This archive is free for educational and non commercial
use.

If you want to sell software which contains any of these
routines please contact me !

In case you need Terry's triangle routine for your pay-
ware, contact him too (see GTRI sources for his email
address).

Here is some C++ source for a 3d shaded triangles engine.
The documentation is in german (my mother tounge). Un-
fortunately I didn't have enough time lately to trans-
late it.

The triangle routine could still be optimized (pure ASM,
no calls to set pixels, fixpoint).

Currently the program is running with a shaded triangle
routine by Terry Sznober (Tumblin of Bodies in Motion)
which is freeware (availaable from Programmer's Heaven).

If you find this code useful in any way please send me an
email (so this is 'helloware').  tb_schwinger@yahoo.com

Some vocabulary to understand all the variables' names:

RAUM - SPACE,ROOM
KOERPER - BODY, OBJECT
PUNKT - POINT
MITTELPUNKT - CENTER POINT
FARBE - COLOR
BEWEGEN - MOVE
HELLIGKEIT - BRIGHTNESS
BELEUCHTUNG - LIGHTING
LEUCHTE / LAMPE - LAMP
ZAEHLER - COUNTER
FLAECHE - SURFACE
DREIECK - TRIANGLE
BAUANLEITUNG - BUILDING INSTRUCTION

Hope this will help. 
Anyway source code says more than hundred words...

If you have any questions or made improvements to this 
code - feel free to contact me (I will be glad for
anyone who speeds up the triangle routine for example).

Send me a copy of your program using these routines !



    Tobias Schwinger
