause
	// an autoscaler to scale up.
	ReservedReplicas int64 `json:"reservedReplicas,omitempty,string"`

	// ForceSendFields is a list of field names (e.g. "AllocatedReplicas")
	// to unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "AllocatedReplicas") to
	// include in API requests with the JSON null value. By default, fields
	// with empty values are omitted from API requests. However, any field
	// with an empty value appearing in NullFields will be sent to the
	// server as null. It is an error if a field in this list has a
	// non-empty value. This may be used to include null fields in Patch
	// requests.
	NullFields []string `json:"-"`
}

func (s *DeployedFleetStatus) MarshalJSON() ([]byte, error) {
	type NoMethod DeployedFleetStatus
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// Empty: A generic empty message that you can re-use to avoid defining
// duplicated
// empty messages in your APIs. A typical example is to use it as the
// request
// or the response type of an API method. For instance:
//
//     service Foo {
//       rpc Bar(google.protobuf.Empty) returns
// (google.protobuf.Empty);
//     }
//
// The JSON representation for `Empty` is empty JSON object `{}`.
type Empty struct {
	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`
}

// Expr: Represents a textual expression in the Common Expression
// Language (CEL)
// syntax. CEL is a C-like expression language. The syntax and semantics
// of CEL
// are documented at https://github.com/google/cel-spec.
//
// Example (Comparison):
//
//     title: "Summary size limit"
//     description: "Determines if a summary is less than 100 chars"
//     expression: "document.summary.size() < 100"
//
// Example (Equality):
//
//     title: "Requestor is owner"
//     description: "Determines if requestor is the document owner"
//     expression: "document.owner ==
// request.auth.claims.email"
//
// Example (Logic):
//
//     title: "Public documents"
//     description: "Determine whether the document should be publicly
// visible"
//     expression: "document.type != 'private' && document.type !=
// 'internal'"
//
// Example (Data Manipulation):
//
//     title: "Notification string"
//     description: "Create a notification string with a timestamp."
//     expression: "'New message received at ' +
// string(document.create_time)"
//
// The exact variables and functions that may be referenced within an
// expression
// are determined by the service that evaluates it. See the
// service
// documentation for additional information.
type Expr struct {
	// Description: Optional. Description of the expression. This is a
	// longer text which
	// describes the expression, e.g. when hovered over it in a UI.
	Description string `json:"description,omitempty"`

	// Expression: Textual representation of an expression in Common
	// Expression Language
	// syntax.
	Expression string `json:"expression,omitempty"`

	// Location: Optional. String indicating the location of the expression
	// for error
	// reporting, e.g. a file name and a position in the file.
	Location string `json:"location,omitempty"`

	// Title: Optional. Title for the expression, i.e. a short string
	// describing
	// its purpose. This can be used e.g. in UIs which allow to enter
	// the
	// expression.
	Title string `json:"title,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Description") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Description") to include
	// in API requests with the JSON null value. By default, fields with
	// empty values are omitted from API requests. However, any field with
	// an empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *Expr) MarshalJSON() ([]byte, error) {
	type NoMethod Expr
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// FetchDeploymentStateRequest: Request message for
// GameServerDeploymentsService.FetchDeploymentState.
type FetchDeploymentStateRequest struct {
}

// FetchDeploymentStateResponse: Response message for
// GameServerDeploymentsService.FetchDeploymentState.
type FetchDeploymentStateResponse struct {
	// ClusterState: The state of the game server deployment in each game
	// server cluster.
	ClusterState []*DeployedClusterState `json:"clusterState,omitempty"`

	// Unavailable: List of locations that could not be reached.
	Unavailable []string `json:"unavailable,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "ClusterState") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "ClusterState") to include
	// in API requests with the JSON null value. By default, fields with
	// empty values are omitted from API requests. However, any field with
	// an empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *FetchDeploymentStateResponse) MarshalJSON() ([]byte, error) {
	type NoMethod FetchDeploymentStateResponse
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// FleetConfig: Fleet configs for Agones.
type FleetConfig struct {
	// FleetSpec: Agones fleet spec. Example
	// spec:
	// `https://agones.dev/site/docs/reference/fleet/`.
	FleetSpec string `json:"fleetSpec,omitempty"`

	// Name: The name of the FleetConfig.
	Name string `json:"name,omitempty"`

	// ForceSendFields is a list of field names (e.g. "FleetSpec") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "FleetSpec") to include in
	// API requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *FleetConfig) MarshalJSON() ([]byte, error) {
	type NoMethod FleetConfig
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// GameServerCluster: A game server cluster resource.
type GameServerCluster struct {
	// ConnectionInfo: The game server cluster connection information. This
	// information is used to
	// manage game server clusters.
	ConnectionInfo *GameServerClusterConnectionInfo `json:"connectionInfo,omitempty"`

	// CreateTime: Output only. The creation time.
	CreateTime string `json:"createTime,omitempty"`

	// Description: Human readable description of the cluster.
	Description string `json:"description,omitempty"`

	// Etag: ETag of the resource.
	Etag string `json:"etag,omitempty"`

	// Labels: The labels associated with this game server cluster. Each
	// label is a
	// key-value pair.
	Labels map[string]string `json:"labels,omitempty"`

	// Name: Required. The resource name of the game server cluster. Uses
	// the
	// form:
	//
	// `projects/{project}/locations/{location}/realms/{realm}/gameSer
	// verClusters/{cluster}`.
	// For
	// example,
	//
	// `projects/my-project/locations/{location}/realms/zanzibar/ga
	// meServerClusters/my-onprem-cluster`.
	Name string `json:"name,omitempty"`

	// UpdateTime: Output only. The last-modified time.
	UpdateTime string `json:"updateTime,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "ConnectionInfo") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "ConnectionInfo") to
	// include in API requests with the JSON null value. By default, fields
	// with empty values are omitted from API requests. However, any field
	// with an empty value appearing in NullFields will be sent to the
	// server as null. It is an error if a field in this list has a
	// non-empty value. This may be used to include null fields in Patch
	// requests.
	NullFields []string `json:"-"`
}

func (s *GameServerCluster) MarshalJSON() ([]byte, error) {
	type NoMethod GameServerCluster
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// GameServerClusterConnectionInfo: The game server cluster connection
// information.
type GameServerClusterConnectionInfo struct {
	// GkeClusterReference: Reference to the GKE cluster where the game
	// servers are installed.
	GkeClusterReference *GkeClusterReference `json:"gkeClusterReference,omitempty"`

	// Namespace: Namespace designated on the game server cluster where the
	// Agones game
	// server instances will be created. Existence of the namespace will
	// be
	// validated during creation.
	Namespace string `json:"namespace,omitempty"`

	// ForceSendFields is a list of field names (e.g. "GkeClusterReference")
	// to unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "GkeClusterReference") to
	// include in API requests with the JSON null value. By default, fields
	// with empty values are omitted from API requests. However, any field
	// with an empty value appearing in NullFields will be sent to the
	// server as null. It is an error if a field in this list has a
	// non-empty value. This may be used to include null fields in Patch
	// requests.
	NullFields []string `json:"-"`
}

func (s *GameServerClusterConnectionInfo) MarshalJSON() ([]byte, error) {
	type NoMethod GameServerClusterConnectionInfo
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// GameServerConfig: A game server config resource.
type GameServerConfig struct {
	// CreateTime: Output only. The creation time.
	CreateTime string `json:"createTime,omitempty"`

	// Description: The description of the game server config.
	Description string `json:"description,omitempty"`

	// FleetConfigs: FleetConfig contains a list of Agones fleet specs. Only
	// one FleetConfig
	// is allowed.
	FleetConfigs []*FleetConfig `json:"fleetConfigs,omitempty"`

	// Labels: The labels associated with this game server config. Each
	// label is a
	// key-value pair.
	Labels map[string]string `json:"labels,omitempty"`

	// Name: The resource name of the game server config. Uses the
	// form:
	//
	// `projects/{project}/locations/{location}/gameServerDeployments/
	// {deployment}/configs/{config}`.
	// For
	// example,
	//
	// `projects/my-project/locations/global/gameServerDeployments/
	// my-game/configs/my-config`.
	Name string `json:"name,omitempty"`

	// ScalingConfigs: The autoscaling settings.
	ScalingConfigs []*ScalingConfig `json:"scalingConfigs,omitempty"`

	// UpdateTime: Output only. The last-modified time.
	UpdateTime string `json:"updateTime,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "CreateTime") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "CreateTime") to include in
	// API requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *GameServerConfig) MarshalJSON() ([]byte, error) {
	type NoMethod GameServerConfig
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// GameServerConfigOverride: A game server config override.
type GameServerConfigOverride struct {
	// ConfigVersion: The game server config for this override.
	ConfigVersion string `json:"configVersion,omitempty"`

	// RealmsSelector: Selector for choosing applicable realms.
	RealmsSelector *RealmSelector `json:"realmsSelector,omitempty"`

	// ForceSendFields is a list of field names (e.g. "ConfigVersion") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "ConfigVersion") to include
	// in API requests with the JSON null value. By default, fields with
	// empty values are omitted from API requests. However, any field with
	// an empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *GameServerConfigOverride) MarshalJSON() ([]byte, error) {
	type NoMethod GameServerConfigOverride
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// GameServerDeployment: A game server deployment resource.
type GameServerDeployment struct {
	// CreateTime: Output only. The creation time.
	CreateTime string `json:"createTime,omitempty"`

	// Description: Human readable description of the game server
	// delpoyment.
	Description string `json:"description,omitempty"`

	// Etag: ETag of the resource.
	Etag string `json:"etag,omitempty"`

	// Labels: The labels associated with this game server deployment. Each
	// label is a
	// key-value pair.
	Labels map[string]string `json:"labels,omitempty"`

	// Name: The resource name of the game server deployment. Uses the
	// form:
	//
	// `projects/{project}/locations/{location}/gameServerDeployments/
	// {deployment}`.
	// For
	// example,
	//
	// `projects/my-project/locations/{location}/gameServerDeployme
	// nts/my-deployment`.
	Name string `json:"name,omitempty"`

	// UpdateTime: Output only. The last-modified time.
	UpdateTime string `json:"updateTime,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "CreateTime") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "CreateTime") to include in
	// API requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *GameServerDeployment) MarshalJSON() ([]byte, error) {
	type NoMethod GameServerDeployment
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// GameServerDeploymentRollout: The game server deployment rollout which
// represents the desired rollout
// state.
type GameServerDeploymentRollout struct {
	// CreateTime: Output only. The creation time.
	CreateTime string `json:"createTime,omitempty"`

	// DefaultGameServerConfig: The default game server config is applied to
	// all realms unless overridden
	// in the rollout. For
	// example,
	//
	// `projects/my-project/locations/global/gameServerDeployments/
	// my-game/configs/my-config`.
	DefaultGameServerConfig string `json:"defaultGameServerConfig,omitempty"`

	// Etag: ETag of the resource.
	Etag string `json:"etag,omitempty"`

	// GameServerConfigOverrides: Contains the game server config rollout
	// overrides. Overrides are processed
	// in the order they are listed. Once a match is found for a realm, the
	// rest
	// of the list is not processed.
	GameServerConfigOverrides []*GameServerConfigOverride `json:"gameServerConfigOverrides,omitempty"`

	// Name: The resource name of the game server deployment rollout. Uses
	// the
	// form:
	//
	// `projects/{project}/locations/{location}/gameServerDeployments/
	// {deployment}/rollout`.
	// For
	// example,
	//
	// `projects/my-project/locations/{location}/gameServerDeployme
	// nts/my-deployment/rollout`.
	Name string `json:"name,omitempty"`

	// UpdateTime: Output only. The last-modified time.
	UpdateTime string `json:"updateTime,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "CreateTime") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "CreateTime") to include in
	// API requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *GameServerDeploymentRollout) MarshalJSON() ([]byte, error) {
	type NoMethod GameServerDeploymentRollout
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// GkeClusterReference: A reference to a GKE cluster.
type GkeClusterReference struct {
	// Cluster: The full or partial name of a GKE cluster, using one of the
	// following
	// forms:
	//  * `projects/{project}/locations/{location}/clusters/{cluster}`
	//  * `locations/{location}/clusters/{cluster}`
	//  * `{cluster}`
	// If project and location are not specified, the project and location
	// of the
	// GameServerCluster resource are used to generate the full name of
	// the
	// GKE cluster.
	Cluster string `json:"cluster,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Cluster") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Cluster") to include in
	// API requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *GkeClusterReference) MarshalJSON() ([]byte, error) {
	type NoMethod GkeClusterReference
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// LabelSelector: The label selector, used to group labels on the
// resources.
type LabelSelector struct {
	// Labels: Resource labels for this selector.
	Labels map[string]string `json:"labels,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Labels") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Labels") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *LabelSelector) MarshalJSON() ([]byte, error) {
	type NoMethod LabelSelector
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// ListGameServerClustersResponse: Response message for
// GameServerClustersService.ListGameServerClusters.
type ListGameServerClustersResponse struct {
	// GameServerClusters: The list of game server clusters.
	GameServerClusters []*GameServerCluster `json:"gameServerClusters,omitempty"`

	// NextPageToken: Token to retrieve the next page of results, or empty
	// if there are no more
	// results in the list.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// Unreachable: List of locations that could not be reached.
	Unreachable []string `json:"unreachable,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "GameServerClusters")
	// to unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "GameServerClusters") to
	// include in API requests with the JSON null value. By default, fields
	// with empty values are omitted from API requests. However, any field
	// with an empty value appearing in NullFields will be sent to the
	// server as null. It is an error if a field in this list has a
	// non-empty value. This may be used to include null fields in Patch
	// requests.
	NullFields []string `json:"-"`
}

func (s *ListGameServerClustersResponse) MarshalJSON() ([]byte, error) {
	type NoMethod ListGameServerClustersResponse
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// ListGameServerConfigsResponse: Response message for
// GameServerConfigsService.ListGameServerConfigs.
type ListGameServerConfigsResponse struct {
	// GameServerConfigs: The list of game server configs.
	GameServerConfigs []*GameServerConfig `json:"gameServerConfigs,omitempty"`

	// NextPageToken: Token to retrieve the next page of results, or empty
	// if there are no more
	// results in the list.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// Unreachable: List of locations that could not be reached.
	Unreachable []string `json:"unreachable,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "GameServerConfigs")
	// to unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "GameServerConfigs") to
	// include in API requests with the JSON null value. By default, fields
	// with empty values are omitted from API requests. However, any field
	// with an empty value appearing in NullFields will be sent to the
	// server as null. It is an error if a field in this list has a
	// non-empty value. This may be used to include null fields in Patch
	// requests.
	NullFields []string `json:"-"`
}

func (s *ListGameServerConfigsResponse) MarshalJSON() ([]byte, error) {
	type NoMethod ListGameServerConfigsResponse
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// ListGameServerDeploymentsResponse: Response message for
// GameServerDeploymentsService.ListGameServerDeployments.
type ListGameServerDeploymentsResponse struct {
	// GameServerDeployments: The list of game server deployments.
	GameServerDeployments []*GameServerDeployment `json:"gameServerDeployments,omitempty"`

	// NextPageToken: Token to retrieve the next page of results, or empty
	// if there are no more
	// results in the list.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// Unreachable: List of locations that could not be reached.
	Unreachable []string `json:"unreachable,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g.
	// "GameServerDeployments") to unconditionally include in API requests.
	// By default, fields with empty values are omitted from API requests.
	// However, any non-pointer, non-interface field appearing in
	// ForceSendFields will be sent to the server regardless of whether the
	// field is empty or not. This may be used to include empty fields in
	// Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "GameServerDeployments") to
	// include in API requests with the JSON null value. By default, fields
	// with empty values are omitted from API requests. However, any field
	// with an empty value appearing in NullFields will be sent to the
	// server as null. It is an error if a field in this list has a
	// non-empty value. This may be used to include null fields in Patch
	// requests.
	NullFields []string `json:"-"`
}

func (s *ListGameServerDeploymentsResponse) MarshalJSON() ([]byte, error) {
	type NoMethod ListGameServerDeploymentsResponse
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// ListLocationsResponse: The response message for
// Locations.ListLocations.
type ListLocationsResponse struct {
	// Locations: A list of locations that matches the specified filter in
	// the request.
	Locations []*Location `json:"locations,omitempty"`

	// NextPageToken: The standard List next-page token.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Locations") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Locations") to include in
	// API requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *ListLocationsResponse) MarshalJSON() ([]byte, error) {
	type NoMethod ListLocationsResponse
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// ListOperationsResponse: The response message for
// Operations.ListOperations.
type ListOperationsResponse struct {
	// NextPageToken: The standard List next-page token.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// Operations: A list of operations that matches the specified filter in
	// the request.
	Operations []*Operation `json:"operations,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "NextPageToken") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "NextPageToken") to include
	// in API requests with the JSON null value. By default, fields with
	// empty values are omitted from API requests. However, any field with
	// an empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *ListOperationsResponse) MarshalJSON() ([]byte, error) {
	type NoMethod ListOperationsResponse
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// ListRealmsResponse: Response message for RealmsService.ListRealms.
type ListRealmsResponse struct {
	// NextPageToken: Token to retrieve the next page of results, or empty
	// if there are no more
	// results in the list.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// Realms: The list of realms.
	Realms []*Realm `json:"realms,omitempty"`

