Newsgroups: rec.games.int-fiction
Path: gmd.de!xlink.net!howland.reston.ans.net!pipex!sunic!kth.se!lysator.liu.se!news
From: Dominik Zemmler <dz@lysator.LiU.SE>
Subject: Re: TADS-mode for emacs?
Message-ID: <CJ11Iz.6B3@lysator.liu.se>
Sender: news@lysator.liu.se (The news user)
Reply-To: Dominik Zemmler <dz@Lysator.LiU.Se>
Organization: Lysator Academic Computer Society
References: <CJ003t.Fy0@lysator.liu.se> <DJOHNSON.94Jan2132059@arnold.ucsd.edu>
Date: Mon, 3 Jan 1994 00:04:01 GMT
Lines: 17

djohnson@arnold.ucsd.edu (Darin Johnson) writes:

>> Does anybody have a TADS-mode for emacs?

>I don't think there is one.  TADS uses cursor control codes,
>making it tough on Emacs.  There is a chance that this could
>be emulated (setenv TERMCAP to something emacs knows about and
>can parse simply) but it would be icky.  Without those, it's
>just a matter of adapting comint.el, or a mud client, etc.
>--
>Darin Johnson
>djohnson@ucsd.edu
>    Where am I?  In the village...  What do you want?  Information...

Maybe I was a little unclear: I was thinking about a TADS-mode for 
writing TADS code, not for playing games. Like the c-mode for C, but
more TADS specific.
