Newsgroups: rec.games.int-fiction
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From: esc@mits.mdata.fi (Henri Tamminen)
Subject: Re: ****NEW ZORK****
Organization: MITS, Helsinki, Finland
Date: Fri, 19 Feb 1993 18:15:37 GMT
Message-ID: <1993Feb19.181537.29034@prime.mdata.fi>
References: <930116.091109.ahaavie@pcifm02> <45124@sdcc12.ucsd.edu> <1m2s7rINNorv@uniwa.uwa.edu.au>
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>
>>Why is this "bad"?  Can't you just burn them if you don't want them?
>>It's not like anyone is forcing you to read it.  For a lot of us,
>>it doesn't matter how good the game is, but if we end up spending
>>a month on a puzzle, it makes the entire game look bad.

Month in a puzzle is no time at all... I have played Spellbreaker now about
750 hours or more ( active time ) with my friend, which is quite a lot,
when compared to the fact, that i played Sorcerer from the start to the end
in a bit less than 12 hours.

It ( Spellbreaker ) is quite easy for up to 360 points, but the it is like 
this: Solve problem -> Okay, I will let you move once, now solve another,
more difficult problem, what!?! You passed that? Well, move once and SOLVE
THIS!!! :-) It is like a game is fighting back :-) I now have about 470
points of possible 600... argh!

>
>It is bad because it is an indication of the very sorry state that the
>adventure world is in. Solutions for Infocom games. Pictures in Zork.
>The world ends tomorrow.
>
>John West

Had to agree with you, thought I likead a lot of this new Gateway ( Pohls )
Story was very good, but vocabulary and parser sucked. Please take the stupid
mouse interface off and put more words into it. Now there were too many times
that I know what to do, but to make it understand it was more difficult
than the problem itself... And it was too easy. Passed it in about 12 hours.

esc@mits.mdata.fi