	// Unreachable: List of locations that could not be reached.
	Unreachable []string `json:"unreachable,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "NextPageToken") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "NextPageToken") to include
	// in API requests with the JSON null value. By default, fields with
	// empty values are omitted from API requests. However, any field with
	// an empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *ListRealmsResponse) MarshalJSON() ([]byte, error) {
	type NoMethod ListRealmsResponse
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// Location: A resource that represents Google Cloud Platform location.
type Location struct {
	// DisplayName: The friendly name for this location, typically a nearby
	// city name.
	// For example, "Tokyo".
	DisplayName string `json:"displayName,omitempty"`

	// Labels: Cross-service attributes for the location. For example
	//
	//     {"cloud.googleapis.com/region": "us-east1"}
	Labels map[string]string `json:"labels,omitempty"`

	// LocationId: The canonical id for this location. For example:
	// "us-east1".
	LocationId string `json:"locationId,omitempty"`

	// Metadata: Service-specific metadata. For example the available
	// capacity at the given
	// location.
	Metadata googleapi.RawMessage `json:"metadata,omitempty"`

	// Name: Resource name for the location, which may vary between
	// implementations.
	// For example: "projects/example-project/locations/us-east1"
	Name string `json:"name,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "DisplayName") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "DisplayName") to include
	// in API requests with the JSON null value. By default, fields with
	// empty values are omitted from API requests. However, any field with
	// an empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *Location) MarshalJSON() ([]byte, error) {
	type NoMethod Location
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// LogConfig: Specifies what kind of log the caller must write
type LogConfig struct {
	// CloudAudit: Cloud audit options.
	CloudAudit *CloudAuditOptions `json:"cloudAudit,omitempty"`

	// Counter: Counter options.
	Counter *CounterOptions `json:"counter,omitempty"`

	// DataAccess: Data access options.
	DataAccess *DataAccessOptions `json:"dataAccess,omitempty"`

	// ForceSendFields is a list of field names (e.g. "CloudAudit") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "CloudAudit") to include in
	// API requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *LogConfig) MarshalJSON() ([]byte, error) {
	type NoMethod LogConfig
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// Operation: This resource represents a long-running operation that is
// the result of a
// network API call.
type Operation struct {
	// Done: If the value is `false`, it means the operation is still in
	// progress.
	// If `true`, the operation is completed, and either `error` or
	// `response` is
	// available.
	Done bool `json:"done,omitempty"`

	// Error: The error result of the operation in case of failure or
	// cancellation.
	Error *Status `json:"error,omitempty"`

	// Metadata: Service-specific metadata associated with the operation.
	// It typically
	// contains progress information and common metadata such as create
	// time.
	// Some services might not provide such metadata.  Any method that
	// returns a
	// long-running operation should document the metadata type, if any.
	Metadata googleapi.RawMessage `json:"metadata,omitempty"`

	// Name: The server-assigned name, which is only unique within the same
	// service that
	// originally returns it. If you use the default HTTP mapping,
	// the
	// `name` should be a resource name ending with
	// `operations/{unique_id}`.
	Name string `json:"name,omitempty"`

	// Response: The normal response of the operation in case of success.
	// If the original
	// method returns no data on success, such as `Delete`, the response
	// is
	// `google.protobuf.Empty`.  If the original method is
	// standard
	// `Get`/`Create`/`Update`, the response should be the resource.  For
	// other
	// methods, the response should have the type `XxxResponse`, where
	// `Xxx`
	// is the original method name.  For example, if the original method
	// name
	// is `TakeSnapshot()`, the inferred response type
	// is
	// `TakeSnapshotResponse`.
	Response googleapi.RawMessage `json:"response,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Done") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Done") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *Operation) MarshalJSON() ([]byte, error) {
	type NoMethod Operation
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// OperationMetadata: Represents the metadata of the long-running
// operation.
type OperationMetadata struct {
	// ApiVersion: Output only. API version used to start the operation.
	ApiVersion string `json:"apiVersion,omitempty"`

	// CreateTime: Output only. The time the operation was created.
	CreateTime string `json:"createTime,omitempty"`

	// EndTime: Output only. The time the operation finished running.
	EndTime string `json:"endTime,omitempty"`

	// OperationStatus: Output only. Operation status for Game Services API
	// operations. Operation status is in
	// the form of key-value pairs where keys are resource IDs and the
	// values show
	// the status of the operation. In case of failures, the value includes
	// an
	// error code and error message.
	OperationStatus map[string]OperationStatus `json:"operationStatus,omitempty"`

	// RequestedCancellation: Output only. Identifies whether the user has
	// requested cancellation
	// of the operation. Operations that have successfully been
	// cancelled
	// have Operation.error value with a google.rpc.Status.code of
	// 1,
	// corresponding to `Code.CANCELLED`.
	RequestedCancellation bool `json:"requestedCancellation,omitempty"`

	// StatusMessage: Output only. Human-readable status of the operation,
	// if any.
	StatusMessage string `json:"statusMessage,omitempty"`

	// Target: Output only. Server-defined resource path for the target of
	// the operation.
	Target string `json:"target,omitempty"`

	// Unreachable: Output only. List of Locations that could not be
	// reached.
	Unreachable []string `json:"unreachable,omitempty"`

	// Verb: Output only. Name of the verb executed by the operation.
	Verb string `json:"verb,omitempty"`

	// ForceSendFields is a list of field names (e.g. "ApiVersion") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "ApiVersion") to include in
	// API requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *OperationMetadata) MarshalJSON() ([]byte, error) {
	type NoMethod OperationMetadata
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

type OperationStatus struct {
	// Done: Output only. Whether the operation is done or still in
	// progress.
	Done bool `json:"done,omitempty"`

	// ErrorCode: The error code in case of failures.
	//
	// Possible values:
	//   "ERROR_CODE_UNSPECIFIED"
	//   "INTERNAL_ERROR"
	//   "PERMISSION_DENIED"
	//   "CLUSTER_CONNECTION"
	ErrorCode string `json:"errorCode,omitempty"`

	// ErrorMessage: The human-readable error message.
	ErrorMessage string `json:"errorMessage,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Done") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Done") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *OperationStatus) MarshalJSON() ([]byte, error) {
	type NoMethod OperationStatus
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// Policy: An Identity and Access Management (IAM) policy, which
// specifies access
// controls for Google Cloud resources.
//
//
// A `Policy` is a collection of `bindings`. A `binding` binds one or
// more
// `members` to a single `role`. Members can be user accounts, service
// accounts,
// Google groups, and domains (such as G Suite). A `role` is a named
// list of
// permissions; each `role` can be an IAM predefined role or a
// user-created
// custom role.
//
// For some types of Google Cloud resources, a `binding` can also
// specify a
// `condition`, which is a logical expression that allows access to a
// resource
// only if the expression evaluates to `true`. A condition can add
// constraints
// based on attributes of the request, the resource, or both. To learn
// which
// resources support conditions in their IAM policies, see the
// [IAM
// documentation](https://cloud.google.com/iam/help/conditions/resource-p
// olicies).
//
// **JSON example:**
//
//     {
//       "bindings": [
//         {
//           "role": "roles/resourcemanager.organizationAdmin",
//           "members": [
//             "user:mike@example.com",
//             "group:admins@example.com",
//             "domain:google.com",
//
// "serviceAccount:my-project-id@appspot.gserviceaccount.com"
//           ]
//         },
//         {
//           "role": "roles/resourcemanager.organizationViewer",
//           "members": [
//             "user:eve@example.com"
//           ],
//           "condition": {
//             "title": "expirable access",
//             "description": "Does not grant access after Sep 2020",
//             "expression": "request.time <
// timestamp('2020-10-01T00:00:00.000Z')",
//           }
//         }
//       ],
//       "etag": "BwWWja0YfJA=",
//       "version": 3
//     }
//
// **YAML example:**
//
//     bindings:
//     - members:
//       - user:mike@example.com
//       - group:admins@example.com
//       - domain:google.com
//       - serviceAccount:my-project-id@appspot.gserviceaccount.com
//       role: roles/resourcemanager.organizationAdmin
//     - members:
//       - user:eve@example.com
//       role: roles/resourcemanager.organizationViewer
//       condition:
//         title: expirable access
//         description: Does not grant access after Sep 2020
//         expression: request.time <
// timestamp('2020-10-01T00:00:00.000Z')
//     - etag: BwWWja0YfJA=
//     - version: 3
//
// For a description of IAM and its features, see the
// [IAM documentation](https://cloud.google.com/iam/docs/).
type Policy struct {
	// AuditConfigs: Specifies cloud audit logging configuration for this
	// policy.
	AuditConfigs []*AuditConfig `json:"auditConfigs,omitempty"`

	// Bindings: Associates a list of `members` to a `role`. Optionally, may
	// specify a
	// `condition` that determines how and when the `bindings` are applied.
	// Each
	// of the `bindings` must contain at least one member.
	Bindings []*Binding `json:"bindings,omitempty"`

	// Etag: `etag` is used for optimistic concurrency control as a way to
	// help
	// prevent simultaneous updates of a policy from overwriting each
	// other.
	// It is strongly suggested that systems make use of the `etag` in
	// the
	// read-modify-write cycle to perform policy updates in order to avoid
	// race
	// conditions: An `etag` is returned in the response to `getIamPolicy`,
	// and
	// systems are expected to put that etag in the request to
	// `setIamPolicy` to
	// ensure that their change will be applied to the same version of the
	// policy.
	//
	// **Important:** If you use IAM Conditions, you must include the `etag`
	// field
	// whenever you call `setIamPolicy`. If you omit this field, then IAM
	// allows
	// you to overwrite a version `3` policy with a version `1` policy, and
	// all of
	// the conditions in the version `3` policy are lost.
	Etag string `json:"etag,omitempty"`

	IamOwned bool `json:"iamOwned,omitempty"`

	// Rules: If more than one rule is specified, the rules are applied in
	// the following
	// manner:
	// - All matching LOG rules are always applied.
	// - If any DENY/DENY_WITH_LOG rule matches, permission is denied.
	//   Logging will be applied if one or more matching rule requires
	// logging.
	// - Otherwise, if any ALLOW/ALLOW_WITH_LOG rule matches, permission is
	//   granted.
	//   Logging will be applied if one or more matching rule requires
	// logging.
	// - Otherwise, if no rule applies, permission is denied.
	Rules []*Rule `json:"rules,omitempty"`

	// Version: Specifies the format of the policy.
	//
	// Valid values are `0`, `1`, and `3`. Requests that specify an invalid
	// value
	// are rejected.
	//
	// Any operation that affects conditional role bindings must specify
	// version
	// `3`. This requirement applies to the following operations:
	//
	// * Getting a policy that includes a conditional role binding
	// * Adding a conditional role binding to a policy
	// * Changing a conditional role binding in a policy
	// * Removing any role binding, with or without a condition, from a
	// policy
	//   that includes conditions
	//
	// **Important:** If you use IAM Conditions, you must include the `etag`
	// field
	// whenever you call `setIamPolicy`. If you omit this field, then IAM
	// allows
	// you to overwrite a version `3` policy with a version `1` policy, and
	// all of
	// the conditions in the version `3` policy are lost.
	//
	// If a policy does not include any conditions, operations on that
	// policy may
	// specify any valid version or leave the field unset.
	//
	// To learn which resources support conditions in their IAM policies,
	// see the
	// [IAM
	// documentation](https://cloud.google.com/iam/help/conditions/resource-p
	// olicies).
	Version int64 `json:"version,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "AuditConfigs") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "AuditConfigs") to include
	// in API requests with the JSON null value. By default, fields with
	// empty values are omitted from API requests. However, any field with
	// an empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *Policy) MarshalJSON() ([]byte, error) {
	type NoMethod Policy
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// PreviewCreateGameServerClusterResponse: Response message
// for
// GameServerClustersService.PreviewCreateGameServerCluster.
type PreviewCreateGameServerClusterResponse struct {
	// Etag: The ETag of the game server cluster.
	Etag string `json:"etag,omitempty"`

	// TargetState: The target state.
	TargetState *TargetState `json:"targetState,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Etag") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Etag") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *PreviewCreateGameServerClusterResponse) MarshalJSON() ([]byte, error) {
	type NoMethod PreviewCreateGameServerClusterResponse
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// PreviewDeleteGameServerClusterResponse: Response message
// for
// GameServerClustersService.PreviewDeleteGameServerCluster.
type PreviewDeleteGameServerClusterResponse struct {
	// Etag: The ETag of the game server cluster.
	Etag string `json:"etag,omitempty"`

	// TargetState: The target state.
	TargetState *TargetState `json:"targetState,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Etag") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Etag") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *PreviewDeleteGameServerClusterResponse) MarshalJSON() ([]byte, error) {
	type NoMethod PreviewDeleteGameServerClusterResponse
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// PreviewGameServerDeploymentRolloutResponse: Response message for
// PreviewGameServerDeploymentRollout.
// This has details about the Agones fleet and autoscaler to be
// actuated.
type PreviewGameServerDeploymentRolloutResponse struct {
	// Etag: ETag of the game server deployment.
	Etag string `json:"etag,omitempty"`

	// TargetState: The target state.
	TargetState *TargetState `json:"targetState,omitempty"`

	// Unavailable: Locations that could not be reached on this request.
	Unavailable []string `json:"unavailable,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Etag") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Etag") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *PreviewGameServerDeploymentRolloutResponse) MarshalJSON() ([]byte, error) {
	type NoMethod PreviewGameServerDeploymentRolloutResponse
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// PreviewRealmUpdateResponse: Response message for
// RealmsService.PreviewRealmUpdate.
type PreviewRealmUpdateResponse struct {
	// Etag: ETag of the realm.
	Etag string `json:"etag,omitempty"`

	// TargetState: The target state.
	TargetState *TargetState `json:"targetState,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Etag") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Etag") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *PreviewRealmUpdateResponse) MarshalJSON() ([]byte, error) {
	type NoMethod PreviewRealmUpdateResponse
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// PreviewUpdateGameServerClusterResponse: Response message for
// GameServerClustersService.PreviewUpdateGameServerCluster
type PreviewUpdateGameServerClusterResponse struct {
	// Etag: The ETag of the game server cluster.
	Etag string `json:"etag,omitempty"`

	// TargetState: The target state.
	TargetState *TargetState `json:"targetState,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Etag") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Etag") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *PreviewUpdateGameServerClusterResponse) MarshalJSON() ([]byte, error) {
	type NoMethod PreviewUpdateGameServerClusterResponse
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// Realm: A realm resource.
type Realm struct {
	// CreateTime: Output only. The creation time.
	CreateTime string `json:"createTime,omitempty"`

	// Description: Human readable description of the realm.
	Description string `json:"description,omitempty"`

	// Etag: ETag of the resource.
	Etag string `json:"etag,omitempty"`

	// Labels: The labels associated with this realm. Each label is a
	// key-value pair.
	Labels map[string]string `json:"labels,omitempty"`

	// Name: The resource name of the realm. Uses the
	// form:
	// `projects/{project}/locations/{location}/realms/{realm}`.
	// For
	// example, `projects/my-project/locations/{location}/realms/my-realm`.
	Name string `json:"name,omitempty"`

	// TimeZone: Required. Time zone where all policies targeting this realm
	// are evaluated. The value
	// of this field must be from the IANA time zone
	// database:
	// https://www.iana.org/time-zones.
	TimeZone string `json:"timeZone,omitempty"`

	// UpdateTime: Output only. The last-modified time.
	UpdateTime string `json:"updateTime,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "CreateTime") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "CreateTime") to include in
	// API requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *Realm) MarshalJSON() ([]byte, error) {
	type NoMethod Realm
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// RealmSelector: The realm selector, used to match realm resources.
type RealmSelector struct {
	// Realms: List of realms to match.
	Realms []string `json:"realms,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Realms") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Realms") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *RealmSelector) MarshalJSON() ([]byte, error) {
	type NoMethod RealmSelector
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// Rule: A rule to be applied in a Policy.
type Rule struct {
	// Action: Required
	//
	// Possible values:
	//   "NO_ACTION" - Default no action.
	//   "ALLOW" - Matching 'Entries' grant access.
	//   "ALLOW_WITH_LOG" - Matching 'Entries' grant access and the caller
	// promises to log
	// the request per the returned log_configs.
	//   "DENY" - Matching 'Entries' deny access.
	//   "DENY_WITH_LOG" - Matching 'Entries' deny access and the caller
	// promises to log
	// the request per the returned log_configs.
	//   "LOG" - Matching 'Entries' tell IAM.Check callers to generate logs.
	Action string `json:"action,omitempty"`

	// Conditions: Additional restrictions that must be met. All conditions
	// must pass for the
	// rule to match.
	Conditions []*Condition `json:"conditions,omitempty"`

