Newsgroups: rec.games.int-fiction
Path: gmd.de!ira.uka.de!howland.reston.ans.net!ux1.cso.uiuc.edu!news.cso.uiuc.edu!osiris.cso.uiuc.edu!gordon
From: gordon@osiris.cso.uiuc.edu (John Gordon)
Subject: Re: mines of titan
Date: Fri, 7 May 1993 02:44:21 GMT
Message-ID: <C6My9x.Gs0@news.cso.uiuc.edu>
References: <C6FHEC.K88@usenet.ucs.indiana.edu>
Sender: usenet@news.cso.uiuc.edu (Net Noise owner)
Organization: University of Illinois at Urbana
Lines: 16

zbir@silver.ucs.indiana.edu (xakyri j bir) writes:

>I have to admit, I actually like this game. I love all text, but I also
>was there for the advent of the 3-d graphic games (Might & Magic, Bard's Tale,
>Pool of Radiance...), so I actually got a kick outta this game. Sure, it's
>hardly true to the original intent of Infocom, but as a stand-alone, it was 
>pretty cool. Anybody else think so?

	I really liked the city areas, neat auto-mapping.  Hated the
caverns though.  Too much combat.  I also didn't figure out until WAY
late in the game that you can reconfigure the party so as to be able
to maneuver around the blocked intersections in the caverns.

---
John Gordon                        My incredibly witty saying has been 
gordon@osiris.cso.uiuc.edu         Politically Corrected into oblivion.
