BuildOn	autoseg.c	/^BuildOn(seg, fil)$/
Mplaymain	playmain.c	/^main(argc, argv)$/
addseg	autoseg.c	/^addseg()$/
bufclr	interact.c	/^bufclr(buffer, size)$/
cktimes	playmain.c	/^cktimes(sfd, fbegin, fend)$/
clck	clck.c	/^clck(srate)$/
closeall	playmain.c	/^closeall()$/
clrcbi	playcmd.c	/^clrcbi()$/
compress	interact.c	/^compress(buf)$/
cplist	segstuff.c	/^struct segment *cplist(seg)$/
cppsf	playmain.c	/^cppsf(to, from)$/
cpseg	segstuff.c	/^struct segment *cpseg(s)$/
defile	segstuff.c	/^char *defile(buf, sfd)$/
delseg	segstuff.c	/^delseg(seg)$/
dsdac	dsndac.c	/^dsdac(sfd, stblk, stboff, nsamps, srate, filts, re/
dsinit	dsinit.c	/^dsinit(dev)$/
ediseg	ediseg.c	/^ediseg(buf, sfd, fil)$/
eval	peval.c	/^double eval(fil, argp, timefac)$/
fflushfloat	fputfloat.c	/^fflushfloat(fid)$/
fputfloat	fputfloat.c	/^fputfloat(fid, floatptr)$/
getans	getans.c	/^char getans(prompt)$/
getf	playcmd.c	/^float getf(end, timefac)$/
getlast	segstuff.c	/^getlast(seg)$/
getplace	getplace.c	/^getplace() {$/
getseg	segstuff.c	/^struct segment *getseg(sgp, segno)$/
getsuf	segstuff.c	/^getsuf(name, suffix)$/
helpediseg	ediseg.c	/^helpediseg()$/
helpmessage	playmain.c	/^helpmessage()$/
icatch	playmain.c	/^icatch() $/
ichild	playmain.c	/^ichild() $/
initime	ftime.c	/^double initime()$/
interact	interact.c	/^interact()$/
interhelp	interact.c	/^interhelp()$/
iplay	play.c	/^iplay() {$/
linkseg	segstuff.c	/^struct segment *linkseg(seg, buf, x)$/
listid	segstuff.c	/^char *listid(buf, i)$/
mblks	setblks.c	/^mblks(sfd, buf, stblk)$/
nblks	setblks.c	/^nblks(sfd, stblk)$/
now	ftime.c	/^double now(reftime)$/
parseg	segstuff.c	/^char parseg(b, segno, val, fil)$/
pchelp	playcmd.c	/^pchelp()$/
pistat	interact.c	/^pistat(sfd, fil, timefac)$/
play	play.c	/^play (sfp, begin, end, silence, repeat, prompt,$/
playall	playmain.c	/^playall()$/
playcmd	playcmd.c	/^char playcmd(b, e, inc, timefac, end)$/
playi	playmain.c	/^playi(i)$/
playinc	playinc.c	/^playinc(sfd, fil, inc)$/
playlist	ediseg.c	/^playlist(list, sfd, fil)$/
playparse	playmain.c	/^playparse(argc, argv)$/
ps	segstuff.c	/^ps(seg)$/
pseg	segstuff.c	/^pseg(seg)$/
qcatch	playmain.c	/^qcatch() $/
qchild	playmain.c	/^qchild() $/
qplay	play.c	/^qplay() {$/
rseg	segstuff.c	/^struct segment *rseg(name, x)$/
scanbuf	segstuff.c	/^scanbuf(buf)$/
segdel	segstuff.c	/^segdel(fil, segno)$/
seglst	segstuff.c	/^struct segment *seglst(buf, fil)$/
segmak	segstuff.c	/^segmak(sfd, fil)$/
setcbi	playcmd.c	/^setcbi()$/
setdsseq	setdsseq.c	/^setdsseq(fid, seq, dma)$/
setup	playmain.c	/^setup(find, file)$/
shellcmd	shellcmd.c	/^shellcmd(fil, begin, end)$/
shutup	playmain.c	/^shutup() $/
sizeof	fputfloat.c	/^float buffer[BUFSIZE \/ sizeof(float)];$/
strsave	getplace.c	/^strsave(str)$/
wseg	segstuff.c	/^wseg(buf, sfd, sp)$/
