Newsgroups: rec.games.int-fiction
Path: gmd.de!ira.uka.de!yale.edu!spool.mu.edu!howland.reston.ans.net!agate!headwall.Stanford.EDU!nntp.Stanford.EDU!bigmac
From: bigmac@leland.Stanford.EDU (Mark Christopher Macsurak)
Subject: Infocom Nostalgia.
Message-ID: <1993Apr8.053559.191@leland.Stanford.EDU>
Keywords: infocom nostalgia 
Sender: news@leland.Stanford.EDU (Mr News)
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Thu, 8 Apr 93 05:35:59 GMT
Lines: 45

Hi, I've just learned how to do newsgroups and I was thrilled to find this
one. I was just wondering how many of you out there are so nostalgic about
Infocom that sometimes you just sniff sadly. I was a beta-tester for Infocom
and tested Hollywood Hijinx, Wishbringer, Beyond Zork, and Trinity. I was
wondering if anyone else here was a playtester.

Sometimes I get so mad about how they laid off Infocom that I wanted to scrap
together enough money to bring back all those fun folks you've grown to love
just through their writings! Anyone else ever thought about that?

So basically I have and have solved every Infocom adventure EXCEPT for Mind
Forever Voyaging. I was with Amigas and Commodore then, and I have a Mac now,
so I guess I'll have to figure out how to convert them. What I'm saying is
that don't you sometimes not just love how awesome the text was but the
packaging too!!!! Congratulations to the Gentassio and co. for such awesome
fun packaging that has NEVER been topped in the software entertainments
industry. Something I would like now would be to collect all the Invisiclues
which of course have all that humor we expect. Dam, I also need several New
Zork Times, too.

It really pisses me off what a shoddy job Mediagenic did in compiling the
adventures. Some respect please! First they disband our heroes and then they
make a quick profit on them. Goddam.

Well, enough moping for now. If anyone wants to comment or respond, please
post here or send me email at bigmac@leland.stanford.edu. Oh and whoever did
the FAQ file and all those who like to put little "Infocomnettes", thanks a
lot! They are always entertaining and bring back tears of joy (esp FAQ file).

-bigmac@leland.stanford.edu

Oh I forgot to say. Some of my favorite Infocom games were the Zorks (but
of course) including the EXCELLENT Beyond Zork (some of best puzzles I have
seen) and Zork Zero (not for puzzles but for nostalgia). Trinity is absolutely
the most difficult and beautiful Infocom I've played-- with so much going
for it, and it seriously lingers in your head how incredibly everything was
woven together. Brian Moriarity is a top writer! And for those of you who
didn't play the last few Infocom GRAPHIC (gasp) IFs, Arthur was also a 
TERRIFIC game. It had the best interface of all the new graphic adventures
(rotating function key windows: graphic, map, inventory, LOOK, and score) and
a great game. Okay, I promise I'll stop here. Look forward to hearing from
anyone about Infocom.
 


