.DS 
.ft C
\fBPlayer\fP \fIbloop\fP(0, 10)
{
	\fBP_start\fP {
		\fBMotive\fP("x: 8 {4 16}x2 8");
		\fBMotive\fP("y: c {d r}x2 c");
	}

	\fBP4\fP = \fBRhythms\fP("@x");
	\fBP5\fP = \fBPitches\fP("@y");
	\fBP2\fP = \fBAbs_time\fP();
	\fBWait_until\fP(\fBP2\fP + \fBP4\fP);
}

\fBPlayer\fP \fIblap\fP(0, 10)
{
	if (\fBResting\fP(\fBInstances\fP(bloop)))
		\fBRest\fP(\fBSelf\fP);
	\fBP4\fP = 1.0;
	\fBP2\fP = \fBAbs_time\fP();
	\fBWait_until\fP(\fBP2\fP+\fBP4\fP);
}	
.ft R 
.DE
