Newsgroups: rec.games.int-fiction
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From: bigmac@leland.Stanford.EDU (Mark Christopher Macsurak)
Subject: Solving Zork III (was Re: Worst Infocom Ending)
Message-ID: <1993May1.114920.13451@leland.Stanford.EDU>
Summary: How could you solve the Zork Trilogy in 36 hours only? 
Keywords: infocom zork trilogy solution solve solving rating difficulty time
Sender: news@leland.Stanford.EDU (Mr News)
Organization: DSG, Stanford University, CA 94305, USA
References: <1rs8tg$gbu@usenet.INS.CWRU.Edu>
Date: Sat, 1 May 93 11:49:20 GMT
Lines: 19

In article <1rs8tg$gbu@usenet.INS.CWRU.Edu> ted5@po.CWRU.Edu (Thomas E. Davidson) writes:
>
>	IMHO, it'd have to be Zork III. Personally, I didn't play for
>36 hours through all three games to end up wizened and grey and trapped
>in a dungeon for eternity....
>
>				Tom
>-- 
>"Fool!" cried the hunchback. "You fell victim to one of the classic blunders.
>   The most famous is 'Never get involved in a land war in Asia,' but only
> slightly less well known is this: 'Never go in against a Sicilian when death
>is on the line.'"--_The Princess Bride_, by William Goldman |ted5@po.cwru.edu|

You solved the ZORK TRILOGY in 36 (THIRTY-SIX) hours only? Don't tell me you
didn't use hints. No way I could believe that, no way.

						-bigmac@leland.stanford.edu


