Newsgroups: rec.games.int-fiction
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From: "Sam Hulick" <shulick@mango.ucs.indiana.edu>
Subject: Re: Time-killer: questions, bugs
Message-ID: <1995Oct12.183329.29334@news.cs.indiana.edu>
Organization: Vallen Software
References: <44mi2b$gu0@globe.indirect.com> <1995Oct11.005337.17161@news.cs.indiana.edu> <maga-1110950819490001@130.60.120.11>
Date: Thu, 12 Oct 1995 18:33:23 -0500
Lines: 49

maga@vetbio.unizh.ch (Giovanni Maga) writes:
>Instead I would like to read some more useful comments...where you
>unsatisfied? Say why (or was it simply because you can't solve it?). I
>must say that I would have liked a bit more interaction in the first
>part...something more difficult in order to get the bottle opened (BTW, it
>was just trial and error...I put the bottle in the hole just because I
>couldn't do anything else). The plant stuff was nice and also the tire +
>ball and chain combination.

SPOILERS..






















Really..I thought the first puzzle was pretty cool, using the physics of
the ceiling to break the tube.

>I would like also to see in the next games (I hope they will come) some
>NPC to interact with...but that's work for you programmers/writers, I can
>simply enjoy playing TK games.

Work is no biggie :)  Time-Killer #2 has an NPC to interact with.  You
will probably find TK-2 a lot more playable and enjoyable than TK-1.

>Cheers, Giovanni.

-- 
--- Sam Hulick ------------- shulick@indiana.edu ---------------------
Systems Consultant        | Homepage:
Indiana College Placement |    http://copper.ucs.indiana.edu/~shulick/
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