Newsgroups: rec.games.int-fiction
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From: earendil@wizard.etsu.edu (Allen Garvin)
Subject: Re: Infocom rating request
Message-ID: <1993Apr26.161528.23089@ra.oc.com>
Sender: usenet@ra.oc.com
Organization: East Texas State University, Commerce, Texas
References: <1993Apr21.161820.10855@freenet.carleton.ca> <1r7d6d$haf@usenet.INS.CWRU.Edu> <C618o8.841@sunlab1.bath.ac.uk>
Date: Mon, 26 Apr 1993 16:15:28 GMT
Lines: 18

Starcross difficulty:    I had exactly ONE difficulty with it: figuring
out what to do with the rat-ants! I played Starcros for hours and hours and
never figured that out. Years later, someone told me how to do it, and I 
recently solved it on my PC (the subsequent puzzles were not difficult).

Suspect was another one that drove me crazy. That was the only game I ever
bought invisiclues for, only to discover I had missed one tiny detail:
(SPOILER):
Looking at the weather and reporting it to the detective. After I did that,
the detective arrested ... I forget who. 

The puzzles affect us in different ways: I solved Spellbreaker without
resorting to hints, but I never figured out how to get in the house in
Hollywood Hijinx!! (looked at the walk-thru hints last week and finished
it in a couple of days).

     -Allen

