BUGDEV   : ///// DEBUG Start /////
BUGDEV   : 2002N315(j) 142058.80b
BUGDEV   : Computer : "MAINFRAME"
COMMON   : Detect OS Windows 95/98
COMMON   : Detect Direct X6
APPFRAME : 
̎gp               81
                  127MByte :           130580KByte :        133713920Byte
c胁                    4MByte :             4288KByte :          4390912Byte
APPFRAME : ANeBu (1)
APPFRAME : Color Tails Ver 1.000000 (AXIS Ver 1.093000)
APPFRAME : SystemDir : C:\WINDOWS\axis\
APPFRAME : _MSC_VER 1200
KEYDEV   : zL[{[hfoCXI[v܂B
DINPUT   : DirectInputfoCXI[v܂B
MOUSEDEV : z}EXfoCXI[v܂B
DSOUND   : DirectSoundI[v܂B
DSOUND   : Find Sound Device[ESS PCI Solo-1 DirectSound Driver : ESSOLO.VXD]
DSOUND   : Find Sound Device[Apparaat geschikt voor spelletj (emulatie) : WaveUit 1]
DSOUND   : Find Sound Device[Voice Modem Wave #00 Line (emulatie) : WaveUit 2]
DSOUND   : Total Buffer Memory 0MByte 0KByte
DDRAW    : ///// DirectDraw Open /////
DDRAW    : Find Video Device[Primair beeldschermstuurprogramma : display]
DDRAW    : INFO:H-VRAM (H)6MByte:(F)7158MByte
DDRAW    : INFO:S-VRAM (H)0MByte:(F)0MByte
D3DIM    : === Direct X3D(IM)I[v܂B===
D3DIM    : Find D3D Device[Microsoft Direct3D RGB Software Emulation,RGB Emulation]
D3DIM    : Find D3D Device[Microsoft Direct3D Hardware acceleration through Direct3D HAL,Direct3D HAL]
DDRAW    : [VRAM RGB STRUCT]
DDRAW    : RGB 16bits
DDRAW    : R MASK=f800 SHT=11 BIT=05
DDRAW    : G MASK=07e0 SHT=05 BIT=06
DDRAW    : B MASK=001f SHT=00 BIT=05
D3DIM2D  : D3DIM HAL Driver Setup
D3DIM2D  : Vertex Count Max 1024
D3DIM2D  : Tex MiniSize 0:0
D3DIM2D  : Tex MaxSize  512:512
COMMON   : Detect SJIS-CODE
COMMON   : Detect SJIS-CODE(Compiler)
APPFRAME : MEMGRP_APPMAINMEMORY 8192KByte:1881KByte
D3DIM    : --- Find Texture ---
D3DIM    : 16       RGB      00007C00 000003E0 0000001F 00000000 Target Texture Hit!
D3DIM    : 16       RGB      0000F800 000007E0 0000001F 00000000 Target Texture Hit!
D3DIM    : 32       RGB      00FF0000 0000FF00 000000FF 00000000 
D3DIM    :  4       RGB PAL  00000000 00000000 00000000 00000000 
D3DIM    : 16 ALPHA RGB      00007C00 000003E0 0000001F 00008000 
D3DIM    : 16 ALPHA RGB      00000F00 000000F0 0000000F 0000F000 
D3DIM2D  : eNX`[mۂ܂BCelBook[1](256,256)(0)
D3DIM    : --- Find Texture ---
D3DIM    : 16       RGB      00007C00 000003E0 0000001F 00000000 Target Texture Hit!
D3DIM    : 16       RGB      0000F800 000007E0 0000001F 00000000 Target Texture Hit!
D3DIM    : 32       RGB      00FF0000 0000FF00 000000FF 00000000 
D3DIM    :  4       RGB PAL  00000000 00000000 00000000 00000000 
D3DIM    : 16 ALPHA RGB      00007C00 000003E0 0000001F 00008000 
D3DIM    : 16 ALPHA RGB      00000F00 000000F0 0000000F 0000F000 
D3DIM2D  : eNX`[mۂ܂BCelBook[2](256,256)(0)
D3DIM    : --- Find Texture ---
D3DIM    : 16       RGB      00007C00 000003E0 0000001F 00000000 Target Texture Hit!
D3DIM    : 16       RGB      0000F800 000007E0 0000001F 00000000 Target Texture Hit!
D3DIM    : 32       RGB      00FF0000 0000FF00 000000FF 00000000 
D3DIM    :  4       RGB PAL  00000000 00000000 00000000 00000000 
D3DIM    : 16 ALPHA RGB      00007C00 000003E0 0000001F 00008000 
D3DIM    : 16 ALPHA RGB      00000F00 000000F0 0000000F 0000F000 
D3DIM2D  : eNX`[mۂ܂BCelBook[3](256,256)(0)
APPFRAME : ANeBu (0)
D3DIM    : DIRECT3D3C^[tFCX܂B(1)
D3DIM    : === Direct X3D(IM)N[Y܂B===
DDRAW    : ///// DirectDraw Close /////
XG2D     : Max Frame Rate 0
MOUSEDEV : z}EXfoCXN[Y܂B
DINPUT   : DirectInputfoCXN[Y܂B
KEYDEV   : zL[{[hfoCXN[Y܂B
APPFRAME : 
̎gp               81
                  127MByte :           130580KByte :        133713920Byte
c胁                    1MByte :             1956KByte :          2002944Byte
BUGDEV   : ///// DEBUG End /////
