Newsgroups: rec.games.int-fiction
Path: gmd.de!xlink.net!howland.reston.ans.net!torn!watserv2.uwaterloo.ca!claudius
From: claudius@sciborg.uwaterloo.ca (The Beer Hunter)
Subject: Re: Hitchhiker - query
Message-ID: <CHvsrx.38I@watserv2.uwaterloo.ca>
Sender: news@watserv2.uwaterloo.ca
Organization: University of Waterloo
References: <58170@sdcc12.ucsd.edu> <2e5ufo$nv@pith.uoregon.edu> <DJOHNSON.93Dec9171613@seuss.ucsd.edu> <CHvsFy.2x7@watserv2.uwaterloo.ca>
Date: Sat, 11 Dec 1993 17:33:33 GMT
Lines: 21

	Oops! I just read the original query and realized that I
misinterpreted your question. Apologies for the last post: I guess you
already know all that if you have solved the game.
	As for the question of where the paint chipper went, your theory
of carrying too many items sounds like the most likely one.

***************************************************************************
*  You're only young  * "'Therefore', the master continued, 'under no     *
*  once, but you can  * circumstances be a gentleman! You must disrespect *
*  be immature        * the girl! Furthermore, never buy a woman anything,*
*  forever.           * not even a package of cigarettes, unless you've   *
*********************** already asked her if she'll sleep with you, and   *
* you're convinced she will, and she's not lying.'" - Richard Feynman,    *
* Nobel prize winner, learning how to pick up chicks in "Surely You're    *
* Joking, Mr. Feynman."                                                   *
***************************************************************************
	Mike

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claudius@sciborg.uwaterloo.ca
