#
# Publications of particular interest to rayshade-hackers.
#
# Mostly snipped from the Ray Tracing Bibliography assembled by
# Paul Heckbert and Eric Haines.
#
%A Robert L. Cook
%A Thomas Porter
%A Loren Carpenter
%T Distributed Ray Tracing
%J Computer Graphics
(SIGGRAPH '84 Proceedings)
%V 18
%N 3
%D July 1984
%P 137-145
%Z Monte Carlo distribution of rays to get
gloss, translucency, penumbras, depth of field, motion blur
%K probabilistic ray tracing, monte carlo, motion blur, stochastic sampling

%A Robert L. Cook
%T Stochastic Sampling in Computer Graphics
%J ACM Transactions on Graphics
%V 5
%N 1
%D Jan. 1986
%P 51-72

%A Akira Fujimoto
%A Takayuki Tanaka
%A Kansei Iwata
%T ARTS: Accelerated Ray-Tracing System
%J IEEE Computer Graphics and Applications
%D Apr. 1986
%P 16-26
%K octree

%A Andrew S. Glassner
%A Jim Arvo
%A Robert L. Cook
%A Eric Haines
%A Pat Hanrahan
%A Paul Heckbert
%A David B. Kirk
%B An Introduction to Ray Tracing
%I Academic Press
%C London
%D 1989

%A Eric Haines
%T A Proposal for Standard Graphics Environments
%J IEEE Computer Graphics and Applications
%V 7
%N 11
%D Nov. 1987
%P 3-5
%K benchmark
%Z renderer benchmarking environments and how to obtain them

%A Roy Hall
%B Illumination and Color in Computer Generated Imagery
%C New York
%D 1989
%I Springer-Verlag

%A Timothy L. Kay
%A James T. Kajiya
%T Ray Tracing Complex Scenes
%J Computer Graphics
(SIGGRAPH '86 Proceedings)
%V 20
%N 4
%D Aug. 1986
%P 269-278
%K bounding volume

%A Roman Kuchkuda
%T An Introduction to Ray Tracing
%B Theoretical Foundations of Computer Graphics and CAD
%E R.A. Earnshaw
%I Springer-Verlag
%C Berlin
%D 1988
%P 1039-1060

%A J. P. Lewis
%T Algorithms for Solid Noise Synthesis
%J Computer Graphics
(SIGGRAPH '89 Proceedings)
%V 23
%N 3
%D August 1989
%P 263-270

%A Don P. Mitchell
%T Generating Antialiased Images at Low Sampling Densities
%J Computer Graphics
(SIGGRAPH '87 Proceedings)
%V 21
%N 4
%D July 1987
%P 65-72

%A F. Kenton Musgrave
%A Craig E. Kolb
%A Robert S. Mace
%T The Synthesis and Rendering of Eroded Fractal Terrains
%J Computer Graphics
(SIGGRAPH '89 Proceedings)
%V 23
%N 3
%D July 1989
%P 41-50
%Z info on efficiently ray tracing height fields
%K fractal, height fields

%A Ken Perlin
%T An Image Synthesizer
%J Computer Graphics
(SIGGRAPH '85 Proceedings)
%V 19
%N 3
%D July 1985
%P 287-296

%A David F. Rogers
%B Procedural Elements for Computer Graphics
%I McGraw-Hill
%C New York
%D 1985
%Z the only book on image synthesis, good summary of ray tracing

%A John M. Snyder
%A Alan H. Barr
%T Ray Tracing Complex Models Containing Surface Tessellations
%J Computer Graphics
(SIGGRAPH '87 Proceedings)
%V 21
%N 4
%D July 1987
%P 119-128
%Z If you only read one paper before modifying rayshade, make it this one.
%K parametric surface, tessellation, 3D grid

%A Turner Whitted
%T An Improved Illumination Model for Shaded Display
%J CACM
%V 23
%N 6
%D June 1980
%P 343-349
%Z the classic ray tracing paper
