Newsgroups: rec.games.int-fiction
Path: nntp.gmd.de!news.ruhr-uni-bochum.de!news.rhrz.uni-bonn.de!RRZ.Uni-Koeln.DE!news.dfn.de!Germany.EU.net!howland.reston.ans.net!vixen.cso.uiuc.edu!rs6000.cmp.ilstu.edu!rs6000.cmp.ilstu.edu!ceforma
From: ceforma@rs6000.cmp.ilstu.edu (Christopher E. Forman)
Subject: Re: MUD argument: please ease my mind!
Sender: news@rs6000.cmp.ilstu.edu (News Admin.)
Message-ID: <1995Nov5.204320.27636@rs6000.cmp.ilstu.edu>
Date: Sun, 5 Nov 1995 20:43:20 GMT
References: <owls-0411951327000001@owls.port.net> <GDR11.95Nov4195249@stint.cl.c
Organization: Illinois State University
X-Newsreader: TIN [version 1.2 PL2]
Lines: 18

I've only played one or two MUDs, but I've never been very pleased with them.
Perhaps the most disappointing was the Zork-based ChicagoMUD, which started
out in Borphee.  Since it was set in the Zork universe, I expected to be
able to at least examine everything the game said was there.

Gareth Rees (gdr11@cl.cam.ac.uk) wrote:
: A superior parser is one which understands more inputs, not one which
: understands fewer (but more complicated) inputs!
: I hate guess-the-verb puzzles myself (if there are any left in
: "Christminster", e-mail me with some suggestions for more grammar and I
: will do my best; sometimes these things are tricky to code...).

Do you think there's such a thing as a parser that understands too much?

--
C.E. Forman                                      ceforma@rs6000.cmp.ilstu.edu
Read the I-F e-zine XYZZYnews, at ftp.gmd.de:/if-archive/magazines/xyzzynews!
* Interactive Fiction * Beavis and Butt-Head * The X-Files * MST3K * C/C++ *
