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	lib3ds-v2:1.39.0.2
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	lib3ds_release_1_0_0:1.22
	snapshot_lib3ds010115:1.21
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	lib3ds_release_0_9_1:1.14
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	cpp-tag:1.1.1.1
	start:1.1.1.1
	FAMP:1.1.1;
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comment	@# @;


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desc
@@


1.39
log
@bug fixes
@
text
@2004-01-21  J E Hoffmann  <je-h@@gmx.net>

	* tools/3ds2m.1: removed -c/--camera option.
	* lib3ds/light.c (lib3ds_light_write): fixed wrong size of 
	  DL_SPOT_PROJECTOR chunk.
	* lib3ds/file.h: added lib3ds_file_bounding_box prototype.

2002-09-19  J E Hoffmann  <je-h@@gmx.net>

	* matrix.c: lib3ds_matrix_dump, fixed lib3ds_matrix_camera.
	* camera.c: lib3ds_camera_dump 

2002-01-14  J E Hoffmann  <je-h@@gmx.net>

	* Added configure and aclocal.m4 to CVS.
	  WARNING: Files may not be up to date !!!
	* Removed libtool. Building shared libs using the GNU 
	  build tools is no longer supported.
	* material.c: Added default initializations for material
	  (including the texture maps)
	* m4/glut.m4: Checking now for win32 GL/GLU/GLUT libraries
	  when compiling with cygwin.
	  Added -lobjc to LIBS for MacOS X.
	
2001-11-14  J E Hoffmann  <je-h@@gmx.net>

	* glstub.h: Created as default glstub.h.in for MSVC.

2001-10-14  J E Hoffmann  <je-h@@gmx.net>

	* viewport.c: Calling lib3ds_viewport_set_views with parameter
	  views == 0 will now be handled proper for the case that no
	  views are allocated.

2001-09-16  J E Hoffmann  <je-h@@gmx.net>

	* mesh.c: Fixed bug in lib3ds_mesh_dump(). The face list loops on 
	  mesh->points length - which should be mesh->faces.(Reported by
	  lib3ds@@lee-morgan.net)

2001-07-24  J E Hoffmann  <je-h@@gmx.net>

	* autogen.sh: Added a check in the search for `aclocal` support paths
	  such that the path is only included if aclocal is not installed in
	  that path (if aclocal is installed in /usr/bin/ then /usr/share is
	  skipped). Removed the break in the search so that again all search
	  paths are used.
	* configure.in, Doxyfile: Changed version to 1.2.0.

2001-07-23  Eric Sunshine  <sunshine@@sunshineco.com>

	* autogen.sh: Augmented the search for `aclocal' support files so that
	  only the first found-path is used (that is, only one `-I' directive
	  is added to the command line).  Also altered the search path priority
	  so that /usr/local/share is preferred over /usr/share.  Hopefully
	  this will fix the problem of `aclocal' complaining about duplicate
	  macro definitions on some installations where, presumably,
	  /usr/share/aclocal and /usr/local/share/aclocal both point at the
	  same physical directory or are at least copies of one another.

2001-07-20  Eric Sunshine  <sunshine@@sunshineco.com>

	* autogen.sh: Augmented to work correctly despite absence of GNU
	  libtool and libtoolize on MacOS/X.  The libtool program on
	  MacOS/X was developed independently and is a completely distinct
	  beast from the GNU libtool.  If libtoolize is missing,
	  autogen.sh now manually grabs the needed support files
	  (config.sub, config.guess, ltconfig, and ltmain.sh).

2001-07-19  Eric Sunshine  <sunshine@@sunshineco.com>

	* m4/glut.m4: Augmented CONFIGURE_GLUT() macro so that it now
	  checks for gl.h, glu.h, and glut.h in <OpenGL/*> and <GLUT/*> in
	  addition to <GL/*>.  Also now checks if `-framework GLUT' and
	  `-framework OpenGL' are required when linking an application.
	  These changes allow the example applications to build on
	  MacOS/X.
	* configure.in: Now generates `examples/glstub.h' from the new
	  `examples/glstub.h.in'.  This file imports the OpenGL and GLUT
	  headers using the paths determined by the CONFIGURE_GLUT() macro
	  (i.e. <OpenGL/gl.h> on MacOS/X; rather than <GL/gl.h> for other
	  platforms).
	* examples/player.c: Now includes "glstub.h" rather than
	  <GL/glut.h>.
	* m4/glut.m4: Fixed a bug in CONFIGURE_GLUT() where it ignored
	  user-supplied CFLAGS from --with-glut-cflags when checking for
	  the presence of gl.h, glu.h, and glut.h.

