Newsgroups: rec.games.int-fiction
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From: thornley@milli.cs.umn.edu (David H. Thornley)
Subject: Re: Infocom Difficulty Levels -- Corrections?
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References: <schweda.732672782@vincent1.iastate.edu>
Date: Sat, 27 Mar 1993 19:32:17 GMT
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In article <schweda.732672782@vincent1.iastate.edu> schweda@iastate.edu (Christopher Schweda) writes:
>Couple minutes ago I perused the Infocom folder on America Online and
>noticed a couple posts regarding the various difficulty levels for
>all 36 Infocom games. Anyway, I pulled this off AOL and was wondering
>if it might not be a good thing to be included in the FAQ:
>
> [deletions....]
>ADVANCED level:
>  A Mind Forever Voyaging

Huh?  I'm not real good at Infocom games, but I won in one evening, restoring
only twice.  There are three things you have to do that you are not
specifically told to do, and none of them is difficult to think of.  None
is anywhere near as obscure as getting the egg open in Zork I, more like
getting to the castle in Wishbringer.  To be honest, I found Wishbringer,
Moonmist, and Seastalker considerably harder.

DHT


