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From: lyn6@ellis.uchicago.edu (caitrin  lynch)
Subject: Re: More TADS Questions
Message-ID: <1993Oct6.171448.19467@midway.uchicago.edu>
Sender: news@uchinews.uchicago.edu (News System)
Reply-To: lyn6@midway.uchicago.edu
Organization: University of Chicago
References: <1993Oct5.144445.7799@wkuvx1> <)> <28tpmgINNig2@life.ai.mit.edu>
Date: Wed, 6 Oct 1993 17:14:48 GMT
Lines: 28

In article <28tpmgINNig2@life.ai.mit.edu> dmb@ai.mit.edu writes:
>In article <1993Oct5.144445.7799@wkuvx1> mollems@wkuvx1.bitnet (Molley the Mage) writes:
>>Note: if the "new" section of code requires the player to have already
>>obtained certain objects then you must be sure to also move those
>>objects into the player's inventory when this verb is invoked. 
>
>I like to use a "gimme" verb that warps any object you name to your
>current location.  You can define this just like any other verb, except
>that you have to change the validDo method so that all carryable
>objects are valid (not just visible ones).
>
>If there's a need, I can post my gimmeVerb code here.  (I'd post it now,
>but I have to upload it from my machine at home.)
>
>Dave Baggett
>__
>dmb@ai.mit.edu            Boot up, log in, drop out.             MIT AI Lab                                                                                  
>ADVENTIONS: We make Kuul text adventures!  Ask about Unnkulian 1, 2, 0, 1/2
>  PO Box 851 Columbia, MD 21044 USA / CIS: 76440,2671 / GEnie: ADVENTIONS

Well I started this thread and I suppose I should have submitted my conclusions
as a follow-up article, but unfortunately I did not. Anyway, I have posted 
(in the article with subj: TADS Help) my own version of the gimmeVerb as well
as some code that will move the player anywhere in the game. Sorry for the
confusion.

Nick

