Newsgroups: rec.arts.int-fiction
Path: gmd.de!xlink.net!howland.reston.ans.net!torn!nott!cunews!freenet.carleton.ca!freenet!aa382
From: aa382@freenet.carleton.ca (Marc Sira)
Subject: Re: First Person adventure games?
Message-ID: <CGpJrE.GCv@freenet.carleton.ca>
Sender: news@freenet.carleton.ca
Reply-To: aa382@freenet.carleton.ca (Marc Sira)
Organization: The National Capital Freenet, Ottawa, Ontario, Canada
References: <neilg.753649969@sfu.ca> <2cgkka$p22@news.bu.edu>
Date: Thu, 18 Nov 1993 21:59:38 GMT
Lines: 13

In article <2cgkka$p22@news.bu.edu>, David Rees <rees@csa.bu.edu> wrote:
>  Scott Adams' games did this.  Can't say as if it really made any difference
>or not.

It might have done if they did it consistently. They wavered between first
and second person in an annoying way, not that it stopped me from playing
them all.


-- 
Marc Sira                  |
aa382@freenet.carleton.ca  |  "Your god drinks...p-p-peach nectar."
toh@micor.ocunix.on.ca     '
