Newsgroups: rec.games.int-fiction
Path: gmd.de!xlink.net!howland.reston.ans.net!gatech!purdue!mentor.cc.purdue.edu!news
From: ab@nova.cc.purdue.edu (Allen B)
Subject: Re: Infocom/Activision
Message-ID: <C784IJ.DBE@mentor.cc.purdue.edu>
Sender: news@mentor.cc.purdue.edu (USENET News)
Organization: Purdue University
References: <1t8je2$9ln@newserv.ksu.ksu.edu>
Date: Tue, 18 May 1993 13:08:43 GMT
Lines: 29

In article <1t8je2$9ln@newserv.ksu.ksu.edu> bennett@math.ksu.edu (Andy Bennett)  
writes:
> I have LTOI and I haven't found anything copy protected yet, but I've only
> had it a week and have really on played with ZORK. One advantage of LTOI is
> that the package includes hint manuals and maps for "Lost and Despondent
> Adventurers." 

LTOI isn't copy protected.  I've never seen any Infocom products that
were (on the 64 or Amiga) in my time.

The hint book in LTOI is nearly worthless in my view since you can
hardly look at it without spoiling quite a bit.  The Invisiclues were
much better, since you could only see what you wanted to and everyone
knew you did it too. :-)

I flipped through the Zork section (since I've solved those), and
it's the same text I remember from the Invisiclues (which I read after
I solved them as well), but just not invisible.  I then hid the hint book
away so I wouldn't be tempted to cheat.

The maps are all shrink-wrapped together (and are the same ones they
used to sell as far as I can tell), so as long as I don't break the
plastic, I can live with myself. :-)

If they would have shrink-wrapped the hint book I'd be happier, but
I'm sure I can resist temptation.  If I could just finish The Lurking
Horror....

Allen B (Roaming the tunnels beneath GUE Tech)
