Newsgroups: rec.games.int-fiction
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From: durall@nx26.mik.uky.edu (benjamin b durall)
Subject: Interactive Fiction (was re:Journey (Infocom))
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Organization: Swan Song, Inc.
References: <1993Feb12.211545.6376@freenet.carleton.ca>
Date: Tue, 16 Feb 1993 16:21:33 GMT
Lines: 28

In article <1993Feb12.211545.6376@freenet.carleton.ca>  
aa382@Freenet.carleton.ca (Marc Sira) writes:

(Stuff about _Journey_ deleted)
> Interesting...I'd say it's by far the best of the "graphics", if only because
> the other graphics weren't all that good. It could have done without the
> graphics but for the point-and-shoot display.
> 
> I thought it was _more_ "interactive fiction" than other Infocom games, and
> less "adventure game" - the story was more seamless. There were some good
> puzzles, as well, particularly the end one (which was a smack-yer-forehead
> type thing). I liked the way the story would propel you forward even if you
> failed to solve a puzzle, with your lack being reflected in the ending. If
> you were expecting a more traditional Infocom this could be annoying, of
> course, but that's the whole point.
> 
I never thought Journey was that great.  Of course, I also believe  
point'n'click interfaces are the work of the devil.  As far as true interactive  
fiction as opposed to "adventure game" - I always felt A Mind Forever Voyaging  
was the best in storytelling.  It had (as far as I remember) exactly two  
puzzles (and they were in the endgame).  The rest was all exploring and trying  
different actions.
--
Bryan Durall  |  durall@mik.uky.edu (preferred)  |  bbdura00@ukpr.uky.edu
"Lucky I'm sane after all I've been through,
 I can't complain but sometimes I still do.
 Life's been good to me so far..."             - Joe Walsh, 1978
"Always remember - YOU ARE UNIQUE - just like everyone else."
