Triple Triad Cards 
version 1.0 
Copyright  2001 Willemain


Thank you for downloading Triple Triad Cards.


This program and all it's media are Copyright  2001 Willemain.  You may not sell, bundle with other software, charge for copies of, or recompile this software without the express written permission of the author.  You may give and share this program freely.  WebWord Designs provides this software as is, without any written or expressed guarantees.

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"Okay!  What is it, where did it come from, why is it on my hard drive, and how do you play this thing anyway?"  Triple Triad Cards (TTC) is a two player game adapted from a mini-game of the same name in the SquareSoft's Final Fantasy VIII.  If you have played FF8 then you should have no problem with the rules other than becoming familiar with the scoring system I've had to devise.

How do you win?
You must win best out of five rounds of play.

What is a round?
A round may consist of several hands of play.  Through each hand, the players gather points until one of them accumulates or passes 150 at the end of a hand (200 in Basic-Combo play).  If, at the end of a hand, neither player has reached 150 points, another complete hand is played.

What is a hand?
In a hand, each player is dealt 8 random cards from the deck and chooses 5 to play for that hand.  The first player is chosen randomly than players play and start alternately for the duration of the game.


How to play:

CARDS:
Each card has four numbers, one each at north, east, south and west.  Each number is a value from 1 to A (10), and each card is either red (player 1) or blue (player 2).  Players begin a hand with five cards and play alternates therafter.  The first player of each game is selected at random.


THE MAIN SCREEN:
The board is split between player one and player two by a 9 x 9 playing grid.  At the bottom are the player scores, two rows of three lights and a column of buttons.  The lights keep track of how many rounds have been won by each player and the buttons are self explanatory.  Begin a new game by clicking on the New Game button.  This brings up the Options Screen.


THE OPTIONS SCREEN:
The Options Screen is where you enter player's names, choose to play either Open Hands or Closed Hands, and whether basic rules or basic-combo rules will by used.

Open Hands:  Both player's hands are in view during selection and play.

Closed Hands:  Only current player's hand is exposed.  There is a 1.5 second delay between a card played and exposing the other players hand to allow the current player to "look away."  There is also a delay used in the card selection process for the same reason.

After  the Options Screen player one's screen will pop up showing eight random cards picked from the deck.  Player 1 selects 5 cards to keep then clicks Done.  Player 2 is then presented with another random selection then clicks Done.


BASIC OR COMBO?
Basic Rules are fairly simple to learn.  RED is player 1 and BLUE is player 2.  The purpose for each card played is to flip the opponent's card 'over' to your color by placing a card on the side, above or below the opponent's with the closest number higher than your opponents.  If your number is higher than your opponents then that card is flipped, you receive the total number of points on the flipped card.  Like this:

RED plays a 6-1-1-2 then BLUE plays a 4-2-4-3.  BLUE's 3 (west) is higher than RED's 1 (east) which flips RED to BLUE.   BLUE receives 10 points and play resumes with RED's turn.

  _____           _____  _____
    6               6      4
  2 R 1     to    2 B 1  3 B 2
    1               1      4
  -----           -----  -----

Depending on where the cards are you can flip 1, 2, 3, or even 4 on a single move.  Here is an example.  It is RED's turn, BLUE has two cards with exposed 2s on them.  It wouldn't take a card with high numbers to make some good points here.  RED plays a 4-A-2-A, flips them both and receives 30 points.
  _____  _____            _____  _____
    7      5                7      5
  1 R 1  4 B 6            1 R 1  4 R 6
    3      2                3      2
  -----  -----     to     -----  -----
  _____                   _____  _____
    3                       3      4
  7 B 2                   7 R 2  A R A
    1                       1      2
  -----                   -----  -----

Basic-Combo Rules are the same as Basic Rules except that the cards flipped can flip other cards.  In other words, if RED flips a BLUE card, RED gets those points.  In addition, the card RED flipped gets treated as though it was just placed by the RED player and has the Basic Rules applied to it.

Remember;
You need 150 points to win a round with Basic Rules and 200 points to win a round with Basic-Combo Rules.  A game is won when one player wins best of five rounds.


CREDITS:
Love, patience, and editing; Tinner
Official Beta Tester;  Randy Willemain
Author, Graphics Design;  Mike Willemain

Have Fun.
God Bless.


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7/24/01
WebWord Designs
1027 Winding Way Drive
White House, TN 37188
seedling77@hotmail.com
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