	// Description: Human-readable description of the rule.
	Description string `json:"description,omitempty"`

	// In: If one or more 'in' clauses are specified, the rule matches
	// if
	// the PRINCIPAL/AUTHORITY_SELECTOR is in at least one of these entries.
	In []string `json:"in,omitempty"`

	// LogConfig: The config returned to callers of tech.iam.IAM.CheckPolicy
	// for any entries
	// that match the LOG action.
	LogConfig []*LogConfig `json:"logConfig,omitempty"`

	// NotIn: If one or more 'not_in' clauses are specified, the rule
	// matches
	// if the PRINCIPAL/AUTHORITY_SELECTOR is in none of the entries.
	// The format for in and not_in entries can be found at in the Local
	// IAM
	// documentation (see go/local-iam#features).
	NotIn []string `json:"notIn,omitempty"`

	// Permissions: A permission is a string of form '<service>.<resource
	// type>.<verb>'
	// (e.g., 'storage.buckets.list'). A value of '*' matches all
	// permissions,
	// and a verb part of '*' (e.g., 'storage.buckets.*') matches all verbs.
	Permissions []string `json:"permissions,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Action") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Action") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *Rule) MarshalJSON() ([]byte, error) {
	type NoMethod Rule
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// ScalingConfig: Autoscaling config for an Agones fleet.
type ScalingConfig struct {
	// FleetAutoscalerSpec: Required. Agones fleet autoscaler spec. Example
	// spec:
	// https://agones.dev/site/docs/reference/fleetautoscaler/
	FleetAutoscalerSpec string `json:"fleetAutoscalerSpec,omitempty"`

	// Name: Required. The name of the Scaling Config
	Name string `json:"name,omitempty"`

	// Schedules: The schedules to which this Scaling Config applies.
	Schedules []*Schedule `json:"schedules,omitempty"`

	// Selectors: Labels used to identify the game server clusters to which
	// this Agones
	// scaling config applies. A game server cluster is subject to this
	// Agones
	// scaling config if its labels match any of the selector entries.
	Selectors []*LabelSelector `json:"selectors,omitempty"`

	// ForceSendFields is a list of field names (e.g. "FleetAutoscalerSpec")
	// to unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "FleetAutoscalerSpec") to
	// include in API requests with the JSON null value. By default, fields
	// with empty values are omitted from API requests. However, any field
	// with an empty value appearing in NullFields will be sent to the
	// server as null. It is an error if a field in this list has a
	// non-empty value. This may be used to include null fields in Patch
	// requests.
	NullFields []string `json:"-"`
}

func (s *ScalingConfig) MarshalJSON() ([]byte, error) {
	type NoMethod ScalingConfig
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// Schedule: The schedule of a recurring or one time event. The event's
// time span is
// specified by start_time and end_time. If the scheduled event's
// timespan is
// larger than the cron_spec + cron_job_duration, the event will be
// recurring.
// If only cron_spec + cron_job_duration are specified, the event is
// effective
// starting at the local time specified by cron_spec, and is
// recurring.
//
//   start_time|-------[cron job]-------[cron job]-------[cron
// job]---|end_time
//   cron job: cron spec start time + duration
type Schedule struct {
	// CronJobDuration: The duration for the cron job event. The duration of
	// the event is effective
	// after the cron job's start time.
	CronJobDuration string `json:"cronJobDuration,omitempty"`

	// CronSpec: The cron definition of the scheduled event.
	// See
	// https://en.wikipedia.org/wiki/Cron. Cron spec specifies the local
	// time as
	// defined by the realm.
	CronSpec string `json:"cronSpec,omitempty"`

	// EndTime: The end time of the event.
	EndTime string `json:"endTime,omitempty"`

	// StartTime: The start time of the event.
	StartTime string `json:"startTime,omitempty"`

	// ForceSendFields is a list of field names (e.g. "CronJobDuration") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "CronJobDuration") to
	// include in API requests with the JSON null value. By default, fields
	// with empty values are omitted from API requests. However, any field
	// with an empty value appearing in NullFields will be sent to the
	// server as null. It is an error if a field in this list has a
	// non-empty value. This may be used to include null fields in Patch
	// requests.
	NullFields []string `json:"-"`
}

func (s *Schedule) MarshalJSON() ([]byte, error) {
	type NoMethod Schedule
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// SetIamPolicyRequest: Request message for `SetIamPolicy` method.
type SetIamPolicyRequest struct {
	// Policy: REQUIRED: The complete policy to be applied to the
	// `resource`. The size of
	// the policy is limited to a few 10s of KB. An empty policy is a
	// valid policy but certain Cloud Platform services (such as
	// Projects)
	// might reject them.
	Policy *Policy `json:"policy,omitempty"`

	// UpdateMask: OPTIONAL: A FieldMask specifying which fields of the
	// policy to modify. Only
	// the fields in the mask will be modified. If no mask is provided,
	// the
	// following default mask is used:
	//
	// `paths: "bindings, etag"
	UpdateMask string `json:"updateMask,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Policy") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Policy") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *SetIamPolicyRequest) MarshalJSON() ([]byte, error) {
	type NoMethod SetIamPolicyRequest
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// SpecSource: Encapsulates Agones fleet spec and Agones autoscaler spec
// sources.
type SpecSource struct {
	// GameServerConfigName: The game server config resource. Uses the
	// form:
	//
	// `projects/{project}/locations/{location}/gameServerDeployments/
	// {deployment_id}/configs/{config_id}`.
	GameServerConfigName string `json:"gameServerConfigName,omitempty"`

	// Name: The name of the Agones leet config or Agones scaling config
	// used to derive
	// the Agones fleet or Agones autoscaler spec.
	Name string `json:"name,omitempty"`

	// ForceSendFields is a list of field names (e.g.
	// "GameServerConfigName") to unconditionally include in API requests.
	// By default, fields with empty values are omitted from API requests.
	// However, any non-pointer, non-interface field appearing in
	// ForceSendFields will be sent to the server regardless of whether the
	// field is empty or not. This may be used to include empty fields in
	// Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "GameServerConfigName") to
	// include in API requests with the JSON null value. By default, fields
	// with empty values are omitted from API requests. However, any field
	// with an empty value appearing in NullFields will be sent to the
	// server as null. It is an error if a field in this list has a
	// non-empty value. This may be used to include null fields in Patch
	// requests.
	NullFields []string `json:"-"`
}

func (s *SpecSource) MarshalJSON() ([]byte, error) {
	type NoMethod SpecSource
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// Status: The `Status` type defines a logical error model that is
// suitable for
// different programming environments, including REST APIs and RPC APIs.
// It is
// used by [gRPC](https://github.com/grpc). Each `Status` message
// contains
// three pieces of data: error code, error message, and error
// details.
//
// You can find out more about this error model and how to work with it
// in the
// [API Design Guide](https://cloud.google.com/apis/design/errors).
type Status struct {
	// Code: The status code, which should be an enum value of
	// google.rpc.Code.
	Code int64 `json:"code,omitempty"`

	// Details: A list of messages that carry the error details.  There is a
	// common set of
	// message types for APIs to use.
	Details []googleapi.RawMessage `json:"details,omitempty"`

	// Message: A developer-facing error message, which should be in
	// English. Any
	// user-facing error message should be localized and sent in
	// the
	// google.rpc.Status.details field, or localized by the client.
	Message string `json:"message,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Code") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Code") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *Status) MarshalJSON() ([]byte, error) {
	type NoMethod Status
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// TargetDetails: Details about the Agones resources.
type TargetDetails struct {
	// FleetDetails: Agones fleet details for game server clusters and game
	// server deployments.
	FleetDetails []*TargetFleetDetails `json:"fleetDetails,omitempty"`

	// GameServerClusterName: The game server cluster name. Uses the
	// form:
	//
	// `projects/{project}/locations/{location}/realms/{realm}/gameSer
	// verClusters/{cluster}`.
	GameServerClusterName string `json:"gameServerClusterName,omitempty"`

	// GameServerDeploymentName: The game server deployment name. Uses the
	// form:
	//
	// `projects/{project}/locations/{location}/gameServerDeployments/
	// {deployment_id}`.
	GameServerDeploymentName string `json:"gameServerDeploymentName,omitempty"`

	// ForceSendFields is a list of field names (e.g. "FleetDetails") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "FleetDetails") to include
	// in API requests with the JSON null value. By default, fields with
	// empty values are omitted from API requests. However, any field with
	// an empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *TargetDetails) MarshalJSON() ([]byte, error) {
	type NoMethod TargetDetails
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// TargetFleet: Target Agones fleet specification.
type TargetFleet struct {
	// Name: The name of the Agones fleet.
	Name string `json:"name,omitempty"`

	// SpecSource: Encapsulates the source of the Agones fleet spec.
	// The Agones fleet spec source.
	SpecSource *SpecSource `json:"specSource,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Name") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Name") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *TargetFleet) MarshalJSON() ([]byte, error) {
	type NoMethod TargetFleet
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// TargetFleetAutoscaler: Target Agones autoscaler policy reference.
type TargetFleetAutoscaler struct {
	// Name: The name of the Agones autoscaler.
	Name string `json:"name,omitempty"`

	// SpecSource: Encapsulates the source of the Agones fleet spec.
	// Details about the Agones autoscaler spec.
	SpecSource *SpecSource `json:"specSource,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Name") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Name") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *TargetFleetAutoscaler) MarshalJSON() ([]byte, error) {
	type NoMethod TargetFleetAutoscaler
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// TargetFleetDetails: Details of the target Agones fleet.
type TargetFleetDetails struct {
	// Autoscaler: Reference to target Agones fleet autoscaling policy.
	Autoscaler *TargetFleetAutoscaler `json:"autoscaler,omitempty"`

	// Fleet: Reference to target Agones fleet.
	Fleet *TargetFleet `json:"fleet,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Autoscaler") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Autoscaler") to include in
	// API requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *TargetFleetDetails) MarshalJSON() ([]byte, error) {
	type NoMethod TargetFleetDetails
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// TargetState: Encapsulates the Target state.
type TargetState struct {
	// Details: Details about Agones fleets.
	Details []*TargetDetails `json:"details,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Details") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Details") to include in
	// API requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *TargetState) MarshalJSON() ([]byte, error) {
	type NoMethod TargetState
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// TestIamPermissionsRequest: Request message for `TestIamPermissions`
// method.
type TestIamPermissionsRequest struct {
	// Permissions: The set of permissions to check for the `resource`.
	// Permissions with
	// wildcards (such as '*' or 'storage.*') are not allowed. For
	// more
	// information see
	// [IAM
	// Overview](https://cloud.google.com/iam/docs/overview#permissions).
	Permissions []string `json:"permissions,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Permissions") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Permissions") to include
	// in API requests with the JSON null value. By default, fields with
	// empty values are omitted from API requests. However, any field with
	// an empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *TestIamPermissionsRequest) MarshalJSON() ([]byte, error) {
	type NoMethod TestIamPermissionsRequest
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// TestIamPermissionsResponse: Response message for `TestIamPermissions`
// method.
type TestIamPermissionsResponse struct {
	// Permissions: A subset of `TestPermissionsRequest.permissions` that
	// the caller is
	// allowed.
	Permissions []string `json:"permissions,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Permissions") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Permissions") to include
	// in API requests with the JSON null value. By default, fields with
	// empty values are omitted from API requests. However, any field with
	// an empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *TestIamPermissionsResponse) MarshalJSON() ([]byte, error) {
	type NoMethod TestIamPermissionsResponse
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// method id "gameservices.projects.locations.get":

type ProjectsLocationsGetCall struct {
	s            *Service
	name         string
	urlParams_   gensupport.URLParams
	ifNoneMatch_ string
	ctx_         context.Context
	header_      http.Header
}

// Get: Gets information about a location.
func (r *ProjectsLocationsService) Get(name string) *ProjectsLocationsGetCall {
	c := &ProjectsLocationsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsGetCall) Fields(s ...googleapi.Field) *ProjectsLocationsGetCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ProjectsLocationsGetCall) IfNoneMatch(entityTag string) *ProjectsLocationsGetCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsGetCall) Context(ctx context.Context) *ProjectsLocationsGetCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsGetCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsGetCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.get" call.
// Exactly one of *Location or error will be non-nil. Any non-2xx status
// code is an error. Response headers are in either
// *Location.ServerResponse.Header or (if a response was returned at
// all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified
// to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *ProjectsLocationsGetCall) Do(opts ...googleapi.CallOption) (*Location, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &Location{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Gets information about a location.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}",
	//   "httpMethod": "GET",
	//   "id": "gameservices.projects.locations.get",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "Resource name for the location.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}",
	//   "response": {
	//     "$ref": "Location"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.list":

type ProjectsLocationsListCall struct {
	s            *Service
	name         string
	urlParams_   gensupport.URLParams
	ifNoneMatch_ string
	ctx_         context.Context
	header_      http.Header
}

// List: Lists information about the supported locations for this
// service.
func (r *ProjectsLocationsService) List(name string) *ProjectsLocationsListCall {
	c := &ProjectsLocationsListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	return c
}

// Filter sets the optional parameter "filter": The standard list
// filter.
func (c *ProjectsLocationsListCall) Filter(filter string) *ProjectsLocationsListCall {
	c.urlParams_.Set("filter", filter)
	return c
}

// IncludeUnrevealedLocations sets the optional parameter
// "includeUnrevealedLocations": If true, the returned list will include
// locations which are not yet
// revealed.
func (c *ProjectsLocationsListCall) IncludeUnrevealedLocations(includeUnrevealedLocations bool) *ProjectsLocationsListCall {
	c.urlParams_.Set("includeUnrevealedLocations", fmt.Sprint(includeUnrevealedLocations))
	return c
}

// PageSize sets the optional parameter "pageSize": The standard list
// page size.
func (c *ProjectsLocationsListCall) PageSize(pageSize int64) *ProjectsLocationsListCall {
	c.urlParams_.Set("pageSize", fmt.Sprint(pageSize))
	return c
}

// PageToken sets the optional parameter "pageToken": The standard list
// page token.
func (c *ProjectsLocationsListCall) PageToken(pageToken string) *ProjectsLocationsListCall {
	c.urlParams_.Set("pageToken", pageToken)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsListCall) Fields(s ...googleapi.Field) *ProjectsLocationsListCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ProjectsLocationsListCall) IfNoneMatch(entityTag string) *ProjectsLocationsListCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsListCall) Context(ctx context.Context) *ProjectsLocationsListCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsListCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsListCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}/locations")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.list" call.
// Exactly one of *ListLocationsResponse or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *ListLocationsResponse.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ProjectsLocationsListCall) Do(opts ...googleapi.CallOption) (*ListLocationsResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &ListLocationsResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Lists information about the supported locations for this service.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations",
	//   "httpMethod": "GET",
	//   "id": "gameservices.projects.locations.list",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "filter": {
	//       "description": "The standard list filter.",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "includeUnrevealedLocations": {
	//       "description": "If true, the returned list will include locations which are not yet\nrevealed.",
	//       "location": "query",
	//       "type": "boolean"
	//     },
	//     "name": {
	//       "description": "The resource that owns the locations collection, if applicable.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     },
	//     "pageSize": {
	//       "description": "The standard list page size.",
	//       "format": "int32",
	//       "location": "query",
	//       "type": "integer"
	//     },
	//     "pageToken": {
	//       "description": "The standard list page token.",
	//       "location": "query",
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}/locations",
	//   "response": {
	//     "$ref": "ListLocationsResponse"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *ProjectsLocationsListCall) Pages(ctx context.Context, f func(*ListLocationsResponse) error) error {
	c.ctx_ = ctx
	defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
	for {
		x, err := c.Do()
		if err != nil {
			return err
		}
		if err := f(x); err != nil {
			return err
		}
		if x.NextPageToken == "" {
			return nil
		}
		c.PageToken(x.NextPageToken)
	}
}

// method id "gameservices.projects.locations.gameServerDeployments.create":

type ProjectsLocationsGameServerDeploymentsCreateCall struct {
	s                    *Service
	parent               string
	gameserverdeployment *GameServerDeployment
	urlParams_           gensupport.URLParams
	ctx_                 context.Context
	header_              http.Header
}

// Create: Creates a new game server deployment in a given project and
// location.
func (r *ProjectsLocationsGameServerDeploymentsService) Create(parent string, gameserverdeployment *GameServerDeployment) *ProjectsLocationsGameServerDeploymentsCreateCall {
	c := &ProjectsLocationsGameServerDeploymentsCreateCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.parent = parent
	c.gameserverdeployment = gameserverdeployment
	return c
}

