SDL 3.0
SDL_Texture Struct Reference

#include <SDL_render.h>

Data Fields

SDL_PixelFormat format
int w
int h
int refcount

Detailed Description

An efficient driver-specific representation of pixel data

Since
This struct is available since SDL 3.2.0.
See also
SDL_CreateTexture
SDL_CreateTextureFromSurface
SDL_CreateTextureWithProperties
SDL_DestroyTexture

Definition at line 160 of file SDL_render.h.

Field Documentation

◆ format

SDL_PixelFormat SDL_Texture::format

The format of the texture, read-only

Definition at line 162 of file SDL_render.h.

◆ h

int SDL_Texture::h

The height of the texture, read-only.

Definition at line 164 of file SDL_render.h.

◆ refcount

int SDL_Texture::refcount

Application reference count, used when freeing texture

Definition at line 166 of file SDL_render.h.

◆ w

int SDL_Texture::w

The width of the texture, read-only.

Definition at line 163 of file SDL_render.h.


The documentation for this struct was generated from the following file: