Newsgroups: rec.arts.int-fiction
Path: gmd.de!Germany.EU.net!EU.net!uknet!pipex!uunet!world!tob
From: tob@world.std.com (Tom O Breton)
Subject: Re: Multiple goals (To Plot or not to Plot?)
Message-ID: <CJqqq5.3Ly@world.std.com>
Reply-To: tob@world.std.com
Organization: BREnterprises
References: <NJ.94Jan14140137@birch.CS.Berkeley.EDU>
Date: Sun, 16 Jan 1994 21:08:28 GMT
X-Posted-By: My own casual posting program
Lines: 25

nj@birch.CS.Berkeley.EDU (Narciso Jaramillo) writes:
[etc.]

I like your example.

> I haven't seen any games that have this kind of structure.  There are
> some IF games that have multiple endings, but usually there's only one
> "best" ending, and the others are less than ideal somehow.

That does seem to be common.


> The "plot required" endpoint is taken by its opponents to mean that
> the game must force the character to go through a precise sequence of
> actions.

My point must have gotten distorted in the noise. I'm not simply
objecting to a total 100% re-enactment; I think re-enacting a plot
should be minimized.

        Tom

-- 
Having finished it's [sic] evil speech, the Tom spreads it's scaly
wings and soars away...  (tob@world.std.com, TomBreton@delphi.com)