// DeploymentId sets the optional parameter "deploymentId": Required.
// The ID of the game server delpoyment resource to be created.
func (c *ProjectsLocationsGameServerDeploymentsCreateCall) DeploymentId(deploymentId string) *ProjectsLocationsGameServerDeploymentsCreateCall {
	c.urlParams_.Set("deploymentId", deploymentId)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsGameServerDeploymentsCreateCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsCreateCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsGameServerDeploymentsCreateCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsCreateCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsGameServerDeploymentsCreateCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsGameServerDeploymentsCreateCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.gameserverdeployment)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+parent}/gameServerDeployments")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"parent": c.parent,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.gameServerDeployments.create" call.
// Exactly one of *Operation or error will be non-nil. Any non-2xx
// status code is an error. Response headers are in either
// *Operation.ServerResponse.Header or (if a response was returned at
// all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified
// to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *ProjectsLocationsGameServerDeploymentsCreateCall) Do(opts ...googleapi.CallOption) (*Operation, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &Operation{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Creates a new game server deployment in a given project and location.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/gameServerDeployments",
	//   "httpMethod": "POST",
	//   "id": "gameservices.projects.locations.gameServerDeployments.create",
	//   "parameterOrder": [
	//     "parent"
	//   ],
	//   "parameters": {
	//     "deploymentId": {
	//       "description": "Required. The ID of the game server delpoyment resource to be created.",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "parent": {
	//       "description": "Required. The parent resource name. Uses the form:\n`projects/{project}/locations/{location}`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+parent}/gameServerDeployments",
	//   "request": {
	//     "$ref": "GameServerDeployment"
	//   },
	//   "response": {
	//     "$ref": "Operation"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.gameServerDeployments.delete":

type ProjectsLocationsGameServerDeploymentsDeleteCall struct {
	s          *Service
	name       string
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// Delete: Deletes a single game server deployment.
func (r *ProjectsLocationsGameServerDeploymentsService) Delete(name string) *ProjectsLocationsGameServerDeploymentsDeleteCall {
	c := &ProjectsLocationsGameServerDeploymentsDeleteCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsGameServerDeploymentsDeleteCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsDeleteCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsGameServerDeploymentsDeleteCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsDeleteCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsGameServerDeploymentsDeleteCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsGameServerDeploymentsDeleteCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("DELETE", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.gameServerDeployments.delete" call.
// Exactly one of *Operation or error will be non-nil. Any non-2xx
// status code is an error. Response headers are in either
// *Operation.ServerResponse.Header or (if a response was returned at
// all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified
// to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *ProjectsLocationsGameServerDeploymentsDeleteCall) Do(opts ...googleapi.CallOption) (*Operation, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &Operation{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Deletes a single game server deployment.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/gameServerDeployments/{gameServerDeploymentsId}",
	//   "httpMethod": "DELETE",
	//   "id": "gameservices.projects.locations.gameServerDeployments.delete",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "Required. The name of the game server delpoyment to delete. Uses the form:\n\n`projects/{project}/locations/{location}/gameServerDeployments/{deployment}`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/gameServerDeployments/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}",
	//   "response": {
	//     "$ref": "Operation"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.gameServerDeployments.fetchDeploymentState":

type ProjectsLocationsGameServerDeploymentsFetchDeploymentStateCall struct {
	s                           *Service
	name                        string
	fetchdeploymentstaterequest *FetchDeploymentStateRequest
	urlParams_                  gensupport.URLParams
	ctx_                        context.Context
	header_                     http.Header
}

// FetchDeploymentState: Retrieves information about the current state
// of the game server
// deployment. Gathers all the Agones fleets and Agones
// autoscalers,
// including fleets running an older version of the game server
// deployment.
func (r *ProjectsLocationsGameServerDeploymentsService) FetchDeploymentState(name string, fetchdeploymentstaterequest *FetchDeploymentStateRequest) *ProjectsLocationsGameServerDeploymentsFetchDeploymentStateCall {
	c := &ProjectsLocationsGameServerDeploymentsFetchDeploymentStateCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	c.fetchdeploymentstaterequest = fetchdeploymentstaterequest
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsGameServerDeploymentsFetchDeploymentStateCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsFetchDeploymentStateCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsGameServerDeploymentsFetchDeploymentStateCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsFetchDeploymentStateCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsGameServerDeploymentsFetchDeploymentStateCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsGameServerDeploymentsFetchDeploymentStateCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.fetchdeploymentstaterequest)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}:fetchDeploymentState")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.gameServerDeployments.fetchDeploymentState" call.
// Exactly one of *FetchDeploymentStateResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *FetchDeploymentStateResponse.ServerResponse.Header or (if a
// response was returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ProjectsLocationsGameServerDeploymentsFetchDeploymentStateCall) Do(opts ...googleapi.CallOption) (*FetchDeploymentStateResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &FetchDeploymentStateResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Retrieves information about the current state of the game server\ndeployment. Gathers all the Agones fleets and Agones autoscalers,\nincluding fleets running an older version of the game server deployment.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/gameServerDeployments/{gameServerDeploymentsId}:fetchDeploymentState",
	//   "httpMethod": "POST",
	//   "id": "gameservices.projects.locations.gameServerDeployments.fetchDeploymentState",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "Required. The name of the game server delpoyment. Uses the form:\n\n`projects/{project}/locations/{location}/gameServerDeployments/{deployment}`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/gameServerDeployments/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}:fetchDeploymentState",
	//   "request": {
	//     "$ref": "FetchDeploymentStateRequest"
	//   },
	//   "response": {
	//     "$ref": "FetchDeploymentStateResponse"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.gameServerDeployments.get":

type ProjectsLocationsGameServerDeploymentsGetCall struct {
	s            *Service
	name         string
	urlParams_   gensupport.URLParams
	ifNoneMatch_ string
	ctx_         context.Context
	header_      http.Header
}

// Get: Gets details of a single game server deployment.
func (r *ProjectsLocationsGameServerDeploymentsService) Get(name string) *ProjectsLocationsGameServerDeploymentsGetCall {
	c := &ProjectsLocationsGameServerDeploymentsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsGameServerDeploymentsGetCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsGetCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ProjectsLocationsGameServerDeploymentsGetCall) IfNoneMatch(entityTag string) *ProjectsLocationsGameServerDeploymentsGetCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsGameServerDeploymentsGetCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsGetCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsGameServerDeploymentsGetCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsGameServerDeploymentsGetCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.gameServerDeployments.get" call.
// Exactly one of *GameServerDeployment or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *GameServerDeployment.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ProjectsLocationsGameServerDeploymentsGetCall) Do(opts ...googleapi.CallOption) (*GameServerDeployment, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &GameServerDeployment{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Gets details of a single game server deployment.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/gameServerDeployments/{gameServerDeploymentsId}",
	//   "httpMethod": "GET",
	//   "id": "gameservices.projects.locations.gameServerDeployments.get",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "Required. The name of the game server delpoyment to retrieve. Uses the form:\n\n`projects/{project}/locations/{location}/gameServerDeployments/{deployment}`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/gameServerDeployments/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}",
	//   "response": {
	//     "$ref": "GameServerDeployment"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.gameServerDeployments.getIamPolicy":

type ProjectsLocationsGameServerDeploymentsGetIamPolicyCall struct {
	s            *Service
	resource     string
	urlParams_   gensupport.URLParams
	ifNoneMatch_ string
	ctx_         context.Context
	header_      http.Header
}

// GetIamPolicy: Gets the access control policy for a resource.
// Returns an empty policy if the resource exists and does not have a
// policy
// set.
func (r *ProjectsLocationsGameServerDeploymentsService) GetIamPolicy(resource string) *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall {
	c := &ProjectsLocationsGameServerDeploymentsGetIamPolicyCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.resource = resource
	return c
}

// OptionsRequestedPolicyVersion sets the optional parameter
// "options.requestedPolicyVersion": The policy format version to be
// returned.
//
// Valid values are 0, 1, and 3. Requests specifying an invalid value
// will be
// rejected.
//
// Requests for policies with any conditional bindings must specify
// version 3.
// Policies without any conditional bindings may specify any valid value
// or
// leave the field unset.
//
// To learn which resources support conditions in their IAM policies,
// see
// the
// [IAM
// documentation](https://cloud.google.com/iam/help/conditions/r
// esource-policies).
func (c *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall) OptionsRequestedPolicyVersion(optionsRequestedPolicyVersion int64) *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall {
	c.urlParams_.Set("options.requestedPolicyVersion", fmt.Sprint(optionsRequestedPolicyVersion))
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall) IfNoneMatch(entityTag string) *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+resource}:getIamPolicy")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"resource": c.resource,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.gameServerDeployments.getIamPolicy" call.
// Exactly one of *Policy or error will be non-nil. Any non-2xx status
// code is an error. Response headers are in either
// *Policy.ServerResponse.Header or (if a response was returned at all)
// in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to
// check whether the returned error was because http.StatusNotModified
// was returned.
func (c *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall) Do(opts ...googleapi.CallOption) (*Policy, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &Policy{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Gets the access control policy for a resource.\nReturns an empty policy if the resource exists and does not have a policy\nset.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/gameServerDeployments/{gameServerDeploymentsId}:getIamPolicy",
	//   "httpMethod": "GET",
	//   "id": "gameservices.projects.locations.gameServerDeployments.getIamPolicy",
	//   "parameterOrder": [
	//     "resource"
	//   ],
	//   "parameters": {
	//     "options.requestedPolicyVersion": {
	//       "description": "Optional. The policy format version to be returned.\n\nValid values are 0, 1, and 3. Requests specifying an invalid value will be\nrejected.\n\nRequests for policies with any conditional bindings must specify version 3.\nPolicies without any conditional bindings may specify any valid value or\nleave the field unset.\n\nTo learn which resources support conditions in their IAM policies, see the\n[IAM\ndocumentation](https://cloud.google.com/iam/help/conditions/resource-policies).",
	//       "format": "int32",
	//       "location": "query",
	//       "type": "integer"
	//     },
	//     "resource": {
	//       "description": "REQUIRED: The resource for which the policy is being requested.\nSee the operation documentation for the appropriate value for this field.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/gameServerDeployments/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+resource}:getIamPolicy",
	//   "response": {
	//     "$ref": "Policy"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.gameServerDeployments.getRollout":

type ProjectsLocationsGameServerDeploymentsGetRolloutCall struct {
	s            *Service
	name         string
	urlParams_   gensupport.URLParams
	ifNoneMatch_ string
	ctx_         context.Context
	header_      http.Header
}

// GetRollout: Gets details a single game server deployment rollout.
func (r *ProjectsLocationsGameServerDeploymentsService) GetRollout(name string) *ProjectsLocationsGameServerDeploymentsGetRolloutCall {
	c := &ProjectsLocationsGameServerDeploymentsGetRolloutCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsGameServerDeploymentsGetRolloutCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsGetRolloutCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ProjectsLocationsGameServerDeploymentsGetRolloutCall) IfNoneMatch(entityTag string) *ProjectsLocationsGameServerDeploymentsGetRolloutCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsGameServerDeploymentsGetRolloutCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsGetRolloutCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsGameServerDeploymentsGetRolloutCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsGameServerDeploymentsGetRolloutCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}/rollout")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.gameServerDeployments.getRollout" call.
// Exactly one of *GameServerDeploymentRollout or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *GameServerDeploymentRollout.ServerResponse.Header or (if a response
// was returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ProjectsLocationsGameServerDeploymentsGetRolloutCall) Do(opts ...googleapi.CallOption) (*GameServerDeploymentRollout, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &GameServerDeploymentRollout{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Gets details a single game server deployment rollout.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/gameServerDeployments/{gameServerDeploymentsId}/rollout",
	//   "httpMethod": "GET",
	//   "id": "gameservices.projects.locations.gameServerDeployments.getRollout",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "Required. The name of the game server delpoyment to retrieve. Uses the form:\n\n`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/gameServerDeployments/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}/rollout",
	//   "response": {
	//     "$ref": "GameServerDeploymentRollout"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.gameServerDeployments.list":

type ProjectsLocationsGameServerDeploymentsListCall struct {
	s            *Service
	parent       string
	urlParams_   gensupport.URLParams
	ifNoneMatch_ string
	ctx_         context.Context
	header_      http.Header
}

// List: Lists game server deployments in a given project and location.
func (r *ProjectsLocationsGameServerDeploymentsService) List(parent string) *ProjectsLocationsGameServerDeploymentsListCall {
	c := &ProjectsLocationsGameServerDeploymentsListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.parent = parent
	return c
}

// Filter sets the optional parameter "filter": The filter to apply to
// list results.
func (c *ProjectsLocationsGameServerDeploymentsListCall) Filter(filter string) *ProjectsLocationsGameServerDeploymentsListCall {
	c.urlParams_.Set("filter", filter)
	return c
}

// OrderBy sets the optional parameter "orderBy": Specifies the ordering
// of results following syntax
// at
// https://cloud.google.com/apis/design/design_patterns#sorting_order.
func (c *ProjectsLocationsGameServerDeploymentsListCall) OrderBy(orderBy string) *ProjectsLocationsGameServerDeploymentsListCall {
	c.urlParams_.Set("orderBy", orderBy)
	return c
}

// PageSize sets the optional parameter "pageSize": The maximum number
// of items to return.  If unspecified, the server
// will pick an appropriate default. The server may return fewer items
// than
// requested. A caller should only rely on response's
// next_page_token to
// determine if there are more GameServerDeployments left to be queried.
func (c *ProjectsLocationsGameServerDeploymentsListCall) PageSize(pageSize int64) *ProjectsLocationsGameServerDeploymentsListCall {
	c.urlParams_.Set("pageSize", fmt.Sprint(pageSize))
	return c
}

// PageToken sets the optional parameter "pageToken": The
// next_page_token value returned from a previous List request,
// if any.
func (c *ProjectsLocationsGameServerDeploymentsListCall) PageToken(pageToken string) *ProjectsLocationsGameServerDeploymentsListCall {
	c.urlParams_.Set("pageToken", pageToken)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsGameServerDeploymentsListCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsListCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ProjectsLocationsGameServerDeploymentsListCall) IfNoneMatch(entityTag string) *ProjectsLocationsGameServerDeploymentsListCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsGameServerDeploymentsListCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsListCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsGameServerDeploymentsListCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsGameServerDeploymentsListCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+parent}/gameServerDeployments")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"parent": c.parent,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.gameServerDeployments.list" call.
// Exactly one of *ListGameServerDeploymentsResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *ListGameServerDeploymentsResponse.ServerResponse.Header or
// (if a response was returned at all) in
// error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check
// whether the returned error was because http.StatusNotModified was
// returned.
func (c *ProjectsLocationsGameServerDeploymentsListCall) Do(opts ...googleapi.CallOption) (*ListGameServerDeploymentsResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &ListGameServerDeploymentsResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Lists game server deployments in a given project and location.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/gameServerDeployments",
	//   "httpMethod": "GET",
	//   "id": "gameservices.projects.locations.gameServerDeployments.list",
	//   "parameterOrder": [
	//     "parent"
	//   ],
	//   "parameters": {
	//     "filter": {
	//       "description": "Optional. The filter to apply to list results.",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "orderBy": {
	//       "description": "Optional. Specifies the ordering of results following syntax at\nhttps://cloud.google.com/apis/design/design_patterns#sorting_order.",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "pageSize": {
	//       "description": "Optional. The maximum number of items to return.  If unspecified, the server\nwill pick an appropriate default. The server may return fewer items than\nrequested. A caller should only rely on response's\nnext_page_token to\ndetermine if there are more GameServerDeployments left to be queried.",
	//       "format": "int32",
	//       "location": "query",
	//       "type": "integer"
	//     },
	//     "pageToken": {
	//       "description": "Optional. The next_page_token value returned from a previous List request,\nif any.",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "parent": {
	//       "description": "Required. The parent resource name. Uses the form:\n`projects/{project}/locations/{location}`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+parent}/gameServerDeployments",
	//   "response": {
	//     "$ref": "ListGameServerDeploymentsResponse"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *ProjectsLocationsGameServerDeploymentsListCall) Pages(ctx context.Context, f func(*ListGameServerDeploymentsResponse) error) error {
	c.ctx_ = ctx
	defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
	for {
		x, err := c.Do()
		if err != nil {
			return err
		}
		if err := f(x); err != nil {
			return err
		}
		if x.NextPageToken == "" {
			return nil
		}
		c.PageToken(x.NextPageToken)
	}
}

// method id "gameservices.projects.locations.gameServerDeployments.patch":

type ProjectsLocationsGameServerDeploymentsPatchCall struct {
	s                    *Service
	name                 string
	gameserverdeployment *GameServerDeployment
	urlParams_           gensupport.URLParams
	ctx_                 context.Context
	header_              http.Header
}

// Patch: Patches a game server deployment.
func (r *ProjectsLocationsGameServerDeploymentsService) Patch(name string, gameserverdeployment *GameServerDeployment) *ProjectsLocationsGameServerDeploymentsPatchCall {
	c := &ProjectsLocationsGameServerDeploymentsPatchCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	c.gameserverdeployment = gameserverdeployment
	return c
}

