Newsgroups: rec.arts.int-fiction
Path: gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!wupost!waikato!canterbury.ac.nz!huia!greg
From: greg@huia.canterbury.ac.nz (Greg Ewing)
Subject: Re: First Person adventure games?
Message-ID: <CGv78o.LI0@cantua.canterbury.ac.nz>
Nntp-Posting-Host: huia.canterbury.ac.nz
Reply-To: greg@huia.canterbury.ac.nz (Greg Ewing)
Organization: University of Canterbury, Christchurch, New Zealand
References: <neilg.753649969@sfu.ca> <CGq557.38s@world.std.com>
Date: Sun, 21 Nov 1993 23:14:48 GMT
Lines: 37

Another possible use for the first-person mode:

Does anyone remember the TV series called (as far as I remember)
"Search", in which there was an undercover agent in communication
with headquarters by video, due to a camera hidden in his ring.

That kind of scenario could translate very well into an IF story,
where you are the commander giving orders to the agent. If the
link is audio-only, it becomes very naturally text-based as well.

The style of player would need to be somewhat different in some
cases. E.g. it would make sense for the player to ask the agent
questions:

	> Where are you?

	I'm in what looks like a deserted warehouse. It's fairly
	dark, and it's full of large packing crates.

	> Can you hear anything?

	I can hear a rustling sound... It seems to be coming from
	somewhere up in the rafters.

	> Can you see any way of getting up there?

	Yes, there's a ladder attached to the wall.

	> Climb the ladder.

Etc... Could pose some interesting problems in natural language
parsing that IF hasn't tackled before.

Greg Ewing, Computer Science Dept, +--------------------------------------+
University of Canterbury,	   | A citizen of NewZealandCorp, a	  |
Christchurch, New Zealand	   | wholly-owned subsidiary of Japan Inc.|
greg@cosc.canterbury.ac.nz	   +--------------------------------------+
