Newsgroups: rec.games.int-fiction
Path: gmd.de!Germany.EU.net!mcsun!uknet!doc.ic.ac.uk!agate!linus!linus.mitre.org!news
From: John_Swartz@iegate.mitre.org
Subject: Re: Zork I help needed!
Message-ID: <1993Apr23.185905.12406@linus.mitre.org>
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Organization: The MITRE Corporation
References: <1993Apr23.121823.20387@odin.diku.dk>
Date: Fri, 23 Apr 1993 18:59:05 GMT
Lines: 131

In article <1993Apr23.121823.20387@odin.diku.dk> kalmar@diku.dk (Hans Raj
Mahajan) writes:
>Hello sailors!
>
>	I've just finished Zork I (more or less) but in some remarkable way
>i still need 2 (two!) point. Whatever could that be? Since treasures give
>about 10 pts each, I've propably got 'em all. What could be worth 2 points?
>Giving a detailed description of my game so far would make me an old man,
>but suggestions of 2-point endavours would be greatly appreciated.
>Especially since I propably won't be able to enjoy another game until I've
>well and truly finished this one!
>--
>
>					Regards from
>				Hansraj Mahajan, alias
>				kalmar@diku.dk
>

There is one treasure that you do not have















BIGGER HINT TO FOLLOW . . .








Ever notice that in the forest you often hear the sound of a chirping bird?















BIGGER HINT TO FOLLOW . . .












You need the clockwork canary to get the last treasure.




















S O L U T I O N   T O   F O L L O W  .  .  .  




























Go into the forest (anwhere in the forest) with the canary, and type 
"Wind Canary".  The songbird, hearing the canary, flies by, chirps and 
drops the brass bauble.  1 point for getting it, and 1 point for putting
it in the trophy case.  You're not quite done yet!  But what to do next
becomes pretty obvious from the instructions the game will give you when
all the treasures are in the trophy case.

JOHN