// UpdateMask sets the optional parameter "updateMask": Required. Mask
// of fields to update. At least one path must be supplied in
// this field. For the `FieldMask` definition,
// see
//
// https:
// //developers.google.com/protocol-buffers
// // /docs/reference/google.protobuf#fieldmask
func (c *ProjectsLocationsGameServerDeploymentsPatchCall) UpdateMask(updateMask string) *ProjectsLocationsGameServerDeploymentsPatchCall {
	c.urlParams_.Set("updateMask", updateMask)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsGameServerDeploymentsPatchCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsPatchCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsGameServerDeploymentsPatchCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsPatchCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsGameServerDeploymentsPatchCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsGameServerDeploymentsPatchCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.gameserverdeployment)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("PATCH", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.gameServerDeployments.patch" call.
// Exactly one of *Operation or error will be non-nil. Any non-2xx
// status code is an error. Response headers are in either
// *Operation.ServerResponse.Header or (if a response was returned at
// all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified
// to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *ProjectsLocationsGameServerDeploymentsPatchCall) Do(opts ...googleapi.CallOption) (*Operation, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &Operation{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Patches a game server deployment.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/gameServerDeployments/{gameServerDeploymentsId}",
	//   "httpMethod": "PATCH",
	//   "id": "gameservices.projects.locations.gameServerDeployments.patch",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "The resource name of the game server deployment. Uses the form:\n\n`projects/{project}/locations/{location}/gameServerDeployments/{deployment}`.\nFor example,\n\n`projects/my-project/locations/{location}/gameServerDeployments/my-deployment`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/gameServerDeployments/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     },
	//     "updateMask": {
	//       "description": "Required. Mask of fields to update. At least one path must be supplied in\nthis field. For the `FieldMask` definition, see\n\nhttps:\n//developers.google.com/protocol-buffers\n// /docs/reference/google.protobuf#fieldmask",
	//       "format": "google-fieldmask",
	//       "location": "query",
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}",
	//   "request": {
	//     "$ref": "GameServerDeployment"
	//   },
	//   "response": {
	//     "$ref": "Operation"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.gameServerDeployments.previewRollout":

type ProjectsLocationsGameServerDeploymentsPreviewRolloutCall struct {
	s                           *Service
	name                        string
	gameserverdeploymentrollout *GameServerDeploymentRollout
	urlParams_                  gensupport.URLParams
	ctx_                        context.Context
	header_                     http.Header
}

// PreviewRollout: Previews the game server deployment rollout. This API
// does not mutate the
// rollout resource.
func (r *ProjectsLocationsGameServerDeploymentsService) PreviewRollout(name string, gameserverdeploymentrollout *GameServerDeploymentRollout) *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall {
	c := &ProjectsLocationsGameServerDeploymentsPreviewRolloutCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	c.gameserverdeploymentrollout = gameserverdeploymentrollout
	return c
}

// PreviewTime sets the optional parameter "previewTime": The target
// timestamp to compute the preview. Defaults to the immediately
// after the proposed rollout completes.
func (c *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall) PreviewTime(previewTime string) *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall {
	c.urlParams_.Set("previewTime", previewTime)
	return c
}

// UpdateMask sets the optional parameter "updateMask": Mask of fields
// to update. At least one path must be supplied in
// this field. For the `FieldMask` definition,
// see
//
// https:
// //developers.google.com/protocol-buffers
// // /docs/reference/google.protobuf#fieldmask
func (c *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall) UpdateMask(updateMask string) *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall {
	c.urlParams_.Set("updateMask", updateMask)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.gameserverdeploymentrollout)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}/rollout:preview")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("PATCH", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.gameServerDeployments.previewRollout" call.
// Exactly one of *PreviewGameServerDeploymentRolloutResponse or error
// will be non-nil. Any non-2xx status code is an error. Response
// headers are in either
// *PreviewGameServerDeploymentRolloutResponse.ServerResponse.Header or
// (if a response was returned at all) in
// error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check
// whether the returned error was because http.StatusNotModified was
// returned.
func (c *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall) Do(opts ...googleapi.CallOption) (*PreviewGameServerDeploymentRolloutResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &PreviewGameServerDeploymentRolloutResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Previews the game server deployment rollout. This API does not mutate the\nrollout resource.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/gameServerDeployments/{gameServerDeploymentsId}/rollout:preview",
	//   "httpMethod": "PATCH",
	//   "id": "gameservices.projects.locations.gameServerDeployments.previewRollout",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "The resource name of the game server deployment rollout. Uses the form:\n\n`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.\nFor example,\n\n`projects/my-project/locations/{location}/gameServerDeployments/my-deployment/rollout`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/gameServerDeployments/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     },
	//     "previewTime": {
	//       "description": "Optional. The target timestamp to compute the preview. Defaults to the immediately\nafter the proposed rollout completes.",
	//       "format": "google-datetime",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "updateMask": {
	//       "description": "Optional. Mask of fields to update. At least one path must be supplied in\nthis field. For the `FieldMask` definition, see\n\nhttps:\n//developers.google.com/protocol-buffers\n// /docs/reference/google.protobuf#fieldmask",
	//       "format": "google-fieldmask",
	//       "location": "query",
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}/rollout:preview",
	//   "request": {
	//     "$ref": "GameServerDeploymentRollout"
	//   },
	//   "response": {
	//     "$ref": "PreviewGameServerDeploymentRolloutResponse"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.gameServerDeployments.setIamPolicy":

type ProjectsLocationsGameServerDeploymentsSetIamPolicyCall struct {
	s                   *Service
	resource            string
	setiampolicyrequest *SetIamPolicyRequest
	urlParams_          gensupport.URLParams
	ctx_                context.Context
	header_             http.Header
}

// SetIamPolicy: Sets the access control policy on the specified
// resource. Replaces any
// existing policy.
//
// Can return `NOT_FOUND`, `INVALID_ARGUMENT`, and `PERMISSION_DENIED`
// errors.
func (r *ProjectsLocationsGameServerDeploymentsService) SetIamPolicy(resource string, setiampolicyrequest *SetIamPolicyRequest) *ProjectsLocationsGameServerDeploymentsSetIamPolicyCall {
	c := &ProjectsLocationsGameServerDeploymentsSetIamPolicyCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.resource = resource
	c.setiampolicyrequest = setiampolicyrequest
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsGameServerDeploymentsSetIamPolicyCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsSetIamPolicyCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsGameServerDeploymentsSetIamPolicyCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsSetIamPolicyCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsGameServerDeploymentsSetIamPolicyCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsGameServerDeploymentsSetIamPolicyCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.setiampolicyrequest)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+resource}:setIamPolicy")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"resource": c.resource,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.gameServerDeployments.setIamPolicy" call.
// Exactly one of *Policy or error will be non-nil. Any non-2xx status
// code is an error. Response headers are in either
// *Policy.ServerResponse.Header or (if a response was returned at all)
// in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to
// check whether the returned error was because http.StatusNotModified
// was returned.
func (c *ProjectsLocationsGameServerDeploymentsSetIamPolicyCall) Do(opts ...googleapi.CallOption) (*Policy, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &Policy{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Sets the access control policy on the specified resource. Replaces any\nexisting policy.\n\nCan return `NOT_FOUND`, `INVALID_ARGUMENT`, and `PERMISSION_DENIED` errors.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/gameServerDeployments/{gameServerDeploymentsId}:setIamPolicy",
	//   "httpMethod": "POST",
	//   "id": "gameservices.projects.locations.gameServerDeployments.setIamPolicy",
	//   "parameterOrder": [
	//     "resource"
	//   ],
	//   "parameters": {
	//     "resource": {
	//       "description": "REQUIRED: The resource for which the policy is being specified.\nSee the operation documentation for the appropriate value for this field.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/gameServerDeployments/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+resource}:setIamPolicy",
	//   "request": {
	//     "$ref": "SetIamPolicyRequest"
	//   },
	//   "response": {
	//     "$ref": "Policy"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.gameServerDeployments.testIamPermissions":

type ProjectsLocationsGameServerDeploymentsTestIamPermissionsCall struct {
	s                         *Service
	resource                  string
	testiampermissionsrequest *TestIamPermissionsRequest
	urlParams_                gensupport.URLParams
	ctx_                      context.Context
	header_                   http.Header
}

// TestIamPermissions: Returns permissions that a caller has on the
// specified resource.
// If the resource does not exist, this will return an empty set
// of
// permissions, not a `NOT_FOUND` error.
//
// Note: This operation is designed to be used for building
// permission-aware
// UIs and command-line tools, not for authorization checking. This
// operation
// may "fail open" without warning.
func (r *ProjectsLocationsGameServerDeploymentsService) TestIamPermissions(resource string, testiampermissionsrequest *TestIamPermissionsRequest) *ProjectsLocationsGameServerDeploymentsTestIamPermissionsCall {
	c := &ProjectsLocationsGameServerDeploymentsTestIamPermissionsCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.resource = resource
	c.testiampermissionsrequest = testiampermissionsrequest
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsGameServerDeploymentsTestIamPermissionsCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsTestIamPermissionsCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsGameServerDeploymentsTestIamPermissionsCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsTestIamPermissionsCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsGameServerDeploymentsTestIamPermissionsCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsGameServerDeploymentsTestIamPermissionsCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.testiampermissionsrequest)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+resource}:testIamPermissions")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"resource": c.resource,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.gameServerDeployments.testIamPermissions" call.
// Exactly one of *TestIamPermissionsResponse or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *TestIamPermissionsResponse.ServerResponse.Header or (if a response
// was returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ProjectsLocationsGameServerDeploymentsTestIamPermissionsCall) Do(opts ...googleapi.CallOption) (*TestIamPermissionsResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &TestIamPermissionsResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Returns permissions that a caller has on the specified resource.\nIf the resource does not exist, this will return an empty set of\npermissions, not a `NOT_FOUND` error.\n\nNote: This operation is designed to be used for building permission-aware\nUIs and command-line tools, not for authorization checking. This operation\nmay \"fail open\" without warning.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/gameServerDeployments/{gameServerDeploymentsId}:testIamPermissions",
	//   "httpMethod": "POST",
	//   "id": "gameservices.projects.locations.gameServerDeployments.testIamPermissions",
	//   "parameterOrder": [
	//     "resource"
	//   ],
	//   "parameters": {
	//     "resource": {
	//       "description": "REQUIRED: The resource for which the policy detail is being requested.\nSee the operation documentation for the appropriate value for this field.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/gameServerDeployments/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+resource}:testIamPermissions",
	//   "request": {
	//     "$ref": "TestIamPermissionsRequest"
	//   },
	//   "response": {
	//     "$ref": "TestIamPermissionsResponse"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.gameServerDeployments.updateRollout":

type ProjectsLocationsGameServerDeploymentsUpdateRolloutCall struct {
	s                           *Service
	name                        string
	gameserverdeploymentrollout *GameServerDeploymentRollout
	urlParams_                  gensupport.URLParams
	ctx_                        context.Context
	header_                     http.Header
}

// UpdateRollout: Patches a single game server deployment rollout.
// The method will not return an error if the update does not affect
// any
// existing realms. For example - if the default_game_server_config is
// changed
// but all existing realms use the override, that is valid. Similarly,
// if a
// non existing realm is explicitly called out in
// game_server_config_overrides
// field, that will also not result in an error.
func (r *ProjectsLocationsGameServerDeploymentsService) UpdateRollout(name string, gameserverdeploymentrollout *GameServerDeploymentRollout) *ProjectsLocationsGameServerDeploymentsUpdateRolloutCall {
	c := &ProjectsLocationsGameServerDeploymentsUpdateRolloutCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	c.gameserverdeploymentrollout = gameserverdeploymentrollout
	return c
}

// UpdateMask sets the optional parameter "updateMask": Required. Mask
// of fields to update. At least one path must be supplied in
// this field. For the `FieldMask` definition,
// see
//
// https:
// //developers.google.com/protocol-buffers
// // /docs/reference/google.protobuf#fieldmask
func (c *ProjectsLocationsGameServerDeploymentsUpdateRolloutCall) UpdateMask(updateMask string) *ProjectsLocationsGameServerDeploymentsUpdateRolloutCall {
	c.urlParams_.Set("updateMask", updateMask)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsGameServerDeploymentsUpdateRolloutCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsUpdateRolloutCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsGameServerDeploymentsUpdateRolloutCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsUpdateRolloutCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsGameServerDeploymentsUpdateRolloutCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsGameServerDeploymentsUpdateRolloutCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.gameserverdeploymentrollout)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}/rollout")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("PATCH", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.gameServerDeployments.updateRollout" call.
// Exactly one of *Operation or error will be non-nil. Any non-2xx
// status code is an error. Response headers are in either
// *Operation.ServerResponse.Header or (if a response was returned at
// all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified
// to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *ProjectsLocationsGameServerDeploymentsUpdateRolloutCall) Do(opts ...googleapi.CallOption) (*Operation, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &Operation{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Patches a single game server deployment rollout.\nThe method will not return an error if the update does not affect any\nexisting realms. For example - if the default_game_server_config is changed\nbut all existing realms use the override, that is valid. Similarly, if a\nnon existing realm is explicitly called out in game_server_config_overrides\nfield, that will also not result in an error.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/gameServerDeployments/{gameServerDeploymentsId}/rollout",
	//   "httpMethod": "PATCH",
	//   "id": "gameservices.projects.locations.gameServerDeployments.updateRollout",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "The resource name of the game server deployment rollout. Uses the form:\n\n`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.\nFor example,\n\n`projects/my-project/locations/{location}/gameServerDeployments/my-deployment/rollout`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/gameServerDeployments/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     },
	//     "updateMask": {
	//       "description": "Required. Mask of fields to update. At least one path must be supplied in\nthis field. For the `FieldMask` definition, see\n\nhttps:\n//developers.google.com/protocol-buffers\n// /docs/reference/google.protobuf#fieldmask",
	//       "format": "google-fieldmask",
	//       "location": "query",
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}/rollout",
	//   "request": {
	//     "$ref": "GameServerDeploymentRollout"
	//   },
	//   "response": {
	//     "$ref": "Operation"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.gameServerDeployments.configs.create":

type ProjectsLocationsGameServerDeploymentsConfigsCreateCall struct {
	s                *Service
	parent           string
	gameserverconfig *GameServerConfig
	urlParams_       gensupport.URLParams
	ctx_             context.Context
	header_          http.Header
}

// Create: Creates a new game server config in a given project,
// location, and game
// server deployment. Game server configs are immutable, and are not
// applied
// until referenced in the game server deployment rollout resource.
func (r *ProjectsLocationsGameServerDeploymentsConfigsService) Create(parent string, gameserverconfig *GameServerConfig) *ProjectsLocationsGameServerDeploymentsConfigsCreateCall {
	c := &ProjectsLocationsGameServerDeploymentsConfigsCreateCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.parent = parent
	c.gameserverconfig = gameserverconfig
	return c
}

// ConfigId sets the optional parameter "configId": Required. The ID of
// the game server config resource to be created.
func (c *ProjectsLocationsGameServerDeploymentsConfigsCreateCall) ConfigId(configId string) *ProjectsLocationsGameServerDeploymentsConfigsCreateCall {
	c.urlParams_.Set("configId", configId)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsGameServerDeploymentsConfigsCreateCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsConfigsCreateCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsGameServerDeploymentsConfigsCreateCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsConfigsCreateCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsGameServerDeploymentsConfigsCreateCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsGameServerDeploymentsConfigsCreateCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.gameserverconfig)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+parent}/configs")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"parent": c.parent,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.gameServerDeployments.configs.create" call.
// Exactly one of *Operation or error will be non-nil. Any non-2xx
// status code is an error. Response headers are in either
// *Operation.ServerResponse.Header or (if a response was returned at
// all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified
// to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *ProjectsLocationsGameServerDeploymentsConfigsCreateCall) Do(opts ...googleapi.CallOption) (*Operation, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &Operation{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Creates a new game server config in a given project, location, and game\nserver deployment. Game server configs are immutable, and are not applied\nuntil referenced in the game server deployment rollout resource.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/gameServerDeployments/{gameServerDeploymentsId}/configs",
	//   "httpMethod": "POST",
	//   "id": "gameservices.projects.locations.gameServerDeployments.configs.create",
	//   "parameterOrder": [
	//     "parent"
	//   ],
	//   "parameters": {
	//     "configId": {
	//       "description": "Required. The ID of the game server config resource to be created.",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "parent": {
	//       "description": "Required. The parent resource name. Uses the form:\n\n`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/gameServerDeployments/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+parent}/configs",
	//   "request": {
	//     "$ref": "GameServerConfig"
	//   },
	//   "response": {
	//     "$ref": "Operation"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.gameServerDeployments.configs.delete":

type ProjectsLocationsGameServerDeploymentsConfigsDeleteCall struct {
	s          *Service
	name       string
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// Delete: Deletes a single game server config. The deletion will fail
// if the game
// server config is referenced in a game server deployment rollout.
func (r *ProjectsLocationsGameServerDeploymentsConfigsService) Delete(name string) *ProjectsLocationsGameServerDeploymentsConfigsDeleteCall {
	c := &ProjectsLocationsGameServerDeploymentsConfigsDeleteCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsGameServerDeploymentsConfigsDeleteCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsConfigsDeleteCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsGameServerDeploymentsConfigsDeleteCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsConfigsDeleteCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsGameServerDeploymentsConfigsDeleteCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsGameServerDeploymentsConfigsDeleteCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("DELETE", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.gameServerDeployments.configs.delete" call.
// Exactly one of *Operation or error will be non-nil. Any non-2xx
// status code is an error. Response headers are in either
// *Operation.ServerResponse.Header or (if a response was returned at
// all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified
// to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *ProjectsLocationsGameServerDeploymentsConfigsDeleteCall) Do(opts ...googleapi.CallOption) (*Operation, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &Operation{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Deletes a single game server config. The deletion will fail if the game\nserver config is referenced in a game server deployment rollout.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/gameServerDeployments/{gameServerDeploymentsId}/configs/{configsId}",
	//   "httpMethod": "DELETE",
	//   "id": "gameservices.projects.locations.gameServerDeployments.configs.delete",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "Required. The name of the game server config to delete. Uses the form:\n\n`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/gameServerDeployments/[^/]+/configs/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}",
	//   "response": {
	//     "$ref": "Operation"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.gameServerDeployments.configs.get":

type ProjectsLocationsGameServerDeploymentsConfigsGetCall struct {
	s            *Service
	name         string
	urlParams_   gensupport.URLParams
	ifNoneMatch_ string
	ctx_         context.Context
	header_      http.Header
}

