.DS 
.ft C
\fBPlayer\fP \fIbleep\fP(0)
{
	\fBP_start\fP {
		\fBPp5\fP = "Hz";
		\fBP4\fP = 1;
	}

	\fBP5\fP = \fBPitches\fP("motive1: a c cs {d e}x2 f");
	\fBP6\fP = \fBPitches\fP("a {as @motive1}x2 b \fBKill\fP");
	\fBP2\fP = \fBAbs_time\fP();
	\fBWait_until\fP(\fBP2\fP + \fBP4\fP);
}
.ft R 
.DE
