Newsgroups: rec.games.int-fiction
Path: gmd.de!Germany.EU.net!mcsun!uunet!europa.eng.gtefsd.com!howland.reston.ans.net!newsserver.jvnc.net!siemens!princeton!ernie.Princeton.EDU!jacobw
From: jacobw@ernie.Princeton.EDU (Jacob Solomon Weinstein)
Subject: new game-Waiting for Godot/No Exit
Message-ID: <1993Mar22.183821.28358@Princeton.EDU>
Originator: news@nimaster
Sender: news@Princeton.EDU (USENET News System)
Nntp-Posting-Host: ernie.princeton.edu
Organization: Princeton University
Date: Mon, 22 Mar 1993 18:38:21 GMT
Lines: 21

Over in rec.arts.i-f, a few weeks ago, I mentioned that I had written a
text-adventure adaptation of "Waiting for Godot." Well, I decided to
expand it a bit, which is why it's taken so long to release it. It's now called
"Modernism," and it includes both "Waiting for Godot" and "No Exit."

A Mac version is now available from ftp.gmd.de, in
/if-archive/games/mac/Modernism.sit.hqx. A TADS .gam file can be found
in /if-archive/games/TADS/modernism.gam. I compile the .gam file with
TADS 2.0.11. At some point, I'll make an IBM
standalone version, but, to be honest, it's not high on my list of
priorities, and if somebody wanted to take the .gam file and make an IBM
standalone for me, I'd be eternally grateful.

"Modernism," by the way, is MailWare, which means that I request users
to send me something interesting in the mail. This is because I really
can't in good conscience charge for it. Just like the plays upon which
it is based, nothing whatsoever happens. Unlike the plays on which it is
based, the game does have something of a sense of humor about itself...

Let me know what you folks think of it. I'll be interested in hearing
your opinions.