// Get: Gets details of a single game server config.
func (r *ProjectsLocationsGameServerDeploymentsConfigsService) Get(name string) *ProjectsLocationsGameServerDeploymentsConfigsGetCall {
	c := &ProjectsLocationsGameServerDeploymentsConfigsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsGameServerDeploymentsConfigsGetCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsConfigsGetCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ProjectsLocationsGameServerDeploymentsConfigsGetCall) IfNoneMatch(entityTag string) *ProjectsLocationsGameServerDeploymentsConfigsGetCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsGameServerDeploymentsConfigsGetCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsConfigsGetCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsGameServerDeploymentsConfigsGetCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsGameServerDeploymentsConfigsGetCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.gameServerDeployments.configs.get" call.
// Exactly one of *GameServerConfig or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *GameServerConfig.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ProjectsLocationsGameServerDeploymentsConfigsGetCall) Do(opts ...googleapi.CallOption) (*GameServerConfig, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &GameServerConfig{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Gets details of a single game server config.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/gameServerDeployments/{gameServerDeploymentsId}/configs/{configsId}",
	//   "httpMethod": "GET",
	//   "id": "gameservices.projects.locations.gameServerDeployments.configs.get",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "Required. The name of the game server config to retrieve. Uses the form:\n\n`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/gameServerDeployments/[^/]+/configs/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}",
	//   "response": {
	//     "$ref": "GameServerConfig"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.gameServerDeployments.configs.list":

type ProjectsLocationsGameServerDeploymentsConfigsListCall struct {
	s            *Service
	parent       string
	urlParams_   gensupport.URLParams
	ifNoneMatch_ string
	ctx_         context.Context
	header_      http.Header
}

// List: Lists game server configs in a given project, location, and
// game server
// deployment.
func (r *ProjectsLocationsGameServerDeploymentsConfigsService) List(parent string) *ProjectsLocationsGameServerDeploymentsConfigsListCall {
	c := &ProjectsLocationsGameServerDeploymentsConfigsListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.parent = parent
	return c
}

// Filter sets the optional parameter "filter": The filter to apply to
// list results.
func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) Filter(filter string) *ProjectsLocationsGameServerDeploymentsConfigsListCall {
	c.urlParams_.Set("filter", filter)
	return c
}

// OrderBy sets the optional parameter "orderBy": Specifies the ordering
// of results following syntax
// at
// https://cloud.google.com/apis/design/design_patterns#sorting_order.
func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) OrderBy(orderBy string) *ProjectsLocationsGameServerDeploymentsConfigsListCall {
	c.urlParams_.Set("orderBy", orderBy)
	return c
}

// PageSize sets the optional parameter "pageSize": The maximum number
// of items to return.  If unspecified, server
// will pick an appropriate default. Server may return fewer items
// than
// requested. A caller should only rely on response's
// next_page_token to
// determine if there are more GameServerConfigs left to be queried.
func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) PageSize(pageSize int64) *ProjectsLocationsGameServerDeploymentsConfigsListCall {
	c.urlParams_.Set("pageSize", fmt.Sprint(pageSize))
	return c
}

// PageToken sets the optional parameter "pageToken": The
// next_page_token value returned from a previous list request, if any.
func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) PageToken(pageToken string) *ProjectsLocationsGameServerDeploymentsConfigsListCall {
	c.urlParams_.Set("pageToken", pageToken)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsConfigsListCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) IfNoneMatch(entityTag string) *ProjectsLocationsGameServerDeploymentsConfigsListCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsConfigsListCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+parent}/configs")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"parent": c.parent,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.gameServerDeployments.configs.list" call.
// Exactly one of *ListGameServerConfigsResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *ListGameServerConfigsResponse.ServerResponse.Header or (if a
// response was returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) Do(opts ...googleapi.CallOption) (*ListGameServerConfigsResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &ListGameServerConfigsResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Lists game server configs in a given project, location, and game server\ndeployment.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/gameServerDeployments/{gameServerDeploymentsId}/configs",
	//   "httpMethod": "GET",
	//   "id": "gameservices.projects.locations.gameServerDeployments.configs.list",
	//   "parameterOrder": [
	//     "parent"
	//   ],
	//   "parameters": {
	//     "filter": {
	//       "description": "Optional. The filter to apply to list results.",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "orderBy": {
	//       "description": "Optional. Specifies the ordering of results following syntax at\nhttps://cloud.google.com/apis/design/design_patterns#sorting_order.",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "pageSize": {
	//       "description": "Optional. The maximum number of items to return.  If unspecified, server\nwill pick an appropriate default. Server may return fewer items than\nrequested. A caller should only rely on response's\nnext_page_token to\ndetermine if there are more GameServerConfigs left to be queried.",
	//       "format": "int32",
	//       "location": "query",
	//       "type": "integer"
	//     },
	//     "pageToken": {
	//       "description": "Optional. The next_page_token value returned from a previous list request, if any.",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "parent": {
	//       "description": "Required. The parent resource name. Uses the form:\n\n`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/*`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/gameServerDeployments/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+parent}/configs",
	//   "response": {
	//     "$ref": "ListGameServerConfigsResponse"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) Pages(ctx context.Context, f func(*ListGameServerConfigsResponse) error) error {
	c.ctx_ = ctx
	defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
	for {
		x, err := c.Do()
		if err != nil {
			return err
		}
		if err := f(x); err != nil {
			return err
		}
		if x.NextPageToken == "" {
			return nil
		}
		c.PageToken(x.NextPageToken)
	}
}

// method id "gameservices.projects.locations.operations.cancel":

type ProjectsLocationsOperationsCancelCall struct {
	s                      *Service
	name                   string
	canceloperationrequest *CancelOperationRequest
	urlParams_             gensupport.URLParams
	ctx_                   context.Context
	header_                http.Header
}

// Cancel: Starts asynchronous cancellation on a long-running operation.
//  The server
// makes a best effort to cancel the operation, but success is
// not
// guaranteed.  If the server doesn't support this method, it
// returns
// `google.rpc.Code.UNIMPLEMENTED`.  Clients can
// use
// Operations.GetOperation or
// other methods to check whether the cancellation succeeded or whether
// the
// operation completed despite cancellation. On successful
// cancellation,
// the operation is not deleted; instead, it becomes an operation
// with
// an Operation.error value with a google.rpc.Status.code of
// 1,
// corresponding to `Code.CANCELLED`.
func (r *ProjectsLocationsOperationsService) Cancel(name string, canceloperationrequest *CancelOperationRequest) *ProjectsLocationsOperationsCancelCall {
	c := &ProjectsLocationsOperationsCancelCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	c.canceloperationrequest = canceloperationrequest
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsOperationsCancelCall) Fields(s ...googleapi.Field) *ProjectsLocationsOperationsCancelCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsOperationsCancelCall) Context(ctx context.Context) *ProjectsLocationsOperationsCancelCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsOperationsCancelCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsOperationsCancelCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.canceloperationrequest)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}:cancel")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.operations.cancel" call.
// Exactly one of *Empty or error will be non-nil. Any non-2xx status
// code is an error. Response headers are in either
// *Empty.ServerResponse.Header or (if a response was returned at all)
// in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to
// check whether the returned error was because http.StatusNotModified
// was returned.
func (c *ProjectsLocationsOperationsCancelCall) Do(opts ...googleapi.CallOption) (*Empty, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &Empty{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Starts asynchronous cancellation on a long-running operation.  The server\nmakes a best effort to cancel the operation, but success is not\nguaranteed.  If the server doesn't support this method, it returns\n`google.rpc.Code.UNIMPLEMENTED`.  Clients can use\nOperations.GetOperation or\nother methods to check whether the cancellation succeeded or whether the\noperation completed despite cancellation. On successful cancellation,\nthe operation is not deleted; instead, it becomes an operation with\nan Operation.error value with a google.rpc.Status.code of 1,\ncorresponding to `Code.CANCELLED`.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/operations/{operationsId}:cancel",
	//   "httpMethod": "POST",
	//   "id": "gameservices.projects.locations.operations.cancel",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "The name of the operation resource to be cancelled.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/operations/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}:cancel",
	//   "request": {
	//     "$ref": "CancelOperationRequest"
	//   },
	//   "response": {
	//     "$ref": "Empty"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.operations.delete":

type ProjectsLocationsOperationsDeleteCall struct {
	s          *Service
	name       string
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// Delete: Deletes a long-running operation. This method indicates that
// the client is
// no longer interested in the operation result. It does not cancel
// the
// operation. If the server doesn't support this method, it
// returns
// `google.rpc.Code.UNIMPLEMENTED`.
func (r *ProjectsLocationsOperationsService) Delete(name string) *ProjectsLocationsOperationsDeleteCall {
	c := &ProjectsLocationsOperationsDeleteCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsOperationsDeleteCall) Fields(s ...googleapi.Field) *ProjectsLocationsOperationsDeleteCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsOperationsDeleteCall) Context(ctx context.Context) *ProjectsLocationsOperationsDeleteCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsOperationsDeleteCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsOperationsDeleteCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("DELETE", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.operations.delete" call.
// Exactly one of *Empty or error will be non-nil. Any non-2xx status
// code is an error. Response headers are in either
// *Empty.ServerResponse.Header or (if a response was returned at all)
// in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to
// check whether the returned error was because http.StatusNotModified
// was returned.
func (c *ProjectsLocationsOperationsDeleteCall) Do(opts ...googleapi.CallOption) (*Empty, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &Empty{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Deletes a long-running operation. This method indicates that the client is\nno longer interested in the operation result. It does not cancel the\noperation. If the server doesn't support this method, it returns\n`google.rpc.Code.UNIMPLEMENTED`.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/operations/{operationsId}",
	//   "httpMethod": "DELETE",
	//   "id": "gameservices.projects.locations.operations.delete",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "The name of the operation resource to be deleted.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/operations/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}",
	//   "response": {
	//     "$ref": "Empty"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.operations.get":

type ProjectsLocationsOperationsGetCall struct {
	s            *Service
	name         string
	urlParams_   gensupport.URLParams
	ifNoneMatch_ string
	ctx_         context.Context
	header_      http.Header
}

// Get: Gets the latest state of a long-running operation.  Clients can
// use this
// method to poll the operation result at intervals as recommended by
// the API
// service.
func (r *ProjectsLocationsOperationsService) Get(name string) *ProjectsLocationsOperationsGetCall {
	c := &ProjectsLocationsOperationsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsOperationsGetCall) Fields(s ...googleapi.Field) *ProjectsLocationsOperationsGetCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ProjectsLocationsOperationsGetCall) IfNoneMatch(entityTag string) *ProjectsLocationsOperationsGetCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsOperationsGetCall) Context(ctx context.Context) *ProjectsLocationsOperationsGetCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsOperationsGetCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsOperationsGetCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.operations.get" call.
// Exactly one of *Operation or error will be non-nil. Any non-2xx
// status code is an error. Response headers are in either
// *Operation.ServerResponse.Header or (if a response was returned at
// all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified
// to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *ProjectsLocationsOperationsGetCall) Do(opts ...googleapi.CallOption) (*Operation, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &Operation{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Gets the latest state of a long-running operation.  Clients can use this\nmethod to poll the operation result at intervals as recommended by the API\nservice.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/operations/{operationsId}",
	//   "httpMethod": "GET",
	//   "id": "gameservices.projects.locations.operations.get",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "The name of the operation resource.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/operations/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}",
	//   "response": {
	//     "$ref": "Operation"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.operations.list":

type ProjectsLocationsOperationsListCall struct {
	s            *Service
	name         string
	urlParams_   gensupport.URLParams
	ifNoneMatch_ string
	ctx_         context.Context
	header_      http.Header
}

// List: Lists operations that match the specified filter in the
// request. If the
// server doesn't support this method, it returns
// `UNIMPLEMENTED`.
//
// NOTE: the `name` binding allows API services to override the
// binding
// to use different resource name schemes, such as `users/*/operations`.
// To
// override the binding, API services can add a binding such
// as
// "/v1/{name=users/*}/operations" to their service configuration.
// For backwards compatibility, the default name includes the
// operations
// collection id, however overriding users must ensure the name
// binding
// is the parent resource, without the operations collection id.
func (r *ProjectsLocationsOperationsService) List(name string) *ProjectsLocationsOperationsListCall {
	c := &ProjectsLocationsOperationsListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	return c
}

// Filter sets the optional parameter "filter": The standard list
// filter.
func (c *ProjectsLocationsOperationsListCall) Filter(filter string) *ProjectsLocationsOperationsListCall {
	c.urlParams_.Set("filter", filter)
	return c
}

// PageSize sets the optional parameter "pageSize": The standard list
// page size.
func (c *ProjectsLocationsOperationsListCall) PageSize(pageSize int64) *ProjectsLocationsOperationsListCall {
	c.urlParams_.Set("pageSize", fmt.Sprint(pageSize))
	return c
}

// PageToken sets the optional parameter "pageToken": The standard list
// page token.
func (c *ProjectsLocationsOperationsListCall) PageToken(pageToken string) *ProjectsLocationsOperationsListCall {
	c.urlParams_.Set("pageToken", pageToken)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsOperationsListCall) Fields(s ...googleapi.Field) *ProjectsLocationsOperationsListCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ProjectsLocationsOperationsListCall) IfNoneMatch(entityTag string) *ProjectsLocationsOperationsListCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsOperationsListCall) Context(ctx context.Context) *ProjectsLocationsOperationsListCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsOperationsListCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsOperationsListCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}/operations")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.operations.list" call.
// Exactly one of *ListOperationsResponse or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *ListOperationsResponse.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ProjectsLocationsOperationsListCall) Do(opts ...googleapi.CallOption) (*ListOperationsResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &ListOperationsResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Lists operations that match the specified filter in the request. If the\nserver doesn't support this method, it returns `UNIMPLEMENTED`.\n\nNOTE: the `name` binding allows API services to override the binding\nto use different resource name schemes, such as `users/*/operations`. To\noverride the binding, API services can add a binding such as\n`\"/v1/{name=users/*}/operations\"` to their service configuration.\nFor backwards compatibility, the default name includes the operations\ncollection id, however overriding users must ensure the name binding\nis the parent resource, without the operations collection id.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/operations",
	//   "httpMethod": "GET",
	//   "id": "gameservices.projects.locations.operations.list",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "filter": {
	//       "description": "The standard list filter.",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "name": {
	//       "description": "The name of the operation's parent resource.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     },
	//     "pageSize": {
	//       "description": "The standard list page size.",
	//       "format": "int32",
	//       "location": "query",
	//       "type": "integer"
	//     },
	//     "pageToken": {
	//       "description": "The standard list page token.",
	//       "location": "query",
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}/operations",
	//   "response": {
	//     "$ref": "ListOperationsResponse"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *ProjectsLocationsOperationsListCall) Pages(ctx context.Context, f func(*ListOperationsResponse) error) error {
	c.ctx_ = ctx
	defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
	for {
		x, err := c.Do()
		if err != nil {
			return err
		}
		if err := f(x); err != nil {
			return err
		}
		if x.NextPageToken == "" {
			return nil
		}
		c.PageToken(x.NextPageToken)
	}
}

// method id "gameservices.projects.locations.realms.create":

type ProjectsLocationsRealmsCreateCall struct {
	s          *Service
	parent     string
	realm      *Realm
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// Create: Creates a new realm in a given project and location.
func (r *ProjectsLocationsRealmsService) Create(parent string, realm *Realm) *ProjectsLocationsRealmsCreateCall {
	c := &ProjectsLocationsRealmsCreateCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.parent = parent
	c.realm = realm
	return c
}

