Newsgroups: rec.games.int-fiction
Path: gmd.de!xlink.net!howland.reston.ans.net!europa.eng.gtefsd.com!emory!swrinde!network.ucsd.edu!munnari.oz.au!cs.mu.OZ.AU!mundil.cs.mu.OZ.AU!moeller
From: moeller@mundil.cs.mu.OZ.AU (Mars)
Subject: Re: What happened to Level 9?
Message-ID: <9315420.1736@mulga.cs.mu.OZ.AU>
Sender: news@cs.mu.OZ.AU
Organization: Computer Science, University of Melbourne, Australia
References: <1993Jun2.223009.24380@barsoom.nhh.no> <C80s7p.25D@cantua.canterbury.ac.nz>
Date: Thu, 3 Jun 1993 10:46:19 GMT
Lines: 19

In <C80s7p.25D@cantua.canterbury.ac.nz> cctr120@cantua.canterbury.ac.nz (Brendon Wyber) writes:

>LHRE, MORTEN (EDB_MORTEN@DEBET.nhh.no) wrote:
>> Does anyone hold information about what happened to Level 9, the English
>> software company that produced high-quality text adventures for such micros as
>> the Commodore 64?

>After their last game "Scapeghost" they stopped making text adventure
>games and decided to make arcade games as text wasn't commercially viable
>and promptly vanished

I think their arcade game effort was "billy the kid" released by Ocean,
whic was advertised but never made it to the shops.  I think it used a new
adventure system called H.U.G.E. which Level 9 were developing at the
time.
-- 
Mario Moeller   |  The University of Melbourne  |   moeller@mundil.cs.mu.oz.au
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   KLF . . . can you get enough?  Bring the break . . . What Time is Love?
