Newsgroups: rec.games.int-fiction
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From: adam@owlnet.rice.edu (Adam Justin Thornton)
Subject: Re: Infocom rating request
Message-ID: <C5y39B.M5n@rice.edu>
Sender: news@rice.edu (News)
Organization: Milo's Meadow
References: <1r7d6d$haf@usenet.INS.CWRU.Edu> <C5x0A6.F4q@rice.edu> <1r92ad$lk7@usenet.INS.CWRU.Edu>
Date: Fri, 23 Apr 1993 16:31:59 GMT
Lines: 23

In article <1r92ad$lk7@usenet.INS.CWRU.Edu> ted5@po.CWRU.Edu (Thomas E. Davidson) writes:

>	Well, as I recall (and it's been a while), you've got that moving
>walls puzzle, the final puzzle with the dial, and the time machine. Each 
>of these kept me up for days. While it might have seemed easier on an 
>overall basis, it was specifically really hard--unlike Zork II, which had
>more average specific puzzles but was generally nasty.

Well, whichever moving walls puzzle you mean (the Royal Puzzle or the moving
box), both those were a matter or figuring out what the hell was going on
and then just mapping carefully.

The dial was, I admit, completely random.  I _said_ I cheated.

The time machine also took some trial and error, but it didn't feel unfair
the way that the Dungeon Master puzzle did.

Adam
-- 
adam@rice.edu | These?  Rice's opinions?  Yeah, right.  |  "Might there have
been fewer crimes in the name of Jesus, and more mercy in the name of Judas
Iscariot?"--Thomas Pynchon | "This is not an assault."--FBI to David Koresh,
as they broke holes in the wall and began firing in teargas. | 64,928 | Fnord
