Newsgroups: rec.games.int-fiction
Path: gmd.de!ira.uka.de!howland.reston.ans.net!usc!cs.utexas.edu!uunet!uunet.ca!tsegw!gloker
From: gloker@tsegw.tse.com (Geoff Loker)
Subject: Re: Zork query
Organization: Toronto Stock Exchange
Date: Fri, 14 May 1993 15:01:39 GMT
Message-ID: <C70v2r.LJ1@tsegw.tse.com>
References: <C6xEsC.M43@cs.psu.edu> <drucker-140593031954@149.175.25.112>
Lines: 29

Spoilers ahead:

drucker@lclark.edu (Ivan Drucker) writes:

>In article <C6xEsC.M43@cs.psu.edu>, sibley@math.psu.edu (David Sibley)
>wrote:

>> ----------------SPOILER ALERT-------------------------
>> 
>> Please note that this is NOT the commercial version, but the freeware
>> pre-commercial version.  The solution in this version is not to wave the
>> sceptre.  There is no sceptre in this version.  It doesn't even
>> recognize the word.

>--(spoiler alert still valid)--

>Yeah, I'm plugging away at that too, and am going out of my mind with it. 
>Does your friend (or anyone else) know what to do with the ice wall?  Zork
>II conveniently left a dragon lying around...Hades is also posing a problem
>for me in this version.  Any help much appreciated.

In the original Zork, there is a source of light that you should have found
which will help you to melt the ice wall.  You will temporarily lose that
source in melting the wall, but can easily find it again and re-light it.
-- 
Geoff Loker (gloker@tse.com)
    "I don't see much sense in that," said Rabbit.
    "No," said Pooh humbly, "there isn't.  But there was _going_ to be when I
  began it.  It's just that something happened to it on the way."
