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SDL 3.0
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#include <SDL_gpu.h>
Data Fields | |
| SDL_GPUStencilOp | fail_op |
| SDL_GPUStencilOp | pass_op |
| SDL_GPUStencilOp | depth_fail_op |
| SDL_GPUCompareOp | compare_op |
A structure specifying the stencil operation state of a graphics pipeline.
| SDL_GPUCompareOp SDL_GPUStencilOpState::compare_op |
| SDL_GPUStencilOp SDL_GPUStencilOpState::depth_fail_op |
| SDL_GPUStencilOp SDL_GPUStencilOpState::fail_op |
| SDL_GPUStencilOp SDL_GPUStencilOpState::pass_op |