Newsgroups: rec.arts.int-fiction
Path: gmd.de!xlink.net!howland.reston.ans.net!math.ohio-state.edu!cs.utexas.edu!swrinde!elroy.jpl.nasa.gov!nntp-server.caltech.edu!godzilla.quotron.com!mark
From: mark@godzilla.quotron.com (Mark T. Price (sg))
Subject: Re: Graphical Adventures - What do you like?
Message-ID: <CFoFrH.Iq5@quotron.com>
Lines: 17
Sender: usenet@quotron.com (USENET)
Organization: Quotron Systems, Inc.
References: <751696879snx@hinrg.starconn.com> <GUIJT.77.751732875@stpc.wi.LeidenUniv.nl> <2amlp9$6n3@newsserv.cs.sunysb.edu> <2an6t3$doa@crl.crl.com>
Date: Fri, 29 Oct 1993 21:02:04 GMT


dgoodwin@crl.com (Daniel C. Goodwin) writes:
> Great commentary! I've heard the sort of annoyance you describe called the
> "what number am I thinking of?" school of game design.
   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> Where I lose patience with a game isn't when the puzzles are hard, but when
> it's a guessing game to figure out what the puzzle is. Not entertaining.

This was exactly what I didn't like about the Legend of Kyrandia.  It seemed
that the solution to every major puzzle consisted of variations on guessing
the correct order to drop things into other things.  Definately _not_
entertaining.
-- 
Mark T. Price (sg)           mark@godzilla.Quotron.COM
>plan 9 studios<             "Bite me, it's fun!" -- Crow, MST 3000