// RealmId sets the optional parameter "realmId": Required. The ID of
// the realm resource to be created.
func (c *ProjectsLocationsRealmsCreateCall) RealmId(realmId string) *ProjectsLocationsRealmsCreateCall {
	c.urlParams_.Set("realmId", realmId)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsRealmsCreateCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsCreateCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsRealmsCreateCall) Context(ctx context.Context) *ProjectsLocationsRealmsCreateCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsRealmsCreateCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsRealmsCreateCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.realm)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+parent}/realms")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"parent": c.parent,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.realms.create" call.
// Exactly one of *Operation or error will be non-nil. Any non-2xx
// status code is an error. Response headers are in either
// *Operation.ServerResponse.Header or (if a response was returned at
// all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified
// to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *ProjectsLocationsRealmsCreateCall) Do(opts ...googleapi.CallOption) (*Operation, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &Operation{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Creates a new realm in a given project and location.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/realms",
	//   "httpMethod": "POST",
	//   "id": "gameservices.projects.locations.realms.create",
	//   "parameterOrder": [
	//     "parent"
	//   ],
	//   "parameters": {
	//     "parent": {
	//       "description": "Required. The parent resource name. Uses the form:\n`projects/{project}/locations/{location}`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     },
	//     "realmId": {
	//       "description": "Required. The ID of the realm resource to be created.",
	//       "location": "query",
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+parent}/realms",
	//   "request": {
	//     "$ref": "Realm"
	//   },
	//   "response": {
	//     "$ref": "Operation"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.realms.delete":

type ProjectsLocationsRealmsDeleteCall struct {
	s          *Service
	name       string
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// Delete: Deletes a single realm.
func (r *ProjectsLocationsRealmsService) Delete(name string) *ProjectsLocationsRealmsDeleteCall {
	c := &ProjectsLocationsRealmsDeleteCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsRealmsDeleteCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsDeleteCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsRealmsDeleteCall) Context(ctx context.Context) *ProjectsLocationsRealmsDeleteCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsRealmsDeleteCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsRealmsDeleteCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("DELETE", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.realms.delete" call.
// Exactly one of *Operation or error will be non-nil. Any non-2xx
// status code is an error. Response headers are in either
// *Operation.ServerResponse.Header or (if a response was returned at
// all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified
// to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *ProjectsLocationsRealmsDeleteCall) Do(opts ...googleapi.CallOption) (*Operation, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &Operation{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Deletes a single realm.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/realms/{realmsId}",
	//   "httpMethod": "DELETE",
	//   "id": "gameservices.projects.locations.realms.delete",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "Required. The name of the realm to delete. Uses the form:\n`projects/{project}/locations/{location}/realms/{realm}`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/realms/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}",
	//   "response": {
	//     "$ref": "Operation"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.realms.get":

type ProjectsLocationsRealmsGetCall struct {
	s            *Service
	name         string
	urlParams_   gensupport.URLParams
	ifNoneMatch_ string
	ctx_         context.Context
	header_      http.Header
}

// Get: Gets details of a single realm.
func (r *ProjectsLocationsRealmsService) Get(name string) *ProjectsLocationsRealmsGetCall {
	c := &ProjectsLocationsRealmsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsRealmsGetCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsGetCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ProjectsLocationsRealmsGetCall) IfNoneMatch(entityTag string) *ProjectsLocationsRealmsGetCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsRealmsGetCall) Context(ctx context.Context) *ProjectsLocationsRealmsGetCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsRealmsGetCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsRealmsGetCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.realms.get" call.
// Exactly one of *Realm or error will be non-nil. Any non-2xx status
// code is an error. Response headers are in either
// *Realm.ServerResponse.Header or (if a response was returned at all)
// in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to
// check whether the returned error was because http.StatusNotModified
// was returned.
func (c *ProjectsLocationsRealmsGetCall) Do(opts ...googleapi.CallOption) (*Realm, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &Realm{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Gets details of a single realm.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/realms/{realmsId}",
	//   "httpMethod": "GET",
	//   "id": "gameservices.projects.locations.realms.get",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "Required. The name of the realm to retrieve. Uses the form:\n`projects/{project}/locations/{location}/realms/{realm}`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/realms/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}",
	//   "response": {
	//     "$ref": "Realm"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.realms.list":

type ProjectsLocationsRealmsListCall struct {
	s            *Service
	parent       string
	urlParams_   gensupport.URLParams
	ifNoneMatch_ string
	ctx_         context.Context
	header_      http.Header
}

// List: Lists realms in a given project and location.
func (r *ProjectsLocationsRealmsService) List(parent string) *ProjectsLocationsRealmsListCall {
	c := &ProjectsLocationsRealmsListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.parent = parent
	return c
}

// Filter sets the optional parameter "filter": The filter to apply to
// list results.
func (c *ProjectsLocationsRealmsListCall) Filter(filter string) *ProjectsLocationsRealmsListCall {
	c.urlParams_.Set("filter", filter)
	return c
}

// OrderBy sets the optional parameter "orderBy": Specifies the ordering
// of results following syntax
// at
// https://cloud.google.com/apis/design/design_patterns#sorting_order.
func (c *ProjectsLocationsRealmsListCall) OrderBy(orderBy string) *ProjectsLocationsRealmsListCall {
	c.urlParams_.Set("orderBy", orderBy)
	return c
}

// PageSize sets the optional parameter "pageSize": The maximum number
// of items to return.  If unspecified, server
// will pick an appropriate default. Server may return fewer items
// than
// requested. A caller should only rely on response's
// next_page_token to
// determine if there are more realms left to be queried.
func (c *ProjectsLocationsRealmsListCall) PageSize(pageSize int64) *ProjectsLocationsRealmsListCall {
	c.urlParams_.Set("pageSize", fmt.Sprint(pageSize))
	return c
}

// PageToken sets the optional parameter "pageToken": The
// next_page_token value returned from a previous List request,
// if any.
func (c *ProjectsLocationsRealmsListCall) PageToken(pageToken string) *ProjectsLocationsRealmsListCall {
	c.urlParams_.Set("pageToken", pageToken)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsRealmsListCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsListCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ProjectsLocationsRealmsListCall) IfNoneMatch(entityTag string) *ProjectsLocationsRealmsListCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsRealmsListCall) Context(ctx context.Context) *ProjectsLocationsRealmsListCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsRealmsListCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsRealmsListCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+parent}/realms")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"parent": c.parent,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.realms.list" call.
// Exactly one of *ListRealmsResponse or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *ListRealmsResponse.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ProjectsLocationsRealmsListCall) Do(opts ...googleapi.CallOption) (*ListRealmsResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &ListRealmsResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Lists realms in a given project and location.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/realms",
	//   "httpMethod": "GET",
	//   "id": "gameservices.projects.locations.realms.list",
	//   "parameterOrder": [
	//     "parent"
	//   ],
	//   "parameters": {
	//     "filter": {
	//       "description": "Optional. The filter to apply to list results.",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "orderBy": {
	//       "description": "Optional. Specifies the ordering of results following syntax at\nhttps://cloud.google.com/apis/design/design_patterns#sorting_order.",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "pageSize": {
	//       "description": "Optional. The maximum number of items to return.  If unspecified, server\nwill pick an appropriate default. Server may return fewer items than\nrequested. A caller should only rely on response's\nnext_page_token to\ndetermine if there are more realms left to be queried.",
	//       "format": "int32",
	//       "location": "query",
	//       "type": "integer"
	//     },
	//     "pageToken": {
	//       "description": "Optional. The next_page_token value returned from a previous List request,\nif any.",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "parent": {
	//       "description": "Required. The parent resource name. Uses the form:\n`projects/{project}/locations/{location}`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+parent}/realms",
	//   "response": {
	//     "$ref": "ListRealmsResponse"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *ProjectsLocationsRealmsListCall) Pages(ctx context.Context, f func(*ListRealmsResponse) error) error {
	c.ctx_ = ctx
	defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
	for {
		x, err := c.Do()
		if err != nil {
			return err
		}
		if err := f(x); err != nil {
			return err
		}
		if x.NextPageToken == "" {
			return nil
		}
		c.PageToken(x.NextPageToken)
	}
}

// method id "gameservices.projects.locations.realms.patch":

type ProjectsLocationsRealmsPatchCall struct {
	s          *Service
	name       string
	realm      *Realm
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// Patch: Patches a single realm.
func (r *ProjectsLocationsRealmsService) Patch(name string, realm *Realm) *ProjectsLocationsRealmsPatchCall {
	c := &ProjectsLocationsRealmsPatchCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	c.realm = realm
	return c
}

// UpdateMask sets the optional parameter "updateMask": Required. The
// update mask applies to the resource. For the `FieldMask`
// definition, see
//
// https:
// //developers.google.com/protocol-buffers
// // /docs/reference/google.protobuf#fieldmask
func (c *ProjectsLocationsRealmsPatchCall) UpdateMask(updateMask string) *ProjectsLocationsRealmsPatchCall {
	c.urlParams_.Set("updateMask", updateMask)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsRealmsPatchCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsPatchCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsRealmsPatchCall) Context(ctx context.Context) *ProjectsLocationsRealmsPatchCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsRealmsPatchCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsRealmsPatchCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.realm)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("PATCH", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.realms.patch" call.
// Exactly one of *Operation or error will be non-nil. Any non-2xx
// status code is an error. Response headers are in either
// *Operation.ServerResponse.Header or (if a response was returned at
// all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified
// to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *ProjectsLocationsRealmsPatchCall) Do(opts ...googleapi.CallOption) (*Operation, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &Operation{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Patches a single realm.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/realms/{realmsId}",
	//   "httpMethod": "PATCH",
	//   "id": "gameservices.projects.locations.realms.patch",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "The resource name of the realm. Uses the form:\n`projects/{project}/locations/{location}/realms/{realm}`. For\nexample, `projects/my-project/locations/{location}/realms/my-realm`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/realms/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     },
	//     "updateMask": {
	//       "description": "Required. The update mask applies to the resource. For the `FieldMask`\ndefinition, see\n\nhttps:\n//developers.google.com/protocol-buffers\n// /docs/reference/google.protobuf#fieldmask",
	//       "format": "google-fieldmask",
	//       "location": "query",
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}",
	//   "request": {
	//     "$ref": "Realm"
	//   },
	//   "response": {
	//     "$ref": "Operation"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.realms.previewUpdate":

type ProjectsLocationsRealmsPreviewUpdateCall struct {
	s          *Service
	name       string
	realm      *Realm
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// PreviewUpdate: Previews patches to a single realm.
func (r *ProjectsLocationsRealmsService) PreviewUpdate(name string, realm *Realm) *ProjectsLocationsRealmsPreviewUpdateCall {
	c := &ProjectsLocationsRealmsPreviewUpdateCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	c.realm = realm
	return c
}

// PreviewTime sets the optional parameter "previewTime": The target
// timestamp to compute the preview.
func (c *ProjectsLocationsRealmsPreviewUpdateCall) PreviewTime(previewTime string) *ProjectsLocationsRealmsPreviewUpdateCall {
	c.urlParams_.Set("previewTime", previewTime)
	return c
}

// UpdateMask sets the optional parameter "updateMask": Required. The
// update mask applies to the resource. For the `FieldMask`
// definition, see
//
// https:
// //developers.google.com/protocol-buffers
// // /docs/reference/google.protobuf#fieldmask
func (c *ProjectsLocationsRealmsPreviewUpdateCall) UpdateMask(updateMask string) *ProjectsLocationsRealmsPreviewUpdateCall {
	c.urlParams_.Set("updateMask", updateMask)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsRealmsPreviewUpdateCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsPreviewUpdateCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsRealmsPreviewUpdateCall) Context(ctx context.Context) *ProjectsLocationsRealmsPreviewUpdateCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsRealmsPreviewUpdateCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsRealmsPreviewUpdateCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.realm)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}:previewUpdate")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("PATCH", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.realms.previewUpdate" call.
// Exactly one of *PreviewRealmUpdateResponse or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *PreviewRealmUpdateResponse.ServerResponse.Header or (if a response
// was returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ProjectsLocationsRealmsPreviewUpdateCall) Do(opts ...googleapi.CallOption) (*PreviewRealmUpdateResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &PreviewRealmUpdateResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Previews patches to a single realm.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/realms/{realmsId}:previewUpdate",
	//   "httpMethod": "PATCH",
	//   "id": "gameservices.projects.locations.realms.previewUpdate",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "The resource name of the realm. Uses the form:\n`projects/{project}/locations/{location}/realms/{realm}`. For\nexample, `projects/my-project/locations/{location}/realms/my-realm`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/realms/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     },
	//     "previewTime": {
	//       "description": "Optional. The target timestamp to compute the preview.",
	//       "format": "google-datetime",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "updateMask": {
	//       "description": "Required. The update mask applies to the resource. For the `FieldMask`\ndefinition, see\n\nhttps:\n//developers.google.com/protocol-buffers\n// /docs/reference/google.protobuf#fieldmask",
	//       "format": "google-fieldmask",
	//       "location": "query",
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}:previewUpdate",
	//   "request": {
	//     "$ref": "Realm"
	//   },
	//   "response": {
	//     "$ref": "PreviewRealmUpdateResponse"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.realms.gameServerClusters.create":

type ProjectsLocationsRealmsGameServerClustersCreateCall struct {
	s                 *Service
	parent            string
	gameservercluster *GameServerCluster
	urlParams_        gensupport.URLParams
	ctx_              context.Context
	header_           http.Header
}

// Create: Creates a new game server cluster in a given project and
// location.
func (r *ProjectsLocationsRealmsGameServerClustersService) Create(parent string, gameservercluster *GameServerCluster) *ProjectsLocationsRealmsGameServerClustersCreateCall {
	c := &ProjectsLocationsRealmsGameServerClustersCreateCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.parent = parent
	c.gameservercluster = gameservercluster
	return c
}

// GameServerClusterId sets the optional parameter
// "gameServerClusterId": Required. The ID of the game server cluster
// resource to be created.
func (c *ProjectsLocationsRealmsGameServerClustersCreateCall) GameServerClusterId(gameServerClusterId string) *ProjectsLocationsRealmsGameServerClustersCreateCall {
	c.urlParams_.Set("gameServerClusterId", gameServerClusterId)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsRealmsGameServerClustersCreateCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsGameServerClustersCreateCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsRealmsGameServerClustersCreateCall) Context(ctx context.Context) *ProjectsLocationsRealmsGameServerClustersCreateCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsRealmsGameServerClustersCreateCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsRealmsGameServerClustersCreateCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.gameservercluster)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+parent}/gameServerClusters")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"parent": c.parent,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.realms.gameServerClusters.create" call.
// Exactly one of *Operation or error will be non-nil. Any non-2xx
// status code is an error. Response headers are in either
// *Operation.ServerResponse.Header or (if a response was returned at
// all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified
// to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *ProjectsLocationsRealmsGameServerClustersCreateCall) Do(opts ...googleapi.CallOption) (*Operation, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &Operation{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Creates a new game server cluster in a given project and location.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/realms/{realmsId}/gameServerClusters",
	//   "httpMethod": "POST",
	//   "id": "gameservices.projects.locations.realms.gameServerClusters.create",
	//   "parameterOrder": [
	//     "parent"
	//   ],
	//   "parameters": {
	//     "gameServerClusterId": {
	//       "description": "Required. The ID of the game server cluster resource to be created.",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "parent": {
	//       "description": "Required. The parent resource name. Uses the form:\n`projects/{project}/locations/{location}/realms/{realm-id}`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/realms/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+parent}/gameServerClusters",
	//   "request": {
	//     "$ref": "GameServerCluster"
	//   },
	//   "response": {
	//     "$ref": "Operation"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.realms.gameServerClusters.delete":

type ProjectsLocationsRealmsGameServerClustersDeleteCall struct {
	s          *Service
	name       string
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// Delete: Deletes a single game server cluster.
func (r *ProjectsLocationsRealmsGameServerClustersService) Delete(name string) *ProjectsLocationsRealmsGameServerClustersDeleteCall {
	c := &ProjectsLocationsRealmsGameServerClustersDeleteCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsRealmsGameServerClustersDeleteCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsGameServerClustersDeleteCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsRealmsGameServerClustersDeleteCall) Context(ctx context.Context) *ProjectsLocationsRealmsGameServerClustersDeleteCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsRealmsGameServerClustersDeleteCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsRealmsGameServerClustersDeleteCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("DELETE", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.realms.gameServerClusters.delete" call.
// Exactly one of *Operation or error will be non-nil. Any non-2xx
// status code is an error. Response headers are in either
// *Operation.ServerResponse.Header or (if a response was returned at
// all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified
// to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *ProjectsLocationsRealmsGameServerClustersDeleteCall) Do(opts ...googleapi.CallOption) (*Operation, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &Operation{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Deletes a single game server cluster.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/realms/{realmsId}/gameServerClusters/{gameServerClustersId}",
	//   "httpMethod": "DELETE",
	//   "id": "gameservices.projects.locations.realms.gameServerClusters.delete",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "Required. The name of the game server cluster to delete. Uses the form:\n`projects/{project}/locations/{location}/gameServerClusters/{cluster}`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/realms/[^/]+/gameServerClusters/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}",
	//   "response": {
	//     "$ref": "Operation"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.realms.gameServerClusters.get":

type ProjectsLocationsRealmsGameServerClustersGetCall struct {
	s            *Service
	name         string
	urlParams_   gensupport.URLParams
	ifNoneMatch_ string
	ctx_         context.Context
	header_      http.Header
}

