Newsgroups: rec.games.int-fiction
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From: aa382@Freenet.carleton.ca (Marc Sira)
Subject: Re: Solving Zork III (was Re: Worst Infocom Ending)
Message-ID: <C6o2tz.8n3@freenet.carleton.ca>
Sender: news@freenet.carleton.ca (News Administrator)
Reply-To: aa382@Freenet.carleton.ca (Marc Sira)
Organization: The National Capital Freenet
References: <1993May7.091340.3907@leland.Stanford.EDU> <1rs8tg$gbu@usenet.INS.CWRU.Edu> <1993May1.114920.13451@leland.Stanford.EDU
Date: Fri, 7 May 1993 17:20:23 GMT
Lines: 26


In a previous article, bigmac@leland.Stanford.EDU (Mark Christopher Macsurak) says:

>Zork logo with the stones on the maps. Whoa... that reminds me of another
>thing. Does anyone understand the Oddly-Angled Rooms to Zork II? I solved the
>puzzle, (first time by accident), but I could never figure out how to map it!
>It seems like the rooms move around. I would appreciate if anyone could tell
>me if they know.

Possible Zork II spoilers:

They have a weird sort of relationship...they're not exactly mappable, but
moving in the proper pattern will always take you to a room where the floor
window is a bit brighter. I liked that puzzle, because I struggled with it
for months, the Wizard giving me obscure sneering little hints, then finally
understood what that damn club was supposed to tell me (in one of those
Aha! insights).

Actually, I think part of the problem was that I'd already set the club on
fire to "power" the balloon (rather than the newspaper, which was far more
interesting).

-- 
Marc Sira                  |
aa382@freenet.carleton.ca  |  "Your god drinks...p-p-peach nectar."
toh@micor.ocunix.on.ca     '