2001-07-18  J E Hoffmann  <je-h@@gmx.net>

	* m4/glut.m4: Added GL/GLU/glut check.
	* Retructured files. Create tools directory for tools that get
	  installed. Moved 3dsdump and 3ds2m to tools. Renamed 3dsplay
	  the examples directory into player (names which do not start
	  with a digit are much easier to handle with automake).
	* tools/3ds2m: we do NOT need to multiply with the mesh matrix
	  (changed 2001-01-09 but 3ds2m has not been updated).
	
2001-07-07  J E Hoffmann  <je-h@@gmx.net>

	* shaders: Added shaders directory. Contains Renderman shaders
	  to emulate the 3ds renderer (materials and lights). Only poor
	  results at the moment.
	* examples/3ds2rib: Modified to use new shaders.
	
2001-06-16  J E Hoffmann  <je-h@@gmx.net>

	* fixed spotlight reader/writer
	* added lib3ds_light_dump, lib3ds_camera_dump
	* updated lib3ds_material_dump
	* added lib3ds_file_bounding_box
	* Release 1.1.0

2001-06-07  J E Hoffmann  <je-h@@gmx.net>

	* write only necessary chunks to .3ds file
	* file.h/file.c: renamed lib3ds_open to lib3ds_file_load
	  removed lib3ds_close (use lib3ds_file_free instead !!)
          created lib3ds_file_save.
	* Added msvc project file to create a dll.
	* LIB3DS_KFHDR remains unchanged when saving a previously loaded
	  file.

2001-06-05  J E Hoffmann  <je-h@@gmx.net>

	* node.h/node.c, file.h/file.c: renamed "id" to node_id
	* recreated MSVC project files. Only static library creation
	  supported at the moment.

2001-05-08  Michael Fink  <michael.fink@@redspark.com>

	* in lib3ds_atmosphere_write() the two chunk id's were
	  accidentally swapped
	* in lib3ds_mesh_write(), the chunks were reordered to enable a
	  successful import into AutoCAD 2000i and 3d Studio MAX 3.1
	* in the struct _Lib3dsMapData the "maptype" data member was
	  added, increasing the size of the chunk LIB3DS_MESH_TEXTURE_INFO
	  to 92 bytes (as seen in 3ds files from 3d Studio)
	* the chunk LIB3DS_SHADOW_RANGE contains, according to the 3ds
	  file development kit (3ds-fdk) a dword chunk; reading and
	  writing the chunk should be fixed.

2001-03-20  J E Hoffmann  <je-h@@gmx.net>

	* examples/3dsplay.c: new simples 3dsplayer example
	  using glut. msvc support only at the moment.
	* lib3ds/mesh.c: started working on vertex normal support
	  (smoothing not supported at the moment, can't test them)
	* Doxygen documentation files changed from *.doc to *.txt
	  to avoid collisions with MS-Word on windows platforms  

2001-01-15  J E Hoffmann  <je-h@@gmx.net>

	* lib3ds/material.c (lib3ds_material_dump): 
	  Added dumping of ambient, diffuse, specular, shininess, 
	  shin_strength, shading and texture1/texture2 properties
	* examples/3dsdump.c (main): 
	  Added suport for dumping the 3ds chunk structure
	* lib3ds.spec: Updated

2001-01-14  J E Hoffmann  <je-h@@gmx.net>

	* Removed Warnings (gcc & msvc++6.0)
	* Cleaning up
	* lib3ds.spec: Recreated

2001-01-10  J E Hoffmann  <je-h@@gmx.net>

	* Wrote writing code for keyframer, background, atmosphere and 
	  shadow settings.

2001-01-09  J E Hoffmann  <je-h@@gmx.net>

	* lib3ds/mesh.c (lib3ds_mesh_write): 
	  the point list is no loner retransformed to avoid numerical
	  problems.  to use meshes with the keyframer all points must be
	  transformed by the inverse mesh-matrix manually.
	* lib3ds/camera.c (lib3ds_camera_write):
	  bugfix LIB3DS_N_CAMERA (fov)
	* lib3ds/light.c (lib3ds_light_write):
	  bugfix LIB3DS_DL_SPOTLIGHT
	* lib3ds/material.c (texture_map_write):
	  write only chunks for maps with name != ""
	  (int_percentage_read), (int_percentage_write):
	  bugfix rounding error

2001-01-04  J E Hoffmann  <je-h@@gmx.net>

	* lib3ds/readwrite.c: cpu independent endiness handling 
	  as suggested by Daniel Richard G. <straker@@mit.edu>

2001-01-03  J E Hoffmann  <je-h@@gmx.net>

	* lib3ds/mesh.c: Added missing texture mapping handling
	  LIB3DS_TEX_VERTS 
	  LIB3DS_MESH_TEXTURE_INFO
	* lib3ds/matrix.c 
	  (lib3ds_matrix_camera): Bug #124414 fixed
	* lib3ds/material.c 
	  (color_read): Bug #124399 fixed
	  (texture_map_read): texture percentage fixed 

2000-10-30  J E Hoffmann  <je-h@@gmx.net>

	* Renamed tools (examples) from lib3ds* -> 3ds*
	* configure.in: Removed all non GCC compiler options,
	    leaving cflags untouched 

2000-10-27  J E Hoffmann  <je-h@@gmx.net>

	* doc/mainpage.doc: Added view3ds OpenGL realtime previewer example.
	  Avaiable as separate distributon.
	  No Changes to the library.

