Newsgroups: rec.games.int-fiction
Path: gmd.de!Germany.EU.net!mcsun!uknet!gdt!ms3djf
From: ms3djf@sunlab1.bath.ac.uk (D J Ford)
Subject: Re: Infocom rating request
Message-ID: <C618o8.841@sunlab1.bath.ac.uk>
Organization: School of Material Science, University of Bath, UK
References: <1993Apr21.092619.22965@odin.diku.dk> <1993Apr21.161820.10855@freenet.carleton.ca> <1r7d6d$haf@usenet.INS.CWRU.Edu>
Date: Sun, 25 Apr 1993 09:21:43 GMT
Lines: 66

In the referenced article, ted5@po.CWRU.Edu (Thomas E. Davidson) writes:
>
>In a previous article, aa382@Freenet.carleton.ca (Marc Sira) says:
>
>>Start with things like Planetfall et al. The toughest, best ones are
>>Zork III, Deadline, and Spellbreaker (in that order IMO). Suspended is also
>>difficult, and considerably different from the rest. Also Starcross.
>>Everything else is a breeze. ;)
>
>	Infidel, Moonmist, HHGTTG, and Plundered Hearts are ridiculously
>easy. Planetfall, Stationfall, Zork I, Bureaucracy, Hollywood Hijinx,
>and Enchanter are pretty average. Sorceror, Zork II, Deadline, and Starcross
>are moderately to very difficult, and Zork III and Spellbreaker approach
>the realm of the impossible in places. Suspended is very easy to win but
>very hard to achieve a maximum score in.
>	
>					Tom
>-- 
>"Fool!" cried the hunchback. "You fell victim to one of the classic blunders.
>   The most famous is 'Never get involved in a land war in Asia,' but only
> slightly less well known is this: 'Never go in against a Sicilian when death
>is on the line.'"--_The Princess Bride_, by William Goldman |ted5@po.cwru.edu|


	Whats the general opinion on the difficulty level of 
	Starcross then? Ive always wondered wether there was
	wrong with me as it was the first infocom game I ever
	finished, and _without_ and clues or help. In fact
	the only thing that held me up in it as far as I can remember
	was the silver rod in the gun barrel. Oh, and the air supply
	had me stuck for a week or ten.

	And you right about Infidel being too easy, I just got it
	a few weeks ago with LTOI#1, and I breezed through it in a 
	couple of hours.

	Right about the hardest being being the best. I just love
	deadline and reminising about the amount of time I spent
	trying to break into the Robner's hiden safe.

	One thing though, how the _hell_ do you reckon that the    
	HHGTTG is ridicuosly easy? Lots of nasty touches like
	if you talked to Ford by your house he pissed off, but
	if you ignored him he would help. And I found the abstract
	scenarios too wearing.

	My personal Hell rating has to go...

		Infidel
		Moonmist
		Planetfall 
		Starcross (Just what is so hard about this?)
		Suspended
		Zork 1
		Zork 2
		Deadline
		Zork 3 (Never been able to crack this nut, yet)


DJF.
	
-- 

Dave Ford, University of Bath, UK.	
ms3djf@sunlab1.bath.ac.uk