// Get: Gets details of a single game server cluster.
func (r *ProjectsLocationsRealmsGameServerClustersService) Get(name string) *ProjectsLocationsRealmsGameServerClustersGetCall {
	c := &ProjectsLocationsRealmsGameServerClustersGetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsRealmsGameServerClustersGetCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsGameServerClustersGetCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ProjectsLocationsRealmsGameServerClustersGetCall) IfNoneMatch(entityTag string) *ProjectsLocationsRealmsGameServerClustersGetCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsRealmsGameServerClustersGetCall) Context(ctx context.Context) *ProjectsLocationsRealmsGameServerClustersGetCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsRealmsGameServerClustersGetCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsRealmsGameServerClustersGetCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.realms.gameServerClusters.get" call.
// Exactly one of *GameServerCluster or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *GameServerCluster.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ProjectsLocationsRealmsGameServerClustersGetCall) Do(opts ...googleapi.CallOption) (*GameServerCluster, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &GameServerCluster{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Gets details of a single game server cluster.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/realms/{realmsId}/gameServerClusters/{gameServerClustersId}",
	//   "httpMethod": "GET",
	//   "id": "gameservices.projects.locations.realms.gameServerClusters.get",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "Required. The name of the game server cluster to retrieve. Uses the form:\n\n`projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/realms/[^/]+/gameServerClusters/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}",
	//   "response": {
	//     "$ref": "GameServerCluster"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.realms.gameServerClusters.list":

type ProjectsLocationsRealmsGameServerClustersListCall struct {
	s            *Service
	parent       string
	urlParams_   gensupport.URLParams
	ifNoneMatch_ string
	ctx_         context.Context
	header_      http.Header
}

// List: Lists game server clusters in a given project and location.
func (r *ProjectsLocationsRealmsGameServerClustersService) List(parent string) *ProjectsLocationsRealmsGameServerClustersListCall {
	c := &ProjectsLocationsRealmsGameServerClustersListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.parent = parent
	return c
}

// Filter sets the optional parameter "filter": The filter to apply to
// list results.
func (c *ProjectsLocationsRealmsGameServerClustersListCall) Filter(filter string) *ProjectsLocationsRealmsGameServerClustersListCall {
	c.urlParams_.Set("filter", filter)
	return c
}

// OrderBy sets the optional parameter "orderBy": Specifies the ordering
// of results following syntax
// at
// https://cloud.google.com/apis/design/design_patterns#sorting_order.
func (c *ProjectsLocationsRealmsGameServerClustersListCall) OrderBy(orderBy string) *ProjectsLocationsRealmsGameServerClustersListCall {
	c.urlParams_.Set("orderBy", orderBy)
	return c
}

// PageSize sets the optional parameter "pageSize": The maximum number
// of items to return.  If unspecified, the server
// will pick an appropriate default. The server may return fewer items
// than
// requested. A caller should only rely on response's
// next_page_token to
// determine if there are more GameServerClusters left to be queried.
func (c *ProjectsLocationsRealmsGameServerClustersListCall) PageSize(pageSize int64) *ProjectsLocationsRealmsGameServerClustersListCall {
	c.urlParams_.Set("pageSize", fmt.Sprint(pageSize))
	return c
}

// PageToken sets the optional parameter "pageToken": The
// next_page_token value returned from a previous List request, if any.
func (c *ProjectsLocationsRealmsGameServerClustersListCall) PageToken(pageToken string) *ProjectsLocationsRealmsGameServerClustersListCall {
	c.urlParams_.Set("pageToken", pageToken)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsRealmsGameServerClustersListCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsGameServerClustersListCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ProjectsLocationsRealmsGameServerClustersListCall) IfNoneMatch(entityTag string) *ProjectsLocationsRealmsGameServerClustersListCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsRealmsGameServerClustersListCall) Context(ctx context.Context) *ProjectsLocationsRealmsGameServerClustersListCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsRealmsGameServerClustersListCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsRealmsGameServerClustersListCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+parent}/gameServerClusters")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"parent": c.parent,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.realms.gameServerClusters.list" call.
// Exactly one of *ListGameServerClustersResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *ListGameServerClustersResponse.ServerResponse.Header or (if a
// response was returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ProjectsLocationsRealmsGameServerClustersListCall) Do(opts ...googleapi.CallOption) (*ListGameServerClustersResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &ListGameServerClustersResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Lists game server clusters in a given project and location.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/realms/{realmsId}/gameServerClusters",
	//   "httpMethod": "GET",
	//   "id": "gameservices.projects.locations.realms.gameServerClusters.list",
	//   "parameterOrder": [
	//     "parent"
	//   ],
	//   "parameters": {
	//     "filter": {
	//       "description": "Optional. The filter to apply to list results.",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "orderBy": {
	//       "description": "Optional. Specifies the ordering of results following syntax at\nhttps://cloud.google.com/apis/design/design_patterns#sorting_order.",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "pageSize": {
	//       "description": "Optional. The maximum number of items to return.  If unspecified, the server\nwill pick an appropriate default. The server may return fewer items than\nrequested. A caller should only rely on response's\nnext_page_token to\ndetermine if there are more GameServerClusters left to be queried.",
	//       "format": "int32",
	//       "location": "query",
	//       "type": "integer"
	//     },
	//     "pageToken": {
	//       "description": "Optional. The next_page_token value returned from a previous List request, if any.",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "parent": {
	//       "description": "Required. The parent resource name. Uses the form:\n\"projects/{project}/locations/{location}/realms/{realm}\".",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/realms/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+parent}/gameServerClusters",
	//   "response": {
	//     "$ref": "ListGameServerClustersResponse"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *ProjectsLocationsRealmsGameServerClustersListCall) Pages(ctx context.Context, f func(*ListGameServerClustersResponse) error) error {
	c.ctx_ = ctx
	defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
	for {
		x, err := c.Do()
		if err != nil {
			return err
		}
		if err := f(x); err != nil {
			return err
		}
		if x.NextPageToken == "" {
			return nil
		}
		c.PageToken(x.NextPageToken)
	}
}

// method id "gameservices.projects.locations.realms.gameServerClusters.patch":

type ProjectsLocationsRealmsGameServerClustersPatchCall struct {
	s                 *Service
	name              string
	gameservercluster *GameServerCluster
	urlParams_        gensupport.URLParams
	ctx_              context.Context
	header_           http.Header
}

// Patch: Patches a single game server cluster.
func (r *ProjectsLocationsRealmsGameServerClustersService) Patch(name string, gameservercluster *GameServerCluster) *ProjectsLocationsRealmsGameServerClustersPatchCall {
	c := &ProjectsLocationsRealmsGameServerClustersPatchCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	c.gameservercluster = gameservercluster
	return c
}

// UpdateMask sets the optional parameter "updateMask": Required. Mask
// of fields to update. At least one path must be supplied in
// this field. For the `FieldMask` definition,
// see
//
// https:
// //developers.google.com/protocol-buffers
// // /docs/reference/google.protobuf#fieldmask
func (c *ProjectsLocationsRealmsGameServerClustersPatchCall) UpdateMask(updateMask string) *ProjectsLocationsRealmsGameServerClustersPatchCall {
	c.urlParams_.Set("updateMask", updateMask)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsRealmsGameServerClustersPatchCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsGameServerClustersPatchCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsRealmsGameServerClustersPatchCall) Context(ctx context.Context) *ProjectsLocationsRealmsGameServerClustersPatchCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsRealmsGameServerClustersPatchCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsRealmsGameServerClustersPatchCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.gameservercluster)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("PATCH", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.realms.gameServerClusters.patch" call.
// Exactly one of *Operation or error will be non-nil. Any non-2xx
// status code is an error. Response headers are in either
// *Operation.ServerResponse.Header or (if a response was returned at
// all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified
// to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *ProjectsLocationsRealmsGameServerClustersPatchCall) Do(opts ...googleapi.CallOption) (*Operation, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &Operation{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Patches a single game server cluster.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/realms/{realmsId}/gameServerClusters/{gameServerClustersId}",
	//   "httpMethod": "PATCH",
	//   "id": "gameservices.projects.locations.realms.gameServerClusters.patch",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "Required. The resource name of the game server cluster. Uses the form:\n\n`projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.\nFor example,\n\n`projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/realms/[^/]+/gameServerClusters/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     },
	//     "updateMask": {
	//       "description": "Required. Mask of fields to update. At least one path must be supplied in\nthis field. For the `FieldMask` definition, see\n\nhttps:\n//developers.google.com/protocol-buffers\n// /docs/reference/google.protobuf#fieldmask",
	//       "format": "google-fieldmask",
	//       "location": "query",
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}",
	//   "request": {
	//     "$ref": "GameServerCluster"
	//   },
	//   "response": {
	//     "$ref": "Operation"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.realms.gameServerClusters.previewCreate":

type ProjectsLocationsRealmsGameServerClustersPreviewCreateCall struct {
	s                 *Service
	parent            string
	gameservercluster *GameServerCluster
	urlParams_        gensupport.URLParams
	ctx_              context.Context
	header_           http.Header
}

// PreviewCreate: Previews creation of a new game server cluster in a
// given project and
// location.
func (r *ProjectsLocationsRealmsGameServerClustersService) PreviewCreate(parent string, gameservercluster *GameServerCluster) *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall {
	c := &ProjectsLocationsRealmsGameServerClustersPreviewCreateCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.parent = parent
	c.gameservercluster = gameservercluster
	return c
}

// GameServerClusterId sets the optional parameter
// "gameServerClusterId": Required. The ID of the game server cluster
// resource to be created.
func (c *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall) GameServerClusterId(gameServerClusterId string) *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall {
	c.urlParams_.Set("gameServerClusterId", gameServerClusterId)
	return c
}

// PreviewTime sets the optional parameter "previewTime": The target
// timestamp to compute the preview.
func (c *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall) PreviewTime(previewTime string) *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall {
	c.urlParams_.Set("previewTime", previewTime)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall) Context(ctx context.Context) *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.gameservercluster)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+parent}/gameServerClusters:previewCreate")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"parent": c.parent,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.realms.gameServerClusters.previewCreate" call.
// Exactly one of *PreviewCreateGameServerClusterResponse or error will
// be non-nil. Any non-2xx status code is an error. Response headers are
// in either
// *PreviewCreateGameServerClusterResponse.ServerResponse.Header or (if
// a response was returned at all) in error.(*googleapi.Error).Header.
// Use googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall) Do(opts ...googleapi.CallOption) (*PreviewCreateGameServerClusterResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &PreviewCreateGameServerClusterResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Previews creation of a new game server cluster in a given project and\nlocation.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/realms/{realmsId}/gameServerClusters:previewCreate",
	//   "httpMethod": "POST",
	//   "id": "gameservices.projects.locations.realms.gameServerClusters.previewCreate",
	//   "parameterOrder": [
	//     "parent"
	//   ],
	//   "parameters": {
	//     "gameServerClusterId": {
	//       "description": "Required. The ID of the game server cluster resource to be created.",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "parent": {
	//       "description": "Required. The parent resource name. Uses the form:\n`projects/{project}/locations/{location}/realms/{realm}`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/realms/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     },
	//     "previewTime": {
	//       "description": "Optional. The target timestamp to compute the preview.",
	//       "format": "google-datetime",
	//       "location": "query",
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+parent}/gameServerClusters:previewCreate",
	//   "request": {
	//     "$ref": "GameServerCluster"
	//   },
	//   "response": {
	//     "$ref": "PreviewCreateGameServerClusterResponse"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.realms.gameServerClusters.previewDelete":

type ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall struct {
	s          *Service
	name       string
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// PreviewDelete: Previews deletion of a single game server cluster.
func (r *ProjectsLocationsRealmsGameServerClustersService) PreviewDelete(name string) *ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall {
	c := &ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	return c
}

// PreviewTime sets the optional parameter "previewTime": The target
// timestamp to compute the preview.
func (c *ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall) PreviewTime(previewTime string) *ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall {
	c.urlParams_.Set("previewTime", previewTime)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall) Context(ctx context.Context) *ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}:previewDelete")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("DELETE", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.realms.gameServerClusters.previewDelete" call.
// Exactly one of *PreviewDeleteGameServerClusterResponse or error will
// be non-nil. Any non-2xx status code is an error. Response headers are
// in either
// *PreviewDeleteGameServerClusterResponse.ServerResponse.Header or (if
// a response was returned at all) in error.(*googleapi.Error).Header.
// Use googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall) Do(opts ...googleapi.CallOption) (*PreviewDeleteGameServerClusterResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &PreviewDeleteGameServerClusterResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Previews deletion of a single game server cluster.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/realms/{realmsId}/gameServerClusters/{gameServerClustersId}:previewDelete",
	//   "httpMethod": "DELETE",
	//   "id": "gameservices.projects.locations.realms.gameServerClusters.previewDelete",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "Required. The name of the game server cluster to delete. Uses the form:\n`projects/{project}/locations/{location}/gameServerClusters/{cluster}`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/realms/[^/]+/gameServerClusters/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     },
	//     "previewTime": {
	//       "description": "Optional. The target timestamp to compute the preview.",
	//       "format": "google-datetime",
	//       "location": "query",
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}:previewDelete",
	//   "response": {
	//     "$ref": "PreviewDeleteGameServerClusterResponse"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}

// method id "gameservices.projects.locations.realms.gameServerClusters.previewUpdate":

type ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall struct {
	s                 *Service
	name              string
	gameservercluster *GameServerCluster
	urlParams_        gensupport.URLParams
	ctx_              context.Context
	header_           http.Header
}

// PreviewUpdate: Previews updating a GameServerCluster.
func (r *ProjectsLocationsRealmsGameServerClustersService) PreviewUpdate(name string, gameservercluster *GameServerCluster) *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall {
	c := &ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.name = name
	c.gameservercluster = gameservercluster
	return c
}

// PreviewTime sets the optional parameter "previewTime": The target
// timestamp to compute the preview.
func (c *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall) PreviewTime(previewTime string) *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall {
	c.urlParams_.Set("previewTime", previewTime)
	return c
}

// UpdateMask sets the optional parameter "updateMask": Required. Mask
// of fields to update. At least one path must be supplied in
// this field. For the `FieldMask` definition,
// see
//
// https:
// //developers.google.com/protocol-buffers
// // /docs/reference/google.protobuf#fieldmask
func (c *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall) UpdateMask(updateMask string) *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall {
	c.urlParams_.Set("updateMask", updateMask)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall) Context(ctx context.Context) *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200617")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.gameservercluster)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "v1beta/{+name}:previewUpdate")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("PATCH", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"name": c.name,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gameservices.projects.locations.realms.gameServerClusters.previewUpdate" call.
// Exactly one of *PreviewUpdateGameServerClusterResponse or error will
// be non-nil. Any non-2xx status code is an error. Response headers are
// in either
// *PreviewUpdateGameServerClusterResponse.ServerResponse.Header or (if
// a response was returned at all) in error.(*googleapi.Error).Header.
// Use googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall) Do(opts ...googleapi.CallOption) (*PreviewUpdateGameServerClusterResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &PreviewUpdateGameServerClusterResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Previews updating a GameServerCluster.",
	//   "flatPath": "v1beta/projects/{projectsId}/locations/{locationsId}/realms/{realmsId}/gameServerClusters/{gameServerClustersId}:previewUpdate",
	//   "httpMethod": "PATCH",
	//   "id": "gameservices.projects.locations.realms.gameServerClusters.previewUpdate",
	//   "parameterOrder": [
	//     "name"
	//   ],
	//   "parameters": {
	//     "name": {
	//       "description": "Required. The resource name of the game server cluster. Uses the form:\n\n`projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.\nFor example,\n\n`projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.",
	//       "location": "path",
	//       "pattern": "^projects/[^/]+/locations/[^/]+/realms/[^/]+/gameServerClusters/[^/]+$",
	//       "required": true,
	//       "type": "string"
	//     },
	//     "previewTime": {
	//       "description": "Optional. The target timestamp to compute the preview.",
	//       "format": "google-datetime",
	//       "location": "query",
	//       "type": "string"
	//     },
	//     "updateMask": {
	//       "description": "Required. Mask of fields to update. At least one path must be supplied in\nthis field. For the `FieldMask` definition, see\n\nhttps:\n//developers.google.com/protocol-buffers\n// /docs/reference/google.protobuf#fieldmask",
	//       "format": "google-fieldmask",
	//       "location": "query",
	//       "type": "string"
	//     }
	//   },
	//   "path": "v1beta/{+name}:previewUpdate",
	//   "request": {
	//     "$ref": "GameServerCluster"
	//   },
	//   "response": {
	//     "$ref": "PreviewUpdateGameServerClusterResponse"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/cloud-platform"
	//   ]
	// }

}