2000-10-25  J E Hoffmann  <je-h@@gmx.net>

	* Release 0.9.1
	* Examples get installed now
	* Man pages get installed now

2000-10-24  J E Hoffmann  <je-h@@gmx.net>

	* lib3ds.spec: Created

2000-10-19  J E Hoffmann  <je-h@@gmx.net>

	* CVSROOT/cvswrappers: created entries for msvc project files 
	* Created MSVC project files
	* Setting up cvs commit logging 

2000-10-17  J E Hoffmann  <je-h@@gmx.net>

	* Release: 0.9.0

2000-10-09  J E Hoffmann  <je-h@@gmx.net>

	* Using now doxygen for documentation and webpage

2000-10-05  J E Hoffmann  <je-h@@gmx.net>

	* Turned all double linked lists into single linked lists 
	* Added dmalloc support for memory leak tracking 
	* Added support to deallocate allocated memory

2000-10-04  J E Hoffmann  <je-h@@gmx.net>

	* ANSI C fixes. Using now -ansi & -pedantic-errors for debug mode 
	* Improved little/endian checks & debug mode handling
	* lib3ds/file.h: Added material lookup functions
	* Starting ChangeLog
@


1.39.2.1
log
@*** empty log message ***
@
text
@d1 1
a1 1
2004-01-21  J E Hoffmann  <je-h at gmx.net>
d8 1
a8 1
2002-09-19  J E Hoffmann  <je-h at gmx.net>
d13 1
a13 1
2002-01-14  J E Hoffmann  <je-h at gmx.net>
d25 1
a25 1
2001-11-14  J E Hoffmann  <je-h at gmx.net>
d29 1
a29 1
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d35 1
a35 1
2001-09-16  J E Hoffmann  <je-h at gmx.net>
d41 1
a41 1
2001-07-24  J E Hoffmann  <je-h at gmx.net>
d89 1
a89 1
2001-07-18  J E Hoffmann  <je-h at gmx.net>
d99 1
a99 1
2001-07-07  J E Hoffmann  <je-h at gmx.net>
d106 1
a106 1
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d114 1
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d124 1
a124 1
2001-06-05  J E Hoffmann  <je-h at gmx.net>
d143 1
a143 1
2001-03-20  J E Hoffmann  <je-h at gmx.net>
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d161 1
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2001-01-14  J E Hoffmann  <je-h at gmx.net>
d167 1
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2001-01-10  J E Hoffmann  <je-h at gmx.net>
d172 1
a172 1
2001-01-09  J E Hoffmann  <je-h at gmx.net>
d187 1
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d192 1
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2001-01-03  J E Hoffmann  <je-h at gmx.net>
d203 1
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d209 1
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d221 1
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d225 1
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d231 1
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d235 1
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d239 1
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d245 1
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@


1.38
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@bug fixes
@
text
@d3 1
@


1.37
log
@bug fixes
@
text
@d1 1
a1 1
2004-01-21    <je-h@@gmx.net>
@


1.36
log
@added ubuild project files
@
text
@d1 6
@


1.35
log
@Added libobjc for MacOS X platform
@
text
@d1 5
@


1.34
log
@Added libobjc for MacOS X platform
@
text
@d3 2
@


1.33
log
@Removed libtool
@
text
@d9 1
@


1.32
log
@Added default material initialization
@
text
@d3 2
@


1.31
log
@Updated windows version
@
text
@d1 7
@


1.30
log
@aclocal fix in autogen.sh / Updated ChangeLog
@
text
@d1 16
@


1.29
log
@Eric Sunshine <sunshine@@sunshineco.com> augmented the search for `aclocal'
support files in `autogen.sh' so that only the first found-path is used
(that is, only one `-I' directive is added to the command line).  Also
altered the search path priority so that /usr/local/share is preferred
over /usr/share.  Hopefully this will fix the problem of `aclocal'
complaining about duplicate macro definitions on some installations where,
presumably, /usr/share/aclocal and /usr/local/share/aclocal both point at
the same physical directory or are at least copies of one another.
@
text
@d1 9
d49 17
@


