Newsgroups: rec.games.int-fiction
Path: gmd.de!ira.uka.de!yale.edu!qt.cs.utexas.edu!cs.utexas.edu!torn!watserv2.uwaterloo.ca!watmath!cmcalzon
From: cmcalzon@math.uwaterloo.ca (The Anti-Chris)
Subject: Re: Help with Spellbreaker (spoilers)
Message-ID: <ByFxvM.MvK@math.uwaterloo.ca>
Sender: cmcalzon@math.uwaterloo.ca
Organization: University of Waterloo
References: <caw.0tsw@miroc.Chi.IL.US>
Date: Sat, 28 Nov 1992 19:23:46 GMT
Lines: 22

In article <caw.0tsw@miroc.Chi.IL.US> caw@miroc.Chi.IL.US (Christopher A. Wichura) writes:
>I have gotten to the Plains, where one rides on the back of the green rock.
>I am trying to trap the brown rock.  I've found that the nw corner doesn't
>exist and there is a diagonal track there that the green rock can follow, but
>I haven't been able to get the brown rock into a position such that taking
>the diagonal would get me close enough to it to take the cube on its back.
>I'm getting desperate, here.  Can anyone give me some tips on how to trap the
>brown rock?

I hope this little ctrl-L thing works.

The nw corner is missing for a good reason, although it is probably never
the last move needed.  When you first arrive at the plain you should be
an even number of moves away from the brown rock.  This means that after
you move, you'll be an odd distance, at best one move away, and the brown
rock will just move where you're not.  The nw cornor is so you can get to
be an even distance away.  If you work your way so that the brown rock is
in a corner, and you move one square diagonally away from him, he will
have to move adjacent to you in the next move.
-- 
Christopher Calzonetti, cmcalzon@math.uwaterloo.ca
	"Attention burning citizen;  Please observe the 'NO SMOKING' sign."
