Newsgroups: rec.games.int-fiction
Path: gmd.de!Germany.EU.net!mcsun!uunet!europa.eng.gtefsd.com!darwin.sura.net!news.duc.auburn.edu!lab5!tabbdav
From: tabbdav@eng.auburn.edu (David R. Tabb)
Subject: Writing IF games
Message-ID: <1993May26.005836.24231@news.duc.auburn.edu>
Sender: usenet@news.duc.auburn.edu (News Account)
Nntp-Posting-Host: lab5.eng.auburn.edu
Reply-To: tabbdav@eng.auburn.edu
Organization: Auburn University Engineering
Date: Wed, 26 May 1993 00:58:36 GMT
Lines: 25


Hello all,
	I've gotten it into my mind to write an IF game and I was hoping
someone here could give me an idea how the program works. I've written
parsers before, so that's not a problem. What I want to know is how are
all the descriptions, commands, item locations, etc. stored and accessed
when the game is running. I suppose I could figure all this out on my own,
but I'd rather skip all that and get right to the specifics of the game.
	I'd like to see some source code if at all possible. I
understand BASIC and Fortran and am masochistic enough to want to do this
in BASIC. (I'm a mechanical engineering student; programming is just a hobby.
Yes, I AM a geek. Thank you for noticing.) However, any help will be
appreciated. I do not expect or intend to market this or otherwise make money 
off it.
	Also, in case you want to throw in some story ideas, here's basically
what I had in mind. A college student is stuck in a time loop one day
before finals. He keeps repeating that day. The goal is to stop the 
government experiment which caused the loop in the first place while using
the extra time to study for the tests. Part of the idea is that you won't 
be able to solve the final puzzle and stop the experiment until you've
learned enough to ace your finals in subjects coincidentally related to the
problem at hand.(Modern physics, for one.)
	Okay, that's it. Discuss. E-mail cheerfully received. 
Danka shoen (or some junk),
<insert really cool net handle here>