1.28
log
@Eric Sunshine <sunshine@@sunshineco.com> augmented autogen.sh to work
correctly despite absence of GNU libtool and libtoolize on MacOS/X.  The
libtool program on MacOS/X was developed independently and is a completely
distinct beast from the GNU libtool.  If libtoolize is missing, autogen.sh
now manually grabs the needed support files (config.sub, config.guess,
ltconfig, and ltmain.sh).
@
text
@d1 11
@


1.27
log
@Eric Sunshine <sunshine@@sunshineco.com> made the following changes:

m4/glut.m4
    Augmented CONFIGURE_GLUT() macro so that it now checks for gl.h,
    glu.h, and glut.h in <OpenGL/*> and <GLUT/*> in addition to <GL/*>.
    Also now checks if `-framework GLUT' and `-framework OpenGL' are
    required when linking an application.  These changes allow the example
    applications to build on MacOS/X.

configure.in
    Now generates `examples/glstub.h' from the new `examples/glstub.h.in'.
    This file imports the OpenGL and GLUT headers using the paths
    determined by the CONFIGURE_GLUT() macro (i.e. <OpenGL/gl.h> on
    MacOS/X; rather than <GL/gl.h> for other platforms).

examples/player.c
    Now includes "glstub.h" rather than <GL/glut.h>.

m4/glut.m4
    Fixed a bug in CONFIGURE_GLUT() where it ignored user-supplied CFLAGS
    from --with-glut-cflags when checking for the presence of gl.h, glu.h,
    and glut.h.
@
text
@d1 9
@


1.26
log
@Preparing Release 1.1.0 (win)
@
text
@d1 19
d35 2
a36 1
	* LIB3DS_KFHDR remains unchanged when saving a previously loaded file.
d46 10
a55 8
	* in lib3ds_atmosphere_write() the two chunk id's were accidentally swapped
	* in lib3ds_mesh_write(), the chunks were reordered to enable a successful 
	  import into AutoCAD 2000i and 3d Studio MAX 3.1
	* in the struct _Lib3dsMapData the "maptype" data member was added, increasing
	  the size of the chunk LIB3DS_MESH_TEXTURE_INFO to 92 bytes (as seen in 3ds 
	  files from 3d Studio)
	* the chunk LIB3DS_SHADOW_RANGE contains, according to the 3ds file development
	  kit (3ds-fdk) a dword chunk; reading and writing the chunk should be fixed.
d89 3
a91 3
	  the point list is no loner retransformed to avoid numerical problems.
	  to use meshes with the keyframer all points must be transformed
	  by the inverse mesh-matrix manually.
a164 11










	@


1.25
log
@see ChangeLog
@
text
@d1 8
d15 2
d23 11
@


1.24
log
@see ChangeLog
@
text
@d1 7
d10 1
a10 1
	* node.h/node.h, file.h/file.c: renamed "id" to node_id
@


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@d3 3
@


1.20
log
@* Wrote writing code for keyframer, background, atmosphere and
  shadow settings
* lib3ds/mesh.c (lib3ds_mesh_write):
  the point list is no loner retransformed to avoid numerical problems.
  to use meshes with the keyframer all points must be transformed
  by the inverse mesh-matrix manually.
* lib3ds/camera.c (lib3ds_camera_write):
  bugfix LIB3DS_N_CAMERA (fov)
* lib3ds/light.c (lib3ds_light_write):
  bugfix LIB3DS_DL_SPOTLIGHT
* lib3ds/material.c (texture_map_write):
  write only chunks for maps with name != ""
 (int_percentage_read), (int_percentage_write):
  bugfix rounding error
@
text
@d1 12
d98 10
@


1.19
log
@        * lib3ds/readwrite.c: cpu independent endiness handling
          as suggested by Daniel Richard G. <straker@@mit.edu>
        * lib3ds/mesh.c: Added missing texture mapping handling
          LIB3DS_TEX_VERTS
          LIB3DS_MESH_TEXTURE_INFO
        * lib3ds/matrix.c
          (lib3ds_matrix_camera): Bug #124414 fixed
        * lib3ds/material.c
          (color_read): Bug #124399 fixed
          (texture_map_read): texture percentage fixed
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1.18
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@Renamed examples
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1.17
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@Added view3ds example doc webpage
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1.16
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@Man pages get installed now
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1.15
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@Updated/created man pages
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	* Examples now get installed
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1.14
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1.13
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@Preparing release 0.9.1
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1.12
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1.11
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1.10
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@Added msvc files to dist
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1.9
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@Fixed autodoc.sh
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1.8
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@Minor fixes
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1.7
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@Release 0.9.0
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1.6
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@fixed compiling problems
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1.5
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@double linked lists -> single linked lists
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1.4
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@Freed allocated memory
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1.3
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@ANSI-C fixes
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1.2
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@fixes for material support
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1.1
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@Initial revision
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1.1.1.1
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@initial checkin
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